Can’t stan those huh??Yet all the AA and Indie game threads here get no participation
People claim they want things and when we get it, it gets no support
Can’t stan those huh??Yet all the AA and Indie game threads here get no participation
People claim they want things and when we get it, it gets no support
Can’t stan those huh??
Yet all the AA and Indie game threads here get no participation
People claim they want things and when we get it, it gets no support
one thing that people are also ignoring is greed.
shareholders wanting more and more. Execs wanting more and more.
So guess who gets the deavors when it's time to make cuts? Never the people who make shyt happen.
Yeah, shareholders and execs are parasites because rarely are they accountable for the decisions they make. There are probably too many decisions in gaming that is made by ignorant shareholders and execs which lead to the game not performing well. When games flop it's not them that are taking the hit, but the developers. Game development is like most jobs where front line workers can see the issues that are going to happen, but they're helpless to correct mistakes due to their message falling on deaf ears
It’s not shareholder greed.This is what I'm thinking the true issue is. A lot of shareholder greed.
A lot of industry problems are due to shareholder greed (mtx, seasons, etc), but for once I agree with Meach on this one.
Cutscenes and Hollywood voice actors are a few things that could be cut to recoup some of this development money.
Some of it is on the developers as well, instead of cutscenes why not have a comic book style panel to flesh out the story. I’m assuming that would be a lot cheaper.
“Serkan Toto, CEO of industry consultancy Kantan Games, tells Inverse, “This is not about these companies being nice, sharing the wealth or having a change of mind as to how to treat employees. The studios don't have a choice if they want to retain their staff. Talent is very scarce in Japan in particular, a country with a rapidly shrinking and graying population that is tough on immigration at the same time.”
The majority of the budget goes towards salaries, bonuses, and other employee benefits, the difference between western developers and Japanese is that the latter pays their employees like shyt.
It was so bad the japanese government had to step in and order a mandate on increased wages
Elden Ring Dev FromSoftware Pays Lower Salaries Than Industry Average in Japan – Report
Current and former employees at Elden Ring developer FromSoftware have […] The post Elden Ring Dev FromSoftware Pays Lower Salaries Than Industry Average in Japan – Report appeared first on PlayStation LifeStyle.www.yahoo.com
What Microsoft have to do with playstation or Xbox for that matter? Weirdo console war shyt lol.Nothing compared to the 10k+ cuts that MS did this year while spending damn near $80 billion on AssEnvision.
.
The jump in fidelity when it comes to animation, physics, character models, environments, and etc means you need way more developers who are way more talented (expensive) to meet expectations.
No way AAA dev across the board doesn't crash in the next decade. They simply cannot keep this shyt up.
Online adds another 50+ million to the budget. Probably 100M+ if it's not a barebones effort.Plus voice acting and smooth online play, which is crazy expensive.