Rainbow Six: Siege (Official Thread)

1970s HeRon Flow

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Ima need to run more games with you to see other different attacks/defenses then.

We def need to rethink about who roams and who doesn't and especially need to chill when we have advantage on defense. nikkas gotta hold their own too. Communication needs to be concise too.
Yeah its not hard to replicate good offensive strategies,but at the end of the day,our teammates gotta hit their shots,and from what I seen,some of em shouldnt be using semi autos AT ALL:francis:
 

LinusCaldwell

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Yeah its not hard to replicate good offensive strategies,but at the end of the day,our teammates gotta hit their shots,and from what I seen,some of em shouldnt be using semi autos AT ALL:francis:
The homie is nice he's going through a rough patch. Shots not registering etc... He usually runs with Glaz and head shots just didn't register at all. I do think he should switch up with some fully automatic guns too tho. Even I needed to switch up my sht cause thatcher and bandit were annoying me. Whenever you gon run let me know.
 

GoldenGlove

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The homie is nice he's going through a rough patch. Shots not registering etc... He usually runs with Glaz and head shots just didn't register at all. I do think he should switch up with some fully automatic guns too tho. Even I needed to switch up my sht cause thatcher and bandit were annoying me. Whenever you gon run let me know.
:scust:
 

1970s HeRon Flow

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The homie is nice he's going through a rough patch. Shots not registering etc... He usually runs with Glaz and head shots just didn't register at all. I do think he should switch up with some fully automatic guns too tho. Even I needed to switch up my sht cause thatcher and bandit were annoying me. Whenever you gon run let me know.
Was he the one that got twitched drone 5times till he died cuz he was missing all his shots?:laff:
1v1 so everyone was watching,I would of been:mjcry: if that had been me
 

GoldenGlove

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Was hovering around 5900 all night.

Then lost 70 something points in 2 games because of disconnects.

1 match, 2 dudes stayed in Party Chat instead of joining Game Chat. Making call outs to deaf people... Then to cap things off, my game crashes before the last round, so I couldn't even play in the deciding round. Lost like 13 points... Not that bad

Then my last match, we go up 2-0 easily. Then out of nowhere everybody on my team lags out. Ended up being 1 vs 3 after that, I take the L and that shyt hit me for 53 points

:mjcry:
It took a very nice run to even get within 100 points of Diamond, now with this setback I don't even know wtf... Should of just got tf off when I had the chance

 

GoldenGlove

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Been thinking about new potential operators for this game... shyt that's not ridiculous and practical for this game.

I feel like a defensive operator that can either deploy a ladder to get up trap doors, or be able to repel up them would change the meta up a bit in this game. It would force the offensive team to be aware of more flanking routes. Would drastically change up a lot of these maps defensive positions. Right now, Attackers with experience know exactly where to look to catch that flanker coming. If you add this into the game, roamers can get back to objectives located above them quicker and not have to go through high traffic locations to get back in position.

:wow:

Server Room on Kanal is a prime example. If you're not on the top level when the other team gets in there, 99% of the time it's a wrap. If there's an operator that can get back up there without having to go up the stairs (which is literally the ONLY way to get back to that spot... the fukking main stairs) it adds much more thought and strategy to the defense area. Pretty much every defensive area on the top level changes a lot with this kind of dynamic added to it.
 

1970s HeRon Flow

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Been thinking about new potential operators for this game... shyt that's not ridiculous and practical for this game.

I feel like a defensive operator that can either deploy a ladder to get up trap doors, or be able to repel up them would change the meta up a bit in this game. It would force the offensive team to be aware of more flanking routes. Would drastically change up a lot of these maps defensive positions. Right now, Attackers with experience know exactly where to look to catch that flanker coming. If you add this into the game, roamers can get back to objectives located above them quicker and not have to go through high traffic locations to get back in position.

:wow:

Server Room on Kanal is a prime example. If you're not on the top level when the other team gets in there, 99% of the time it's a wrap. If there's an operator that can get back up there without having to go up the stairs (which is literally the ONLY way to get back to that spot... the fukking main stairs) it adds much more thought and strategy to the defense area. Pretty much every defensive area on the top level changes a lot with this kind of dynamic added to it.
This is exactLy what one of my friends is speculating,he said he saw an operator emblem and it was of a ladder,so we tried to think of what that would mean and came up with this
We also thought since they was Japanese that there would be some fast light armor and silent attacker,where they can not be heard,I even thought up that as a secondary they would have ninja stars for silent kills :pachaha:
 

DPresidential

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If there was an operator like how @GoldenGlove suggests... it would actually be cool if he could deploy a The Division style green rappel rope that shoots upwards.

As a defender, it would be amazing.

As an attacker, some type of anti-flank device would be great. A proximity stun that places someone in a DBNO but thatnmay break the game as defender don't have something to destroy electronics.
 
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