Once you understand the system the game is lightrighteous kung fu
Once you understand the system the game is lightrighteous kung fu
damn the museum goes on forever lol
it clicked for me midway through the tower. museum is definitely the high point of the game, not saying the rest is bad or anything. just nothing tops that.Once you understand the system the game is light
its dopefinally made it to the boss
yeah, this is def on some O'ren Isshi shyt
@Khalil's_Black_Excellence @42 Monks any of yall beat her yet??
her second form
…and 'bait' enemies into shyt…
it clicked for me midway through the tower. museum is definitely the high point of the game, not saying the rest is bad or anything. just nothing tops that.
once i realized you could do or repeat certain actions and 'bait' enemies into shyt, it got a lot easier to manage fights. and bosses get easier once you start feeling more comfortable punishing than playing defense
its dope
but honestly the 1st form is much, much harder than the second. the back jump she has after the melee combo never changes, the dash is telegraphed as fukk, and you can actually grab the knives and use them against her if you got the weapon catch ability
the 1st form will run you the fukk over in an instant if you get caught off guard the wrong way
finally made it to the boss
yeah, this is def on some O'ren Isshi shyt
@Khalil's_Black_Excellence @42 Monks any of yall beat her yet??
her second form
it clicked for me midway through the tower. museum is definitely the high point of the game, not saying the rest is bad or anything. just nothing tops that.
once i realized you could do or repeat certain actions and 'bait' enemies into shyt, it got a lot easier to manage fights. and bosses get easier once you start feeling more comfortable punishing than playing defense
its dope
but honestly the 1st form is much, much harder than the second. the back jump she has after the melee combo never changes, the dash is telegraphed as fukk, and you can actually grab the knives and use them against her if you got the weapon catch ability
the 1st form will run you the fukk over in an instant if you get caught off guard the wrong way
you never noticed how bosses will spam moves if you always fail to block it? how they'll start pulling back on combos if you consistently fail to punish them dashing out of range? how the big boys will only use the grab if you're a certain distance back from them? stuff like that. shyt, leaving a bottle for someone to pick up means you can count on them doing that instead of bum rushing you with another enemy at the same time. all that little stuff you can do to stack the deck in your favor pays off in this game.do you have an example of this?
yeah, getting through the museum after getting stomped by sean is probably the biggest hill to climb in the game.oh shyt, i guess i should finally invest in the weapon catch ability then
yeah, her first form is the hard part, thank god for the shortcut though
I love the museum way more than the first two levels though
whoever said it was a vibe was spot on…it’s a beautifully structured level
the 2nd level is only hard because most people never bothered to learn how to dodge lol. everyone just leaned on parry and the sidestep shyt then got smacked repeatedly before looking at the input listsim hearing the 2nd stage is basically the big "skill check" and that 3rd, 4th, and 5th stages are vastly easier. From how quickly im able to get to the boss in the museum despite the level being long as hell it looks to be accurate. I love the museum way more than the first two levels though
I also felt like the mini-bosses of the club were a lot harder also
if you have the master environment perk, it makes the museum easy mode. almost all the enemies there carry weapons and theres so much shyt to throw on the displays that you can basically torpedo projectiles at enemies all day