Red Dead Redemption 2 | PS4/XB1/PC | Out Now

Blackfyre

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Regular_P

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I didn't see anything about weapon degradation in that link.

Reset had this as a bullet point though: "Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance."

That's not weapon degradation like that tweet is making it out to be.
 

Dushane Hill

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GameInformer


  • The game can be played entirely in first person.
  • You can pull down your bandanna by accessing the face-mask option in the item wheel.
  • At times during missions gang members will ask you how to proceed, letting you take lead or asking a gang member to take lead instead.
  • Arthur will automatically loot everything he sees in robberies by holding down a button.
  • During the train heist mission they played, you can decide to kill the witnesses, let them run, or put them back on the train and send it away. When Arthur kills the one of them they all run for their lives.
  • Honour system - be good and you'll get more money from bounties, NPC's will treat you better and your kill cams will be more heroic. Be bad and you can earn more money from robberies and get more gruesome killcams.
  • Deadeye can be improved and upgraded multiple times, adding the ability to show things like critical hit zones and automatically painting enemies.
  • You can craft new items and apparel from animals you've hunted.
  • When doing a side-mission you got the option to take John with you, or leave him at camp.
  • GI's writer got the sense that John isn't the most well liked gang member in the camp.
  • Can approach missions stealthily and instruct gang members on mission with you to take out enemies.
  • General store is packed with things to buy, including an "impressive" number of clothing options.
  • You browse clothing options by flicking through a catalogue on a shelf, as if it were a real physical book.
  • Hats, vests, coasts, boots, pants and more are available to purchase.
  • Clothing is mostly cosmetic, but it will protect you from the cold.
  • You can modify clothing by tucking your pants into your boots or rolling up your sleeves. Also, fedoras.
  • The gunsmith sells specialised ammunition and weapon customisation options.
  • You can buy gun oil, which can you use to restore old and dirty weapons you've found in the world to full working order, restoring their damage and other stats to their proper values.
  • Other items to buy at the smith too such as holsters which slow down the speed that weapons degrade over time.
  • There's a stable that sells supplies to help you maintain your own roster of horses.
  • Horses stick to the path better, bite at flies when idle, move their ears around if they hear stuff.
  • Having a good relationship with your horse will allow you to do things like sudden skid turns so you can dodge around danger at the last second.
  • Horse cosmetics are in, things like saddles, blankets and stirrups.
  • Arthur reacts to the weather, changing his posture in the rain and tucking his chain in to avoid getting wet.
  • Dialogue on horseback was recorded twice, characters will speak normally when riding close and yell when they're further away.
  • You can holster your pistol with fancy flourishes.
  • When you don't have a weapon drawn the left trigger acts as a "focus" button. Looking at NPC's and pulling the left trigger will bring up different interaction options like saying hello, intimidating them or robbing them.
  • Arthur needs to eat and sleep, if you don't sleep you won't regenerate health or stamina as quickly.
  • Rockstar stress that the eat/sleep mechanics are not meant to be annoying or intrusive, but to remind players that Arthur is a person and needs to look after him self


  • [*]It's Rockstar Games' most ambitious project yet.
    [*]It may be the most dense, cohesive and immersive open world they've ever played.
    [*]They played one of the first missions, which serves almost as a tutorial mission.
    [*]You can give orders to the gang members you bring with you.
    [*]The story is raw, direct and perfectly replicates the harshness of frontier life
    [*]Moral choices are back
    [*]You can play in first person and to do so, you have to press the touchpad
    [*]The horse's stats (endurance and health) are shown in a very small interface and can be improved.
    [*]A high bond level with our horse will unlock useful actions like a very fast stopping to change direction while running.
    [*]We can raise our bond with the horse by grooming and feeding him.
    [*]While hunting, there's some kind of "predator instinct" that will show you where your prey went.
    [*]While hunting and stretching the bow, we can whistle to make our prey show his head and neck.
    [*]After killing an animal we can whether to skin or collect it whole and loading it on the back our horse.
    [*]In order to more realistically replicate the rhythms of the shootings of that time, the fire button now has two functions: when you press it one time, it shoots the bullet, when you press it a second time, to raise the gun's hammer or eject the rifle's shell
    [*]When extracting a weapon we can use the d-pad to orient it towards the sky and shoot a warning shot.
    [*]Weapons wheel is back.
    [*]Guns can be customized with engravings for grips and barrels and need to be cleaned regularly.
    [*]Kill cams are confirmed and focus on the best and most brutal kills.
    [*]Depending on Arthur's honour, his killing style will change: "an outlaw barbarian will be more inclined to value heinous massacres, while a more respectable gunslinger will tend to wipe out his opponents keeping an eye for their dignity".
    [*]From the gang's camp we can start main missions, secondary missions and other missions that will increase our bond with other gang members.
    [*]We can expand our camp using.
    [*]NPC's will comment on Arthur's clothing of they're dirty or compliment with any hunt's outcome if they're bringing a nice prey with them while riding around with the horse.
    [*]We can spend nights in hotels.
    [*]Taking baths will remove the filth out of Arthur's clothes.
    [*]"By overhearing a private conversation or by secretly following a suspicious man, for example, we come to discover a clandestine activity located in the back of the building that houses the city doctor. The latter can be convinced, thanks to the sparkling reflections of our gun, to open the armored door behind which illegal activities are hidden.".
    [*]Hunting missions for legendary animals are confirmed.
    [*]All missions, whether they are main, secondary or just random encounters, are all considered important and each of them are part of the main storyline.
:wow::wow::wow:
 
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