Sekiro: Shadows Die Twice | PS4/XB1/PC | Out Now

thesandman

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Demon of Hatred will be even worse in NG+ due to damage scaling
I can't lie. I beat him legit the first time but the second time I glitched that hoe it took me so long to do it I might as well tried straight up
 

The axe murderer

For I am death and I ride on a pale horse
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Nah
 

Woodrow

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Stopped playing this game 3 different times because I couldn’t make the mechanics make sense. Had nothing to play after beating Valhalla and decided to give this one more try.

I don’t know what changed. But all of a sudden the rhythm of this game hit me. It’s still insanely challenging. I still die all the fukking time. But now I can see why I’m dying, and the balance you need to find between being aggressive with your strikes and using parrying to set up your offense. I can see how certain enemies are put in front of you just to make you learn how to stand your ground, parry and strike. You have to embrace that play style. even the dodge button is really there for you to leap INTO fights (or defend yourself in close quarters), not run away from them.

More importantly, I can also see patterns in the enemies attacks. Once you’re able to recognize those and develop a way to attack them, the fights become super rewarding.

The old head swordsman you fight right before Genichiro was whooping my ass for an hour straight. Then I realized all I had to do was time the light from him unsheathing his sword and double-parry the attack. Do that twice, his posture cracks and it’s an easy kill shot.

Just started fighting Genichiro. He’s fukking me up. But every time I die his posture gets closer and closer to cracking. And now I can see that seven-hit monster combo coming by the way he reads his sword back before going ham.

fukking love this game.
 

Cᵣₐₛₕ&ₜₕₑCₒᵤₚ

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Stopped playing this game 3 different times because I couldn’t make the mechanics make sense. Had nothing to play after beating Valhalla and decided to give this one more try.

I don’t know what changed. But all of a sudden the rhythm of this game hit me. It’s still insanely challenging. I still die all the fukking time. But now I can see why I’m dying, and the balance you need to find between being aggressive with your strikes and using parrying to set up your offense. I can see how certain enemies are put in front of you just to make you learn how to stand your ground, parry and strike. You have to embrace that play style. even the dodge button is really there for you to leap INTO fights (or defend yourself in close quarters), not run away from them.

More importantly, I can also see patterns in the enemies attacks. Once you’re able to recognize those and develop a way to attack them, the fights become super rewarding.

The old head swordsman you fight right before Genichiro was whooping my ass for an hour straight. Then I realized all I had to do was time the light from him unsheathing his sword and double-parry the attack. Do that twice, his posture cracks and it’s an easy kill shot.

Just started fighting Genichiro. He’s fukking me up. But every time I die his posture gets closer and closer to cracking. And now I can see that seven-hit monster combo coming by the way he reads his sword back before going ham.

fukking love this game.

Yeah I originally messed up this game playing it like Dark Souls, in this you HAVE TO be aggressive. The Genichiro rematch is the skill check in this game. Finally besting him even after dying multiple times was sooooo satisfying. So yeah you're in for a great ride onward.
 

Black Bolt

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The game is quite literally a rhythm game, once I realised every enemy attack pattern had a melody/rhythm to it, everything clicked. Also, learning that the stun bar was more important than the health bar, so perfecting parrying was essential.

It went from frustration to the first From game I truly loved (s/o BB tho)
 
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Black Bolt

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Yeah I originally messed up this game playing it like Dark Souls, in this you HAVE TO be aggressive. The Genichiro rematch is the skill check in this game. Finally besting him even after dying multiple times was sooooo satisfying. So yeah you're in for a great ride onward.
I was getting wooped by the mini boss that's meant to teach you the Mikiri counter, once I finally got past him tho :blessed:

We need Sekiro 2 badly
 

Woodrow

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Yeah I originally messed up this game playing it like Dark Souls, in this you HAVE TO be aggressive. The Genichiro rematch is the skill check in this game. Finally besting him even after dying multiple times was sooooo satisfying. So yeah you're in for a great ride onward.

yeah! running away or trying to create space for no reason will get you out of a couple of the early boss fights (chained ogre, gyoubu... even the first half of last butterfly). but that’s not an effective strategy here.

lady butterfly was the first clue. in her second form I didn’t have snap seeds so I would just run until the little water kids dispersed. but then I kept dying, so I rushed her when she hopped off the statue and what do you know: she didn’t have time to conjure them! she was fukking me up, but now it was just one on one and eventually I figured her out.

if you can’t parry/strike effectively by the time you make it into the antechamber, the game is literally gonna whoop your ass in those rooms until you figure it out. it’s basically one long tutorial. you can’t fight those samurai in the blue kimonos with hit and run tactics.

I just kept resting at the idol in the antechamber and fighting that one samurai up the steps over and over. First he killed me. then it would take me three gourds to kill him. then one. then he could only hit me with that backhand he throws to set up his big sweeping strike. then I was stepping out of the way of that, timing the mikiri counter and taking him down unscathed.

when I finally had him down, I was like “they put that idol next to him on purpose :ohhh:.”

i can see the holes in Genichiro’s offense starting to show. I still can’t take him down yet. But I get closer every fight. At this point I can mikiri counter him all day, but I’m still not reading his tells properly on the other two unblockable attacks.
 
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Woodrow

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The game is quite literally a rhythm game, once I realised every enemy attack pattern had a melody/rhythm to it, everything clicked. Also, learning that the stun bar was more important than the health bar, so perfecting parrying was essential.

It went from frustration to the first From game I truly loved (s/o BB tho)

against true bosses like butterfly and Genichiro, the health bar is worthless imo. it’s all about cracking their posture, and to do that you’ve gotta get in their face and whoop some ass like a shinobi supposed to. you can’t be scared of their big flashy attacks. you can’t be afraid to die. you have to embrace it.

when kuro tells Genichiro that serving me an L at the start of the game meant nothing, because I would face death to come back for him (“because he is my shinobi”)... and then I dropped from the ceiling on cue, told him we were going home and this rematch with Genichiro would only take a moment???

:mjcry::obama::banderas:
 

DPresidential

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When is this going to be available at a discount?

I want to take on the challenge; but I'm not spending more than 40 on it.
 

Woodrow

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When is this going to be available at a discount?

I want to take on the challenge; but I'm not spending more than 40 on it.

you can get it at walmart right now for $30.

even if you can't, i'd spend the $40. i played ac valhalla all the way through, 90-95% completion and was bored for at least half of it (quarantine.. nothing else to do :yeshrug:).

i'm not even a quarter of the way through this game. i literally can't take a moment to relax without a new challenge jumping in my face trying to chop me in half.

it's fukking great. :pachaha:

i usually have to turn the shyt off after i finally beat a boss to catch my breath and reflect on my win. :russ:
 
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