GamesRadar: 9 Minutes of Gameplay:
IGN: 8 Minutes of gameplay:
GameSpot Impressions:
Trusted Reviews First Impressions:
Eurogamer 'Played 5 hours, what I think':
The series is finally done playing catchup to 4. This is the confident re-imagining we should’ve got two sequels ago. All that matters is that it’s here now and it’s terrifying. If the remaining hours are as consistent as the five I got to play, few games in 2017 will come close to touching it, horror or otherwise.
PC Gamer Article:
http://www.pcgamer.com/meeting-the-h...sident-evil-7/
What I’ve played so far has been encouragingly strong, to the point where this could easily stand alone without the Resident Evil name as a great horror game. The fact that it still can with that name attached (and its connotations of a melon-biceped Chris Redfield fighting bone dinosaurs) probably says more. The four or five hours I’ve seen has actually been one of the best things I’ve played this year, riffing the series’ familiar values off the uncertainty of its newer ideas to create something unpredictable and, above all else, interesting.
"Four Hours of RE7 is one of the best things I've played all yeat" from GamesRadar:
http://www.gamesradar.com/a-four-hou...yed-this-year/
Resident Evil 7 displays both confidence and humility – a tricky blend to achieve. It hasn’t stubbornly ignored successful trends that have fuelled modern horror games – like the widespread shift to first-person – nor has it simply mind its own reservoir of images and characters to create new terrors. For the first time in years, the series has looked outside of itself and this has resulted in a meaningful evolution of the series. But this isn’t a departure, far from it; this is a homecoming. Resident Evil 7 breaks its recent traditions in order to better serve the original design. Once again, you’re alone in a sprawling gothic house, surrounded by terrible things, and you have to survive. It feels at once both old and new, familiar and unknown, and – for the first time in years – like the most interesting and exciting horror game around.
IGN answering 3 big questions about RE7:
http://www.ign.com/articles/2016/11/...esident-evil-7
Resident Evil VII, based on my time with it, already feels bolder and more confident than recent franchise installments. It feels content to let the level design and atmosphere drive the pacing forward. There were no quick-time events during my demo, and explosions were few and far between.
I can't speak to the quality of the entire game. But as someone who has been waiting for the series to find its way back to its horror roots for years now, I'm excited. It feels as if Capcom might finally remember what made the series great to begin with, and finally knows how to mine that legacy without using it as a crutch.
Gamespot:
http://www.gamespot.com/articles/res.../1100-6445818/
It might look different on the surface, but everything that made classic Resident Evil so great, for me, is present in Resident Evil 7 - uniquely weird puzzles, a foreboding atmosphere, a memorable locale and genuinely intimidating enemies. It isn't action horror or horror entertainment - it's real, classic survival horror.
Eurogamer Thoughts:
http://www.eurogamer.net/articles/20...esident-evil-7