You're pulling random threads together and drawing a conclusion that's not telling the whole picture.Sony dropped $380 million on gaikai and because of THAT there is no way in hell they are going to make the PS4 backwards compatible, and from the looks of it, neither will the next sony console. How do you justify a $380 million investment to stream old games then turn around and say you're going to let people play those same old games for free without a sub.
The Gaikai acquisition was for streaming PS3 games to PS4/other devices as well as remote play and share play.
http://www.radioplaystation.com/blog/gaikai-used-for-ps4-remote-play-on-vita/
The big part you're missing out on is PS4 using X86 architecture to make it easier to develop for. It's a fact that making games for PS3 was hard as hell. It's not even debatable, you can find a plethora of articles from devs and companies claiming the PS3 was a bytch to develop for hence why a lot of 3rd party titles ran worse on PS3 compared to 360. Xbox 1 switched to X86 too also because the cost of this allowed for cheaper systems.
My problem with your statement is you did NOT state any of this, you just kept saying "Oh they dropped 380 million and they can't think of BC?" You didn't say anything about they also switched to X86 for the aforementioned reasons, you only tried to attach that to your argument when someone else said it.
That's what the PS4's goal was for. If they went with the same shyt as PS3, it would've been expensive as hell, big and another nightmare probably for most devs.Cheap to mass produce, high yields, powerful, requires low power, produces low heat.
Including the PS3 hardware in the PS4 would've resulted in a expensive, low selling box that people would then be making other arguments for why it's selling badly.
You don't want to admit any of this because you'll then have to agree with a "Sony stan".
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