Red Dead Redemption 2 | PS4/XB1/PC | Out Now

FreddyCalhoun

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Man I be fukking up some dumb shyt:snoop:

North of Strawberry.... came across 2 suspicious dude trynna open up a safe.

Did a smooth quick kill with the Bow and Arrow for both.

Then couldn’t figure out how to open the safe so I threw some dynamite at it and it rolled close to me:snoop:

I was kinda lunching with my reaction then BOOM got blown up and responded no where near that area.....

Man I’m strapped for cash too. Still on Chap2 and I just had to rescue one of my game members and shooting up that town put a bounty on me of $200 and I only had $233:snoop:

I paid that shyt off:martin: and luckily did a quick bounty and sold some shyt.... now I’m at like $114:what:

Martha

rob a train
 

...o3

...eye see messages in music
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:patrice::patrice::patrice:...was there some black history month sale on this game or something? why does it sound like some of y'all just bought the game last week?
 

Redguard

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Looks like players can't be bounty hunters :francis:


NEW FEATURES AND MORE COMING FEBRUARY 26






The next set of updates and new features is set to be added to the Red Dead Online Beta on February 26th as we implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more.



Read on for details about these changes and stay tuned next week to learn more about some of the other new content coming in this update.



Player Visibility


As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map.



Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances.



We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.



We’re also introducing Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill. Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.



Bounty Hunters & Law Balancing


At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward.



Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor.



If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.



Daily Challenges


We will also be adding a variety of Daily Challenges to take on across the Red Dead Online Beta. Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP. Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more. These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more.



Other Fixes and More


Your feedback has been invaluable so please keep it coming. In addition to these updates we are planning to address several additional changes based on community feedback received thus far - select weapons will be re-balanced including the Varmint Rifle, which will have its accuracy brought more in line with other longarm weapons; voice chat will be reduced to work at closer proximity, and while fixes to horse cargo are numerous and ongoing we plan to introduce some improvements to making pelts and carcasses more persistent after death or respawning.



We will have more details on additional content in the February 26th update next week. We are excited about the future of Red Dead Online and look forward to sharing lots more in the weeks and months ahead.



Meanwhile, there are chances to earn more XP to rank up ahead of February 26th. Playing in a Posse will bring benefits like earning increased XP in Free Roam Missions and Free Roam Events.



Posse up this week to earn twice as much increased XP on these activities, and next week earn 20% more XP across all activities in the Red Dead Online Beta.

Red Dead Online Beta Update - Rockstar Games
 

Killer Instinct

To live in hearts we leave behind is to never die.
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Kinda regretting that I finished this game so fast. I've barely had any motivation to wrap up the side-missions. The post-game just feels too different.
I watched someone do first chapter and it left me wishing that I could do it all over again for the first time :to:


Yep, this definitely isn't the experience you want to rush, as gripping as the main story can be. Said it before but you're better served approaching RDR2 as if it was a TV series with multiple seasons as opposed to a summertime blockbuster film. Though I never go through these games quickly and always take my time, some games actually cohesively benefit narratively from playing through the main story rapidly (Spiderman, Tomb Raider, AC Odyssey to name a few) but you miss so much of what makes RDR2's narrative special if you do.


A lot of strangers have multiple appearances and some questlines that are meaningful. Members of the gang have their own backgrounds and quirks. Getting to know them is a large part of the overreaching narrative and is what makes the story work in the first place. The story can still be enjoyed to a degree if someone runs through it but I think it objectively lessens the emotional impact R* intended for players to experience. The game is deliberately slow for a reason.
 

SunZoo

The Legendary Super Sapien.
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I'm just getting around to playing the first joint on PSNow lol, shyt is heat rocks, I'm bout to cop this one soon as I finish.
 

Dushane Hill

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Yep, this definitely isn't the experience you want to rush, as gripping as the main story can be. Said it before but you're better served approaching RDR2 as if it was a TV series with multiple seasons as opposed to a summertime blockbuster film. Though I never go through these games quickly and always take my time, some games actually cohesively benefit narratively from playing through the main story rapidly (Spiderman, Tomb Raider, AC Odyssey to name a few) but you miss so much of what makes RDR2's narrative special if you do.


A lot of strangers have multiple appearances and some questlines that are meaningful. Members of the gang have their own backgrounds and quirks. Getting to know them is a large part of the overreaching narrative and is what makes the story work in the first place. The story can still be enjoyed to a degree if someone runs through it but I think it objectively lessens the emotional impact R* intended for players to experience. The game is deliberately slow for a reason.

Yeah I agree. It's annoying seeing so many people critique the slow paced nature of the game without seeing thats one of the reasons why it's such a great game. I guess gamers in general just want non stop action, explosions, shoot outs etc. I feel RDR2 has just gone over peoples heads and a lot of people simply dont get it.

I initially completed the story in about 5 days (smh) but that was mainly because I didn't want anything spoiled. I still get annoyed [Wilder]to this day[/wilder] about how the ending of RDR1 was spoiled for me and didnt want a repeat of that, but also it just got to a point where I was hooked and could help but do mission after mission. My second playthough though was by far the most memorable as I took my sweet time with everything and pretty much done everything you can do in between missions - was gob smacked at the sheer aount of content i missed during my first playthrough.
 

blockburna420

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Any advice on what to do with 3 star exotic bird carcasses?
If its an egret i recommend you save them for the exotics collectables.

15mjw5d.png
 

Bryan Danielson

Jmare007 x Bryan Danielson x JLova = King Ghidorah
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#We Are The Flash #DOOMSET #LukeCageSet #NEWLWO
I demand this shyt be restickied:ufdup:


Yo!!!! The out of the woods fukkery is crazy:damn:


Why I just my first perfect pelt

Heading back to my trapper...... then in the swamps I see a guy hanging from a tree.

So I stop to monitor it.... then when I was about to see if I can shoot the rope to shoot him down..... 3 psycho white dudes comes out the woods..... one pulls me off my horse.

I’m confused trynna figure out where the fukk they came from and how many.

I popped one in the head and he didn’t even scream..... I’m running reload let off one more shot and missed then the 2nd one grabs my Morgan closely..... slowly and intimately looks at my Morgan in his eyes and stabs him.:damn:

This game:wow:

Martha
 
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