Resident Evil 7 Official Thread [PSVR Compatible - PS4Pro 4K HDR]

Regular_P

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Stop being a girl and try it out. Im seriously interested in how it works for this game and I'm not gonna but the PSVR just to find out its whack.
This looks pretty cool. I'm really intrigued to see how they incorporate VR into the final game.

 

Kamikaze Revy

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Resident Evil 7 GameStop USA Collector’s Edition Revealed
Today, GameStop USA revealed an exclusive collector’s edition for Resident Evil 7.

Available only at GameStop, the edition is listed at $179.99 USD and is available on both PS4 and Xbox One.

It comes with the following:

  • Resident Evil 7 biohazard Base Game
  • Mansion Music Box (8” Tall) that plays a sample of Aunt Rhody with accompanying LED effects.
  • Dummy Finger 4G USB Drive
  • Exclusive Metal Case
  • VHS Tape Box
  • Exclusive Lithograph
  • Creepy Note
  • Premium Packaging
The following blurb accompanies the listing:

The Resident Evil 7 Collector’s Edition brings horror home. Full of unique goodies with models based on items and locations from Resident Evil 7 biohazard, this Collector’s Edition is sure to be the centerpiece of any fan’s collection.

The standout of course is the model replica Baker mansion standing at 8″ in height, 7.5″ in length, and 8.5″ in depth, doubling as a music box that plays a familiar tune with accompanying LED effects. This is also your chance to own the dummy finger, the very same one that has haunted fans since the game’s announcement. That’s not all, though; also included is a metal case for the game, a lithograph showcasing the Baker family in all their mystique, a video tape box for the dummy finger, and a creepy note from one of the mansion’s residents.

The Collector’s Edition will (obviously) release alongside the game on January 24, 2017.

Resident Evil 7 GameStop USA Collector’s Edition Revealed
 

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Resident Evil 7 PS4 Pro support announced

Horror game to support 4K resolution and HDR video.



Resident Evil 7: biohazard will support PlayStation 4 Pro, Capcom announced.

The game’s extent of support for the upgraded PlayStation 4 hardware includes 4K resolution and HDR video.

Resident Evil 7: biohazard will launch for PlayStation 4, Xbox One, and PC on January 24. The PlayStation 4 version will be fully playable in PlayStation VR.


Read more at Resident Evil 7 PS4 Pro support announced - Gematsu
In light what I just learned about PSVR, this is a bit misleading considering you currently cannot get HDR with the PSVR plugged into the system.
 

Kamikaze Revy

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Report: Resident Evil 7 Biohazard PC, Xbox One Saves Will Be Cross-Compatible

re7assetpost610.jpg


Although Resident Evil 7 Biohazard will have full support for PlayStation VR on PlayStation 4, players who want the game on other platforms will have at least one feature to tout: cross-save support.

According to a Japanese Dengeki article translated by IGN Japan, the game will feature cross-save functionality on Xbox One and PC. IGN was able to confirm with Capcom that saves for both version will be cross-compatible. The Dengeki article also states the game will support HDR on all platforms and 4K support on PC and PlayStation 4.

IGN was not, however, able to confirm with Capcom whether this means the game will be part of Microsoft's "Play Anywhere" initiative, wherein users who buy the digital version of a game Xbox One or PC receive a copy of the game on the other platform.

Game Informer has reached out to Capcom to confirm whether the game will support Play Anywhere and will update this story should they reply.

[Source: Dengeki via IGN]



Our Take
I'd love it if Resident Evil 7 were part of Play Anywhere, since it'd mean I could buy the PC version and, if that version doesn't work well on my computer, have the Xbox One version as a backup. Hopefully Capcom confirms that's the case soon.
 
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Fatboi1

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GamesRadar: 9 Minutes of Gameplay:
IGN: 8 Minutes of gameplay:
GameSpot Impressions:
Trusted Reviews First Impressions:
Eurogamer 'Played 5 hours, what I think':



The series is finally done playing catchup to 4. This is the confident re-imagining we should’ve got two sequels ago. All that matters is that it’s here now and it’s terrifying. If the remaining hours are as consistent as the five I got to play, few games in 2017 will come close to touching it, horror or otherwise.

PC Gamer Article: http://www.pcgamer.com/meeting-the-h...sident-evil-7/

What I’ve played so far has been encouragingly strong, to the point where this could easily stand alone without the Resident Evil name as a great horror game. The fact that it still can with that name attached (and its connotations of a melon-biceped Chris Redfield fighting bone dinosaurs) probably says more. The four or five hours I’ve seen has actually been one of the best things I’ve played this year, riffing the series’ familiar values off the uncertainty of its newer ideas to create something unpredictable and, above all else, interesting.

