The Mass Effect Game Series- Official thread

Son Goku

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They gotta bring back shep fukk playing as anybody else :pacspit:.

You not one of them a-depts are ya boy?
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We don't take kindly to a-depts around here.
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Easy-E

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I only say this because there was 1 dude bytching on Twitter about "some of us connected to Ryder, what about Andromeda? and Gamble replied with "you should wait and see"

Besides, in the trailer you hear "Ark 6 is away. Godspeed" that's one of the arks that went to Andromeda.

:deadrose: :deadrose:

If Ryder is the main character =
bush_PNG7209.png
 

42 Monks

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Andromeda sucked, but it wasn't because of the story's main narrative or what Ryder was supposed to be.

Ryder by itself isn't a problem - the do everything supercomputer that rarely lets the character make any sort of meaningful decision, the horrible cast, and the dozens of NPCs who stay trying you like a bytch even though you've kicked the value-brand enemies in the mouth are though.

I'm very okay with Shep being dead and gone for the record.
 

Easy-E

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Andromeda sucked, but it wasn't because of the story's main narrative or what Ryder was supposed to be.

Ryder by itself isn't a problem - the do everything supercomputer that rarely lets the character make any sort of meaningful decision, the horrible cast, and the dozens of NPCs who stay trying you like a bytch even though you've kicked the value-brand enemies in the mouth are though.

I disagree.

NakeyJakey gave a name to something I've always hated in video games.

But, the cognitive dissonance between the theme of a game and the gameplay.

GTA 4 is about Niko feeling guilty about his violent past...as you are allowed to kill thousands of people--and have to kill hundreds--to get through the story.

Last of Us 2 is supposed to be about the cost of violence, but, there is no pacifist playthrough. And the killing is super detailed and fun to do. And Abby is made out to be a good person despite being as violent as Joel.

Andromeda is supposed to be about discovery and newness. But, the game starts off with basically everything (the crash land, the mutiny, people from Milky Way have already gone on multiple planets) having already happened. The Angraren trust you always immediately. You don't do anything but go around planets and press buttons in temples to make the planets habitable.

Nope, you chase a "Thing" nobody cares about. You have to do it before a bad guy, nobody cares about.

I'm very okay with Shep being dead and gone for the record.

This.

I think if they recon anything, it should be the Extended Ending.
  • The galaxy isn't in infinite peace after the Reaper War
  • Shepard is dead as a doorknot
  • We don't really know what happened to our crew...except Liara of course
  • The Citadel fukkED UP Earth.
 

42 Monks

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I disagree.

NakeyJakey gave a name to something I've always hated in video games.

But, the cognitive dissonance between the theme of a game and the gameplay.

GTA 4 is about Niko feeling guilty about his violent past...as you are allowed to kill thousands of people--and have to kill hundreds--to get through the story.

Last of Us 2 is supposed to be about the cost of violence, but, there is no pacifist playthrough. And the killing is super detailed and fun to do. And Abby is made out to be a good person despite being as violent as Joel.

Andromeda is supposed to be about discovery and newness. But, the game starts off with basically everything (the crash land, the mutiny, people from Milky Way have already gone on multiple planets) having already happened. The Angraren trust you always immediately. You don't do anything but go around planets and press buttons in temples to make the planets habitable.

Nope, you chase a "Thing" nobody cares about. You have to do it before a bad guy, nobody cares about.



This.

I think if they recon anything, it should be the Extended Ending.
  • The galaxy isn't in infinite peace after the Reaper War
  • Shepard is dead as a doorknot
  • We don't really know what happened to our crew...except Liara of course
  • The Citadel fukkED UP Earth.
You're not wrong. I'm just saying the idea of being a pioneer the way that Andromeda intended to be was definitely something to work with and could've been special. The way that worked with the gameplay and how they put it together though was an absolute mess.

Everything significant to the setting happened off-screen and before you even arrived, all of what makes you special isn't really earned or even truly acknowledged by the rest of the world (not just the Pathfinder status, but the fact that you have the strongest Deus Ex Machina function in the known universe in your head), and your crew or 'peers' are fukking trash. Hell, for someone called the Pathfinder you don't exactly discover much of anything. And there's not much to find either. The new race they introduced was incredibly garbage, the alien structures were depressingly unimaginative, and its just kinda by the numbers in the worst way possible.

I think a lot of that can be fixed by simply having a competent staff on it instead of a B-team without oversight. Every one of those things gets stopped early in the development process and the game becomes passable immediately :francis: the team wasn't even bad really. That combat system proves they had talent.
 

CarltonJunior

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Andromeda is supposed to be about discovery and newness. But, the game starts off with basically everything (the crash land, the mutiny, people from Milky Way have already gone on multiple planets) having already happened. The Angraren trust you always immediately. You don't do anything but go around planets and press buttons in temples to make the planets habitable.

Nope, you chase a "Thing" nobody cares about. You have to do it before a bad guy, nobody cares about.

I didn't really see it that way, I just saw Ryder as the guy that fixes problems. I never really cared to be a part of the events that happened prior to me reaching a planet. :yeshrug:

Idk man, I thought the story was fine. It wasn't really an issue to me.
 

Easy-E

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You're not wrong. I'm just saying the idea of being a pioneer the way that Andromeda intended to be was definitely something to work with and could've been special. The way that worked with the gameplay and how they put it together though was an absolute mess.

Everything significant to the setting happened off-screen and before you even arrived, all of what makes you special isn't really earned or even truly acknowledged by the rest of the world (not just the Pathfinder status, but the fact that you have the strongest Deus Ex Machina function in the known universe in your head), and your crew or 'peers' are fukking trash. Hell, for someone called the Pathfinder you don't exactly discover much of anything. And there's not much to find either. The new race they introduced was incredibly garbage, the alien structures were depressingly unimaginative, and its just kinda by the numbers in the worst way possible.

I think a lot of that can be fixed by simply having a competent staff on it instead of a B-team without oversight. Every one of those things gets stopped early in the development process and the game becomes passable immediately :francis: the team wasn't even bad really. That combat system proves they had talent.

They wrote the most interesting story to happen when you were sleep.

Take out the Angara's until maybe the end and make them KINDA a side antagonist--not necessarily villain's but people you have to fight.

The Archon and the Kett :mjlol: who came up with that bullshyt?

They really missed a chance for conflict with Cora being upset for like 4 seconds with the choice your father makes.

The rumors were she was The Illusive Man's daughter and that would been ill--an all out war between mixed race factions of the Milky Way, the Neo-Cerberus, and you're crew.

Cut out that Jorrdann bullshyt too--bootleg Prothenans.


I didn't really see it that way, I just saw Ryder as the guy that fixes problems. I never really cared to be a part of the events that happened prior to me reaching a planet. :yeshrug:

Idk man, I thought the story was fine. It wasn't really an issue to me.

Ryder was basically Peace Corps before this.

It made no sense for him/her to reach a status more reserved for someone like Shepard (accomplished military career).

The worst part is you never have the "prove yourself."
 

Pure Water

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I didn't really see it that way, I just saw Ryder as the guy that fixes problems. I never really cared to be a part of the events that happened prior to me reaching a planet. :yeshrug:

Idk man, I thought the story was fine. It wasn't really an issue to me.


Because you weren’t invested in the story. I didn’t see Ryder that way at all. I see it as a coming of age story in a sense.

I 100% believe y’all psyched yourselves out of liking this game.
 
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