Sifu (Absolver Creators) -arenas update out on everything-

beenz

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The Chi (South Side)
so I have this both on PS4 and PS5, with my PS4 being in my basement where I work and my PS5 being in my living room. I'll say this, the PS4 version controls do not handle nearly as well as the PS5. I dunno if there's a significant difference between the dualshock 4 and the dualsense, but I certainly notice.
 

Methodical

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so I have this both on PS4 and PS5, with my PS4 being in my basement where I work and my PS5 being in my living room. I'll say this, the PS4 version controls do not handle nearly as well as the PS5. I dunno if there's a significant difference between the dualshock 4 and the dualsense, but I certainly notice.

:gucci:
 

BlackXCL

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how the fukk do you beat the final boss :damn:

my attacks do nothing this nikka has no weapons just beating my ass with his bare hands. im 58 when i reach him.
 

homiedontplaydat

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FLqErfuWQAcie_e.jpg
Beat Sean at 21, Im out The Club baby :mjgrin:

 

homiedontplaydat

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that dodging was crazy but effective lol…you coulda had him at 20
My heart was racing, I really thought I was gonna get him at 20:pachaha:

That back dash technique is the only way I can beat him. Spam back dash and then dash into him right after he finishes his combo
 

Blackfyre

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I made it to the club at age 26, but by the time I get to the boss, I'm an old man. that man and woman u fight at the same time right before the boss stay fukking me up.
Luckily they were toned down with the patches released today.
Update History
- Disciple
Intentions
Disciple is a lethal archetype focused on few but very powerful offbeat attacks. In
addition to their exotic combos they can be very evasive and oppressive, which make
for frustrating fights in 1 vs many situations, we want to tone this down.
Deals slightly less damages on a few key moves
Change the disciple placement when fighting in a group
Relies less on avoid while in defense
Tweak attack patterns for advanced version
Both disciple before Sean are now base version of the archetype


Design:
- Sean
Intentions
Being one of our first bosses, Sean is meant to encourage players to explore their
defensive options. But for a player with partial knowledge on the combat system this
fight can be ruthless, as such we want to balance the boss to be less unforgiving while
keeping its identity to allow more experimentation.
Global: Deals slightly less damages on a few key moves
Global: The sweep attack are now avoid punishable
Phase 2: Change the trigger condition for the Burst phase
Phase 2 Burst: No longer randomly disengage the combat

- Bug Fixes
Fix blade infinite against Kuroki
Fix the duration of the parried state to be similar to the deflected for the MC
Code:
- Crash fix when restarting the run after dying on top of blazing atrium
- Crash fix on destructibles physic
- Crash fix on attack position generation
- Crash fix on menu stack
- Fixed issue on death counter.
Art:
- Fixed collision issues
 

kdslittlebro

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Luckily they were toned down with the patches released today.
Update History
- Disciple
Intentions
Disciple is a lethal archetype focused on few but very powerful offbeat attacks. In
addition to their exotic combos they can be very evasive and oppressive, which make
for frustrating fights in 1 vs many situations, we want to tone this down.
Deals slightly less damages on a few key moves
Change the disciple placement when fighting in a group
Relies less on avoid while in defense
Tweak attack patterns for advanced version
Both disciple before Sean are now base version of the archetype


Design:
- Sean
Intentions
Being one of our first bosses, Sean is meant to encourage players to explore their
defensive options. But for a player with partial knowledge on the combat system this
fight can be ruthless, as such we want to balance the boss to be less unforgiving while
keeping its identity to allow more experimentation.
Global: Deals slightly less damages on a few key moves
Global: The sweep attack are now avoid punishable
Phase 2: Change the trigger condition for the Burst phase
Phase 2 Burst: No longer randomly disengage the combat

- Bug Fixes
Fix blade infinite against Kuroki
Fix the duration of the parried state to be similar to the deflected for the MC
Code:
- Crash fix when restarting the run after dying on top of blazing atrium
- Crash fix on destructibles physic
- Crash fix on attack position generation
- Crash fix on menu stack
- Fixed issue on death counter.
Art:
- Fixed collision issues


This is why I be glad to get to shyt before it’s patched unless it’s patching out some actual cheap shyt. A lot of that could be rolled into their easy mode imo
 
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