Wow, these 3cepts have been lying to you all. I have to give these dudes credit for at least trying
First off, look how delusional this clown is.. please investigate ppl...
*sees title of article*
*sees no PS4 reveal at E3 2012, sees PS3
SUPPORT for 10 years*
Your lack of reading comprehension is
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This dude straight up created a whole new reality from the article. Read it, then in his retarded mind changed the meaning of the link. Reading comp is literally impossible when your a full fledged fanboy ok. Don't end up like this guy.. Hate it had to be him
^^^^^^^^^^^^^^^^^^^
@
Fatboi1
Additional Ether:
FXAA creator comments on Orbis, Durango - NeoGAF
"Working assuming the Eurogamer Article is mostly correct with the exception of maybe exact clocks, amount of memory, and number of enabled cores (all of which could easily change to adapt to yields)....
PS4
The real reason to get excited about a PS4 is what Sony as a company does with the OS and system libraries as a platform, and what this enables 1st party studios to do, when they make PS4-only games. If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU. Note this won't happen right away on launch, but once developers tool up for the platform, this will be the case. As a PC guy who knows hardware to the metal, I spend most of my days in frustration knowing damn well what I could do with the hardware, but what I cannot do because Microsoft and IHVs wont provide low-level GPU access in PC APIs. One simple example, drawcalls on PC have easily 10x to 100x the overhead of a console with a libGCM style API...."
Xbox720
Working here assuming the Eurogamer Article is close to correct. On this platform I'd be concerned with memory bandwidth. Only DDR3 for system/GPU memory pared with 32MB of "ESRAM" sounds troubling....If this GPU is pre-GCN with a serious performance gap to PS4, then this next Xbox will act like a boat anchor, dragging down the min-spec target for cross-platform next-generation games.
My guess is that the real reason for 8GB of memory is because this box is a DVR which actually runs "Windows" (which requires a GB or two or three of "overhead"), but like Windows RT (Windows on ARM) only exposes a non-desktop UI to the user. There are a bunch of reasons they might ditch the real-time console OS, one being that if they don't provide low level access to developers, that it might enable a faster refresh on backwards compatible hardware. In theory the developer just targets the box like it was a special DX11 "PC" with a few extra changes like hints for surfaces which should go in ESRAM, then on the next refresh hardware, all prior games just get better FPS or resolution or AA. Of course if they do that, then it is just another PC, just lower performance, with all the latency baggage, and lack of low level magic which makes 1st party games stand out and sell the platform.
We aint done yet...
"A fast GDDR5 will be the desired option for developers. All the interesting cases for good anti-aliasing require a large amount of bandwidth and RAM. A tiny 32MB chunk of ESRAM will not fit that need even for forward rendering at 1080p. I think some developers could hit 1080p@60fps with the rumored Orbis specs even with good AA. My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers)."
Now whats wonderful about this is besides it being some random unknown. I read that exact same shyt and what Rekka failed to do was post the REST OF IT where real dev's come in and skool his ass on how Durango is better equipped than what he thinks because he wasn't aware of the Xbox's custom GCN or "Odan" chip which erases all that nonsense he was thinkin.
After that sonning, he took the article down. But nice try dummy.
On top of that, Xbox isn't even thinkin about sony anymore. They tryna outgun Apple right now cuz sony & nintnedo lookin
aka Seeeegaaaaaaa
Apple is bringing IOS to Apple TV, but thats another story...
I know plenty people, including myself, with an OG working ps3. :lookherebruh:
Don't forget that MS even tried to say that the RROD was bullshyt.
I know for a fact you lying. On Sohh your system went the way of the YLOD
Its so demonic... and M$ never said it was bullshyt
Regardless, they took care of us. Unlike sony who never took care of shyt for Disc Read Error. But you blindly said "fukk that, I'll pay $600 for a system that will die on me once they finally make a decent game for it"