Study: Violent Video Games Encourage Racist, Aggressive Attitudes Toward Blacks

Matt504

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Columbus, Ohio (CBS CLEVELAND) –Violent video games encourage negative racial attitudes and thoughts, with white game players displaying stronger implicit and explicit aggressive attitudes toward blacks when they play as black characters.

A new study from researchers at The Ohio State University and the University of Michigan finds that white gamers who played as black avatars exhibited more racist sentiments, including connections made between blacks and weapons and photos of black people being linked to words such as “horrible” and “evil.”

“This is a very troubling finding,” the researchers write in the journal Social Psychological and Personality Science.

“Our research suggests that people who play violent video games as violent black characters are more likely to believe that blacks are violent people,” writes a research team led by Grace Yang of the University of Michigan and Brad Bushman of the Ohio State University. “Playing a violent video game as a black character reinforces harmful stereotypes that blacks are violent.”

The study examined the effects of playing violent video games as a black avatar (versus a white character) on racial stereotypes and aggression. Games such as Grand Theft Auto V and Saints Row 2 allow players to choose the race of their character, and the study findings suggest that a player’s aggression against others is increased “immediately afterwards” in some cases, “even more than playing a violent game as white characters would.”

“The media has the power to perpetuate the stereotype that blacks are violent, and this is certainly seen in video games,” Bushman told The Daily Mail. “This violent stereotype may be more prevalent in video games than in any other form of media because being a black character in a video game is almost synonymous with being a violent character.”

In a second portion of the study, 141 white college students – 65 percent being female — played one of two games: WWE Smackdown vs. RAW 2010, or Fight Night Round 4. They spent equal time playing as both black and white avatars.

Half the participants in one portion of the study played a violent game in which they attempted to break out of prison, “which required them to kill many guards.” Others played a non-violent game in which they were tasked with finding “a chapel somewhere in the city,” and to refrain from harming others.

After playing the games for 20 minutes, participants who played as black avatars were more likely to link photos of black faces with weapons, while those who played as white characters associated white faces with objects such as mobile phones.

They were also asked to respond to statements measured on a “symbolic racism scale” such as, “If blacks would only try harder, they could be just as well off as whites.”

Participants were also tested on a seemingly unrelated food preferences test in which they tested hot sauce, and then were asked how much another person would like the spicy food.

Among players of the violent game, those who used a black avatar gave their “partner” more hot sauce compared to those who used a white avatar. The black avatar participants gave the hypothetical food “partner” more than double (115 percent) the amount of chili sauce than participants who played as white avatars.

The researchers suggested this element of the study was “particularly noteworthy,” because “this increase in aggression occurred over and above any increase in aggression among participants playing the violent game as a white avatar.”

In addition to negative attitudes held toward black people, the study noted that women and police were depicted negatively in a way that may have aggressive effects following gameplay.

“Police are portrayed as brutal. Players witnessing or enacting these violent actions may develop a distrust of police,” write the researchers. “Other violent games portray women in a sexualized and stereotypic way” that may impact male attitudes toward women in their real lives.

http://cleveland.cbslocal.com/2014/...ge-racist-aggressive-attitudes-toward-blacks/

some will ignorantly argue that media only affects "weak minded" people, which is utter bullshyt, I believe media is the most powerful tool of war against non-white people, and this study confirms that yet again.

 

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Sam Peel

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It's true look at these jew teens
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Slystallion

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wow I was just about to post this in the arcadium lol

well i'll let the OP post it over there should be a wider gamut of opinions and different demographics on that forum
 

Matt504

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Arent CBSlocal and YouTube part of the media? Are you making some distinction between CBS and the media?

I'm not making any distinctions.

:manny:
wow I was just about to post this in the arcadium lol

well i'll let the OP post it over there should be a wider gamut of opinions and different demographics on that forum

i have a feeling gamers will immediately dismiss this study and respond "I've been playing video games all my life.... anyone who can't separate entertainment from real life is weak minded"

I've had this exact argument tons of times, I welcome you to post this study in the Arcadium, I'd love to be proven wrong.
 

Handsback

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Breaking news drinking Koolaid encourage racist attitudes towards blacks

Came in here to say this....Any activity involving racial stimuli is going to encourage racist attitudes towards blacks because of a priori beliefs and conditioning .

I want to see ONE study where the conclusions don't reflect this. I know everyone screams we live in a color-blind society from the mountaintops but if video games get those racist hamster wheels going :hamster:, what doesn't? And any black player playing on X Box Live for an hour could've told you racism is alive and well in this arena.

There are probably fewer environments that DON'T illicit a racist response. Go for the short list. Maybe laser tag?:yeshrug:
 

Kritic

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more than what happens in video games, ppl, and especially black ppl, should stay away from video games altogether. it's one of the major distractions from reality.

unless you're programming games, i don't want to say they are of no benefit because they benefit the people playing them by giving them a short term feel good feeling, but they are of no real benefit in the long run.
ppl that play them are just victims of very harmful corporate marketing.
 

philmonroe

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more than what happens in video games, ppl, and especially black ppl, should stay away from video games altogether. it's one of the major distractions from reality.

unless you're programming games, i don't want to say they are of no benefit because they benefit the people playing them by giving them a short term feel good feeling, but they are of no real benefit in the long run.
ppl that play them are just victims of very harmful corporate marketing.
Man you can say that about damn near everything this site included using that logic which I agree with for the most part
 
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Article doesn't state if the players were randomly assigned to play with a black or white character, or if they themselves got to choose the black or white character.

If they got to choose the race of the character, you cannot say violent games cost anything because it is possible that people that already hold that stereotype are simply more likely to choose the black character.
 
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