Here you go @MeachTheMonster :
http://www.extremetech.com/gaming/1...d-odd-soc-architecture-confirmed-by-microsoft
Also the way MS designed the X1 is that none the functions such as Audio processing, Kinect processing, Camera etc take away from the cpu/gpu power. It has 15 sub processors aka move engines to help it be very efficient.
http://www.extremetech.com/gaming/1...d-odd-soc-architecture-confirmed-by-microsoft
The big picture takeaway from this is that the Xbox One is HSA capable, and the underlying architecture is very similar to a super-charged APU with much higher internal bandwidth than a normal AMD chip. That’s a non-trivial difference — the 68GB/s of bandwidth devoted to Jaguar in the Xbox One dwarfs the quad-channel DDR3-1600 bandwidth that ships in an Intel X79 motherboard. For all the debates over the Xbox One’s competitive positioning against the PS4, this should be an interesting micro-architecture in its own right. There are still questions regarding the ESRAM cache — breaking it into four 8MB chunks is interesting, but doesn’t tell us much about how those pieces will be used. If the cache really is 1024 bits wide, and the developers can make suitable use of it, then the Xbox One’s performance might surprise us.
Also the way MS designed the X1 is that none the functions such as Audio processing, Kinect processing, Camera etc take away from the cpu/gpu power. It has 15 sub processors aka move engines to help it be very efficient.