super street fighter 4 arcade edition and tekken tag tounament 2 tutorial

the rhyme king

truth.com
Joined
May 1, 2012
Messages
7,235
Reputation
-1,680
Daps
3,041
Reppin
i refuse to conform
Plinking (sometimes pronounced "P-Linking") stands for "Priority Linking" and is a fundamental technique to getting the most out of your combos. It makes difficult combos much easier to achieve.
The Technique

Plinking is done by dancing across two or more buttons in rapid succession exactly one-sixtieth (1/60) of a second, or one frame, apart. It sounds a lot harder than it really is. However, it is typically very difficult to perform on controllers apart from an arcade stick because of the button layout and design on most pads (i.e. standard Xbox 360/PS3 controller). The catch is that it only works if a higher priority command is input first.
 

the rhyme king

truth.com
Joined
May 1, 2012
Messages
7,235
Reputation
-1,680
Daps
3,041
Reppin
i refuse to conform
this technique exploits a mechanic in SSF4 that gives certain commands priority over others. The formula is relatively simple: medium attacks have priority over light attacks, heavy/hard attacks have priority over both, and kicks have priority over punches. The priority list looks like this:

LP<LK<MP<MK<HP<HK

By exploiting this using plinking you get an extra frame to hit the next move in your combo, which makes the notorious one-frame links entirely possible. There are two reasons to use plinking over attempting to hammer the same button twice within 2/60's of a second. One, it is almost physically impossible to do so. Two, if you tap the same button that rapidly, the game thinks that the button is being held down and ignores the second input. Plinking essentially jars the system by adding another input and allows the system to register the second input of the higher priority command. It's possible the second input of the first command is due to negative edge, but this is currently unverified. When done successfully the inputs should appear like this: Image:Plinking.jpg
Notice how the first input is registered twice? This is what adds that extra frame to the one-frame window used in many difficult links. Because of the priority system, the lesser input (MP) is ignored in favor of the higher input (HP). This principle applies to any input and any combination of inputs, allowing for a large amount of plinking possibilities. However, you can only plink a light kick to a light punch when crouching, but you cannot plink MK+MP or HK+HP without getting a focus attack or taunt, respectively. Light punch has priority over nothing, so it cannot be plinked.
 

Black Magisterialness

Moderna Boi
Supporter
Joined
May 23, 2012
Messages
19,439
Reputation
4,065
Daps
46,596
i love how most of this stuff has just been in my head for the past 18 or so years. Even before all the technical jargon came out...cats was linking, crossing up and peeping move priorities in they child hood years....i'm so happy street fighter and the sort are still around...:blessed:


I haven't forgot certain move sets in damn near two decades...how many people can say they remember ANYTHING that complex for two decades....
 

Uh Oh

Bake 'em away, toys
Joined
May 1, 2012
Messages
1,114
Reputation
312
Daps
1,607
yo @the rhyme king, what do you think of Daigo's combo schemes during the championship match of Evo 2010?
 
Last edited by a moderator:

ThaGlow

All Star
Joined
May 17, 2012
Messages
4,148
Reputation
120
Daps
6,800
Gonna read later. Been trying to complete the trial modes and some of them are crazy. For me, the hardest shyt is linking something like:

c. lk
c. lk
c. lk
hadoken

I can do a c.lk > hadoken no problem. But if its at the end of 3 c. lks then my fireball never comes out (or is late). Sometimes you supposed to link a super from that last c. lk, WTF!?
 

the rhyme king

truth.com
Joined
May 1, 2012
Messages
7,235
Reputation
-1,680
Daps
3,041
Reppin
i refuse to conform
Gonna read later. Been trying to complete the trial modes and some of them are crazy. For me, the hardest shyt is linking something like:

c. lk
c. lk
c. lk
hadoken

I can do a c.lk > hadoken no problem. But if its at the end of 3 c. lks then my fireball never comes out (or is late). Sometimes you supposed to link a super from that last c. lk, WTF!?

just plink it i just learned about this technique so im not gonna act like im some pro

but plink it plink the clk with the hadoken u got to press it kinda at the same time without pressing the clk button and hadoken at the same time like when u about to do the c lk do the clk and the hadoken motion at the same time and then do the hadoken.

do the clk and hadoken pratice that first then do the other c lk

then try to do the three cr lk and then the hadoken

it took me some time to do that but once i got the timing down it became no problem for me.
 
Top