"Four Hours of RE7 is one of the best things I've played all yeat" from GamesRadar:http://www.gamesradar.com/a-four-hou...yed-this-year/

Resident Evil 7 displays both confidence and humility – a tricky blend to achieve. It hasn’t stubbornly ignored successful trends that have fuelled modern horror games – like the widespread shift to first-person – nor has it simply mind its own reservoir of images and characters to create new terrors. For the first time in years, the series has looked outside of itself and this has resulted in a meaningful evolution of the series. But this isn’t a departure, far from it; this is a homecoming. Resident Evil 7 breaks its recent traditions in order to better serve the original design. Once again, you’re alone in a sprawling gothic house, surrounded by terrible things, and you have to survive. It feels at once both old and new, familiar and unknown, and – for the first time in years – like the most interesting and exciting horror game around.

IGN answering 3 big questions about RE7: http://www.ign.com/articles/2016/11/...esident-evil-7

Resident Evil VII, based on my time with it, already feels bolder and more confident than recent franchise installments. It feels content to let the level design and atmosphere drive the pacing forward. There were no quick-time events during my demo, and explosions were few and far between.

I can't speak to the quality of the entire game. But as someone who has been waiting for the series to find its way back to its horror roots for years now, I'm excited. It feels as if Capcom might finally remember what made the series great to begin with, and finally knows how to mine that legacy without using it as a crutch.


Gamespot: http://www.gamespot.com/articles/res.../1100-6445818/


It might look different on the surface, but everything that made classic Resident Evil so great, for me, is present in Resident Evil 7 - uniquely weird puzzles, a foreboding atmosphere, a memorable locale and genuinely intimidating enemies. It isn't action horror or horror entertainment - it's real, classic survival horror.

Eurogamer Thoughts: http://www.eurogamer.net/articles/20...esident-evil-7
 

Jx2

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GamesRadar: 9 Minutes of Gameplay:
IGN: 8 Minutes of gameplay:
GameSpot Impressions:
Trusted Reviews First Impressions:
Eurogamer 'Played 5 hours, what I think':



The series is finally done playing catchup to 4. This is the confident re-imagining we should’ve got two sequels ago. All that matters is that it’s here now and it’s terrifying. If the remaining hours are as consistent as the five I got to play, few games in 2017 will come close to touching it, horror or otherwise.

PC Gamer Article: http://www.pcgamer.com/meeting-the-h...sident-evil-7/

What I’ve played so far has been encouragingly strong, to the point where this could easily stand alone without the Resident Evil name as a great horror game. The fact that it still can with that name attached (and its connotations of a melon-biceped Chris Redfield fighting bone dinosaurs) probably says more. The four or five hours I’ve seen has actually been one of the best things I’ve played this year, riffing the series’ familiar values off the uncertainty of its newer ideas to create something unpredictable and, above all else, interesting.

"Four Hours of RE7 is one of the best things I've played all yeat" from GamesRadar:http://www.gamesradar.com/a-four-hou...yed-this-year/

Resident Evil 7 displays both confidence and humility – a tricky blend to achieve. It hasn’t stubbornly ignored successful trends that have fuelled modern horror games – like the widespread shift to first-person – nor has it simply mind its own reservoir of images and characters to create new terrors. For the first time in years, the series has looked outside of itself and this has resulted in a meaningful evolution of the series. But this isn’t a departure, far from it; this is a homecoming. Resident Evil 7 breaks its recent traditions in order to better serve the original design. Once again, you’re alone in a sprawling gothic house, surrounded by terrible things, and you have to survive. It feels at once both old and new, familiar and unknown, and – for the first time in years – like the most interesting and exciting horror game around.

IGN answering 3 big questions about RE7: http://www.ign.com/articles/2016/11/...esident-evil-7

Resident Evil VII, based on my time with it, already feels bolder and more confident than recent franchise installments. It feels content to let the level design and atmosphere drive the pacing forward. There were no quick-time events during my demo, and explosions were few and far between.

I can't speak to the quality of the entire game. But as someone who has been waiting for the series to find its way back to its horror roots for years now, I'm excited. It feels as if Capcom might finally remember what made the series great to begin with, and finally knows how to mine that legacy without using it as a crutch.


Gamespot: http://www.gamespot.com/articles/res.../1100-6445818/


It might look different on the surface, but everything that made classic Resident Evil so great, for me, is present in Resident Evil 7 - uniquely weird puzzles, a foreboding atmosphere, a memorable locale and genuinely intimidating enemies. It isn't action horror or horror entertainment - it's real, classic survival horror.

Eurogamer Thoughts: http://www.eurogamer.net/articles/20...esident-evil-7

We did it brehs. Like Jay checking Nas, we checked Capcom to the point where they had to get their act together and start putting out A1 product again :ahh::mjcry:
 

CM_Burns

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I didnt play re6, looked like trash. 5 was a decent action game with almost no intensity/scariness.

This looks dope. Idk about the lack of enemies, but the environments and feel of the game look great.
 
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this is gonna be so good :ohlawd:fukk the haters

item boxes and save rooms and that fukking inventory :whoo:retards still saying this doesnt look like a resident evil game :russ:the level design reminds me of the remake estate :banderas:
 
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