Luckily they were toned down with the patches released today.
Update History
- Disciple
Intentions
Disciple is a lethal archetype focused on few but very powerful offbeat attacks. In
addition to their exotic combos they can be very evasive and oppressive, which make
for frustrating fights in 1 vs many situations, we want to tone this down.
Deals slightly less damages on a few key moves
Change the disciple placement when fighting in a group
Relies less on avoid while in defense
Tweak attack patterns for advanced version
Both disciple before Sean are now base version of the archetype
Design:
- Sean
Intentions
Being one of our first bosses, Sean is meant to encourage players to explore their
defensive options. But for a player with partial knowledge on the combat system this
fight can be ruthless, as such we want to balance the boss to be less unforgiving while
keeping its identity to allow more experimentation.
Global: Deals slightly less damages on a few key moves
Global: The sweep attack are now avoid punishable
Phase 2: Change the trigger condition for the Burst phase
Phase 2 Burst: No longer randomly disengage the combat
- Bug Fixes
Fix blade infinite against Kuroki
Fix the duration of the parried state to be similar to the deflected for the MC
Code:
- Crash fix when restarting the run after dying on top of blazing atrium
- Crash fix on destructibles physic
- Crash fix on attack position generation
- Crash fix on menu stack
- Fixed issue on death counter.
Art:
- Fixed collision issues