W/o spoiling the game. What wasnt quite refined?
Uhm, the roguelike aspect of the game pretty much (for me)
i thought it was a great 3rd person shooter and action game, and i liked the story but i thought the roguelike mechanics needed some fine tuning. For example, i wish there were more defined builds you could actively choose from. Some of it was left up to RNG more than your usual RL game.
I’d also like a better hub area where you can do upgrades, gets stats, explore and do some sim like stuff. Essentially I’d like the game to be structured more like hades where you feel more progression each run and you’re actually excited to start over because there’s more things to unlock.
sometimes it felt like you would do a really long run but you wouldn’t really be any better off on the next one.