the rhyme king
truth.com
and street fighter x tekken im making this tutorial so players can get better at fighting games.
this is manily for newbies trying to get better
How to read frame data
Here's what the text on the frame data pages means.
Move: The name of the attack you're using.
Startup: The number here represents how many frames of animation take place before this move is capable of hitting your opponent.
Active: Short for Active Frames. The number here shows how many frames of animation a move is capable of hitting for. For example, Ryu's Standing Hard Punch when used up close has 7 active frames.
Recover: Short for Recovery Frames. This number shows how long it takes you to finish off the animation for a move before you can input another command.
Total: Total number of frames before the move's animation is complete and you can do another action.
Frame Adv. Block: Short for Frame Advantage after Blocking. A number with a + before it means how many frames faster than your opponent you will recover if they block your attack. Negative numbers mean how much faster your opponent will recover than you after blocking it.
Frame Adv. Hit: Short for Frame Advantage after Hit. A number with a + before it means how many frames faster than your opponent you will recover after successfully hitting them with this attack. Negative numbers mean how much faster your opponent will recover than you after being hit.
Block stun: If your attack is blocked, this number shows how many frames of animation your opponent will be stunned for.
Hit stun: If your attack lands, this number shows how many frames of animation your opponent will be stunned for
this is manily for newbies trying to get better
How to read frame data
Here's what the text on the frame data pages means.
Move: The name of the attack you're using.
Startup: The number here represents how many frames of animation take place before this move is capable of hitting your opponent.
Active: Short for Active Frames. The number here shows how many frames of animation a move is capable of hitting for. For example, Ryu's Standing Hard Punch when used up close has 7 active frames.
Recover: Short for Recovery Frames. This number shows how long it takes you to finish off the animation for a move before you can input another command.
Total: Total number of frames before the move's animation is complete and you can do another action.
Frame Adv. Block: Short for Frame Advantage after Blocking. A number with a + before it means how many frames faster than your opponent you will recover if they block your attack. Negative numbers mean how much faster your opponent will recover than you after blocking it.
Frame Adv. Hit: Short for Frame Advantage after Hit. A number with a + before it means how many frames faster than your opponent you will recover after successfully hitting them with this attack. Negative numbers mean how much faster your opponent will recover than you after being hit.
Block stun: If your attack is blocked, this number shows how many frames of animation your opponent will be stunned for.
Hit stun: If your attack lands, this number shows how many frames of animation your opponent will be stunned for