This is why this show is amazing. Because although we’d like a 1:1 copy, some of this won’t translate to screen and won’t invoke the same emotions.
And this wasn't us going, "Hey, we're going to subvert expectations." It was really more like, "Well, what if there is a sadness to this?" Because we understood...we weren't going to get the same value from presenting the action the way that the gameplay did. That watching it on television that there was a lot of ducking and shooting back, and ducking and shooting back. It just sort of isn't -- it's not the show. But I'm obsessed with the cul-de-sac and I'm obsessed with the sniper.
Then the thought was, "Well, what if he stinks? What if the sniper is really bad and all Joel has to do is just get around and get in there?" And then the next question is, "Well, why is he bad?" The answer is, he's really old. He can't see. And this is sad because when you are dealing with the citizen brigade, this is often what you're dealing with. It's not trained military soldiers, these are people. And this guy...has seen a lot because -- let's say he's, what, 80. That means for 60 years of his life he was living in a perfectly normal world and the last 20 went to shyt. And the sadness there. God only knows the amount of grief he has gone through.
When Joel walks in there, I think, Joel can already see it in the guy's eyes, he's going to commit suicide-by-cop here. He doesn't want to be here anymore. And [Joel's] begging him not to. He doesn't want to. He doesn't want to kill this guy. He doesn't want to hurt this guy. But this guy's had it. He's done.