Rise Of The Ronin (PS5/PC, Team Ninja, 2024) (NO OPEN SPOILERS)

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GameInformer: Rise of the Rōnin Team Ninja Discusses Crafting Its First Open World​


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Unlike the fantastical Nioh and Wo Long, Rise of the Rōnin shuns those supernatural elements in favor of telling a more grounded historical drama. Yasuda believes this is necessary for players to fully immerse themselves into the story and setting. Expect to encounter several real-life figures of the era, such as Sakamoto Ryōma and Yoshida Shōin. Though the narrative weaves in real-life events, it's a fictional tale that players have the freedom to mold thanks to the inclusion of choices.

In another first for a Team Ninja action game, Rise of the Rōnin features decision-making that steers the adventure as players see fit. Conversations feature multiple responses, and key story moments present options such as choosing whether to kill or spare an assassination target.

Don't expect a large number of these branches to present themselves during the main story, but completing certain side missions related to the main narrative or centering on an important character will help steer the overall adventure toward one of several endings. These include Bond Missions, which involve helping specific characters to improve your relationship with them.
Yasuda states the concept of bonds is a central theme of Rise of the Rōnin. "So you have a lot of characters that you meet throughout the story that you can develop bonds with," Yasuda explains. "And a lot of side quests are also tied to these historical figures. And they're also the system of forming bonds with lands and different locations. So, by helping out people in certain lands, you can deepen your bond with them. A lot of motivation for exploring the world is centered around these systems of bonds with characters and locations."

The Rōnin himself symbolizes this freedom. Team Ninja describes him as a fully realized character with a fleshed-out backstory, but making decisions allows players to decide how he's depicted in the story. The studio wouldn't divulge much more into his personality or ultimate goal, but players will have plenty of time to get to know him while roaming Rise of the Rōnin's freely explorable Japan.

Hayashi says Rise of the Rōnin's open world presented a welcomed challenge for the studio traditionally known for creating linear levels or, at most, large hubs. "Something we've always wanted to sort of do was to create an open-world title," says Hayashi. "I think that was sort of a natural next step for us."

Humorously, Yasuda adds that Team Ninja is so accustomed to designing games where players kill anything that moves that crafting an experience with less expendable background characters, such as civilians, has been "impactful" and "a challenge."
The game features three major cities of the era: Yokohama, Kyoto, and Edo (known today as Tokyo). Yasuda states that the countryside and rural areas between these cities are ravaged by bandits and other threats, along with copious side missions, but doesn't reveal much more than that. In terms of transportation, trailers have shown players riding on horseback as well as deploying a bird-shaped glider to quickly soar across a city. Players also have a grappling hook used to quickly ascend vertical spaces and fly into the air, which can be used in tandem with the glider to commit aerial assassinations.

Yasuda describes Rise of the Rōnin's close-quarters swordplay as having familiar elements to games like Nioh. The game includes different weapon styles, parrying appears to be an important skill, and players can employ tricks like setting their katana on fire to deal extra damage. However, Rōnin were known for using a variety of weapons, and that's represented by polearms and the most devastating weapon granted by the time period: guns. The influx of Western firearms, such as pistols and rifles, adds a vital ranged element to the action. The grappling hook can also be used offensively; a recent trailer showed the Rōnin hooking it to an explosive barrel to swing and lob at a mob of targets. The story may be more reality-based, but the action is as over-the-top as you'd expect from a Team Ninja title.



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Rise of the Ronin | Preview Details

▪️Play as a work-for-hire warrior (Ronin), called a "Veiled Edge"
▪️Protagonist is a set character with a "fleshed-out backstory"
▪️Freely explorable Japan: Yokohama, Kyoto, and Edo (Tokyo) with countryside and rural areas between cities
▪️More grounded historical drama compared to Nioh and Wo Long; expect to meet real figures like Sakamoto Ryōma and Yoshida Shōin
▪️Features decision-making and convos with multiple dialogue choices, a first for a Team Ninja game
▪️Your decisions throughout the game will have an effect, multiple endings
▪️Bond Missions: Helping specific characters to improve your relationship
▪️Variety of weapon styles: katanas, polearms, guns, parrying, setting katana on fire for extra damage
▪️Team Ninja says to expect the same tough challenge as their previous games
 

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-the project started after Nioh 1
-the game has 3 big cities: Yokohama, Edo (Tokyo), and Kyoto.
-the size of the 3 cities combined is about 27 square km.
-MC is part of "hidden sword(blade)" team which consists of a pair. You can see the pair in the latest trailer.
-Both pair MCs are made with character creator.
-No real fantasy elements like yokai and so forth. It's more grounded reality.
-there is a set main story, but also by bonding with various characters you open up new story elements. Lots of freedom on how you play with this.
-the action will probably feel similar to Nioh 1 in a sense it's more grounded.
-no plans for beta test/demo like Nioh at this moment since it's more story driven game.
 
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We need a full in depth preview of this shyt already
 

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Rise of the Ronin | PlayStation

FACTIONS OF THE BAKUMATSU ERA​

Meet the key political factions that vie for power in this tumultuous time. Anti-shogunate forces, united in their mission to restore imperial authority, pro-shogunate forces, defenders of centralized rule; and Western forces, catalysts of Japan's opening to foreign trade and change.

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