Sifu (Absolver Creators) -arenas update out on everything-

beenz

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apparently 2/3rds of people haven't beaten the second level/sean. me included, cuz he kicked my ass many a times.

Sifu: Two-Thirds of Players Still Haven't Beaten the Second Level

Sifu: Two-Thirds of Players Still Haven't Beaten the Second Level

In a PlayStation trophy date report, it's been revealed that two-thirds of players are getting stuck in Sifu's second level and not progressing.

BY SAMED KADIROGULLARIPUBLISHED 23 HOURS AGO
A recent data report has revealed that two-thirds of players are having a hard time with Sifu, and haven't progressed past the martial arts brawler's second level. Despite being fun, Sifu's extreme difficulty and complex controls have made its levels punishing for players. Compared to other roguelike title's where players are expected to continuously die, Sifu's encounters are also not randomized, enemies spawn in the same locations, and environments aren't drastically changed, making the title get repetitive very quickly. Players can unlock skills that carry over with each playthrough and make encounters easier, but even with this feature, everything aforementioned deems the title unplayable for many.

Developed by Slocap, Sifu is the studio's first title released since its debut martial arts-themed action roleplaying video game Absolver almost four years ago. Known as one of the most anticipated games of 2022, Sifu drops players into a playable martial arts flick, blending cinematic, quick-hitting, hand-to-hand combat with a unique, roguelike aging mechanic that heightens the challenge and keeps the action interesting. Sifu also attempts to capture the profound narrative of Chinese martial arts films, putting players into the role of a Kung Fu student tasked with taking revenge by eliminating five martial arts masters who murdered their father years prior. This conflict forms the basis of Sifu's unique structure and what players can expect.

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In a data report by Push Square, (via Eurogamer) Sifu's PlayStation trophy data has revealed that two-thirds of players are getting stuck on the game's second level. With 97 percent of players having managed to beat its prologue and 80 percent beating its first level, the numbers quickly take a spike when it's revealed that only 27 percent of players have beaten its second level. This is drastic, as the number gets cut in half and continues to substantially go downhill with every level, proving the game is too challenging or hasn't quite been balanced yet.
While the repetition coupled with the game’s severe difficulty is putting off players, the lack of accessibility also plays an important role and the developers are working hard on delivering new options. In a recent update, Sloclap revealed that Sifu will receive a number of accessibility features through post-launch updates. These updates will make the game easier for certain players to pick up by including adjustable difficulty and contrast modes, as well as better captions.

Sifu is a challenging yet eccentric fighting game that deserves to be enjoyed and experienced by players from beginning to end. While the game currently suffers from difficulty spikes that are stopping players from enjoying the title, post-launch updates will soon rectify that issue, so players can look forward to jumping back into the fast-paced martial arts title.
 

Gizmo_Duck

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old pig

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gonna play level 2 and see if this update really made it a bit easier

*edit*

can’t really tell if they’re easier or if I just had a good run
 
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iBrowse

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Finally beat the club at 21. I spared Shawn but ended up at 70+. I think the game saves progress made for every boss you spare so if you fight then and kill them on subsequent runs, it operates as though you spared them. I think that’s the case since the symbols for each boss still appear on the picture in the dojo.

Going to try beating the club at 20 now.

On that note
 
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