Spider-Man (Official Thread)

Fatboi1

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Uh



:lebrondamson:

Minor aliasing touch ups, but man us Pro owners ain't getting much benefit here

I tend to find comparison videos of PS4/PS4 Pro games online worthless. You can't see the difference unless you're looking at a direct feed video on a 4K TV itself. if the game is 1080P on PS4, a 1440~4K bump will result in a much cleaner looking game. That is lost in a compressed youtube video.
 

Rekkapryde

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Uh



:lebrondamson:

Minor aliasing touch ups, but man us Pro owners ain't getting much benefit here


hard to tell on a computer or smartphone screen.

edit:
I tend to find comparison videos of PS4/PS4 Pro games online worthless. You can't see the difference unless you're looking at a direct feed video on a 4K TV itself. if the game is 1080P on PS4, a 1440~4K bump will result in a much cleaner looking game. That is lost in a compressed youtube video.


bingo
 

Walgreens

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Happy Console Gamer gave it a good review and says it lives up to the hype. I've got too many games to play right now but I'm excited to pick it up at some point.
 

Fatboi1

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NO COLLUSION DOWNGRADE!

The people who really believed it was downgraded are quiet now. :mjlol:

- Final game has identical texture resolution to the E3 demo. The Spiderman suit material changed (E3 suit was glossy). An artistic change, not technical.
- Per-pixel motion blur. Best implementation they've seen to date. Adjustable in-game.
- No checkerboard rendering on PS4 Pro, uses temporal injection technique used in Ratchet and Clank.
- Adaptive resolution on PS4 Pro. Ranges from 3456x1944 to 2560x1368. Hitting that low point is "extremely rare". Average resolution is 2816x1584. Upgrade from E3 demo which was 1440p.
- Base PS4 also uses adaptive resolution. Most of the time it's 1080p but can hit 900p.
- Building reflections blend between four cube maps depending on height.
- Missing puddles not due to performance issues. Artistic change. Reflection cube map changed from the one used in E3 demo. DF hypothesizes it would have been difficult to re-adjust puddle placement taking the change into account.
- Puddle reflections work the same as they do in the E3 demo.
- Uses volumetric lighting with great shadow quality and ambient occlusion.
- Cars use different types (incandescent, LED) and colors of headlights. Attention to detail overall is pretty nuts.
- Traffic and pedestrian density appears higher in the final game.
- Slight shadow differences in the final game vs the E3 demo. Looks more realistic in the final game. Overall more lighting/artistic differences.
- Texture detail, building interior detail, reflections, and lighting are better in certain scenes in the final game vs. the E3 demo.
- Runs at solid, stable 30fps on both PS4 and PS4 Pro "99% of the time". A dropped frame or two can happen. Motion blur adds to the smooth experience.
- Some scenes require loading. Relatively quick (< 10 seconds).
 

TheFryingDutchman

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Looks like we got one Spider-Brehs:blessed::blessed::blessed:

I'm so washed:heh:. I'm lookin at the price like why I gotta pay 60 instead of 50:martin:. I usually wait until a game has been out for a couple of weeks to a month before I cop, but I can't say no to a dope Spidey game:wow:

This stupid as hell:heh:. I'm taking my girl out to a burlesque show Friday night and probably somewhere on Saturday. She knows those 2 days are our day, but Sunday:ufdup: Sunday is my day:youngsabo:
 
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