The second match went pretty much the same. But by the third match, after switching between attack and defend a couple of times, we got the hang of it. The enemy squad tried to come up some stairs and we took them down.
One of the cool features happens when you die. If you're shot, you can be revived. But if you run out of a timer, you die. And then you can see the closed circuit security camera videos. If you use your "eye-gazing" feature where you stare at one of the enemies long enough, the game will automatically mark the enemy so that your comrades can see that enemy on the map. I found it was hard to describe where an enemy was, but I told my comrade that one was walking straight at him and it gave him the jump.
The game is a sequel to 2018's Firewall: Zero Hour, a PSVR title built with Unreal Engine 4. Firewall Ultra is built with Unreal Engine 5 and it's coming out sometime this year. It was easy to tell the 3D graphics in VR were pretty good. In the first map, which takes place in an office building, there were combinations of well-lit areas as well as dark places where you could hide out.