@DonkeyPuncher718
@hadouken
@Versa
@blackslash
@Mowgli
@Two Stacks
@FaygoMI
@Morning Scruuub
@Kaydigi
@el_oh_el
@AugustBerry
If y'all brehs don't stop playing and join this Damn discord
Joined
@DonkeyPuncher718
@hadouken
@Versa
@blackslash
@Mowgli
@Two Stacks
@FaygoMI
@Morning Scruuub
@Kaydigi
@el_oh_el
@AugustBerry
If y'all brehs don't stop playing and join this Damn discord
Its the future.wtf is a discord?
Is it?I thought they said offline only.
footage of every new v-trigger
Apparently, this is the list of new stages that will be put into the game at some point. X-Kira supposedly datamined this.
the S2 Dhalsim, Ken and Zangief stages choices are wack
they better make the metro city slums stage more interesting and like the alpha 3 stage
the alpha 2 beijing stage has potential
the detroit highway and london toilet birdie stage makes no sense...if you're gonna do another birdie stage, do it at a punk nightclub or something
sakuras alpha 3 stage was always wack...if you're gonna do another sakura stage, make it at her arcade job
please let the field in a thunderstorm stage be true...that's the only stage i've been praying they put in...its all set up for its return now that sagat is in the game
the usa subway station is kinda basic but it's iconic so i'll give it a pass
have no problems with the ideas of the new stages or the other stages i haven't mentioned
the only reason i can come to as why they're adding in so many nostalgic stages is 1. laziness in coming up with new ideas and 2. for the arcade mode
but more stages is more stages so... lowkey, i think blanka's stage will look amazing. I just wish with these nostalgic stages they'd at least switch it up a lil bit. vega's nostaligic stage is one of the worst stages in the game imo
So I'm jumping back into fighting games, and I wonder, how do you all use frame data?
I feel like this is like the analytics of fighting games (like sabermetrics for baseball, for example), it's valuable information that can tell you when and where you might consider using a move, but when you're playing the game at the highest levels it's all reactions (like I can feel myself dragging my character's list of moves out of long-term memory).
It seems like a good learning tool to analyze your fights with and create strategies for the future, but fighting games are all about reactions and executions.
Any fighting game pros wanna comment on how to use frame data and if I'm right or wrong about fighting games being about reactions?
??? That can be said for any further iteration of a SF gameAE looks like it'll be what the game shouldve been at launch
??? That can be said for any further iteration of a SF game
And to expect everything we'll have at the launch of AE to be how the game should've started off is a bit retarded
I think people are really underselling just how big of a leap AE will be from the current version of SFV that we have