A readers opinion after reading the new x box specs
Heres what they think about chew.
"So, Microsoft just said bye bye to UE4 and next generation graphics? This specs give us something like 1.5 WiiU." -
"It’s really far from the x10 leap that epic, id and other third parties were talking about, as you may know. 1,2 tflops GPU it’s just crap, and IDEM with the jaguar CPU."
"Huh? It’s just an AMD chip; probably a Piledriver. This thing is basically an ordinary PC with a Kinect embedded into it. The real question is how much of that RAM is reserved for the OS?"
"This does not look that optimistic. It is fine for today’s games, but what about the future? How will this cope in two-three years’ time? Exclusives will probably be acceptable, but multiplatforms will be outclassed by PC versions, considering that upper mainstream PCs are more powerful right now.
I am not saying we should be getting a monster, but this will not be enough."
Microsoft aint ready for this gen. They just putting out any old trash just to compete with Sony. They dont even care that they look like phonies. You poor xbots gonna buy it anyway just to listen and watch your friends breath on party chat.
"I am only disappointed in the low-mid range gpu. I hope they have dual graphics cards or something better. 800mghz isn’t that much processing power for a gpu nowadays. My laptop that is 2 years old has a 768mghz gpu for its graphics card. I hope that the gpu is tougher or beefier in some way. Some graphics cards nowadays even have dual gpus (but run pretty hot and demand more power)."
In essence, The Xbox 720 is going to be garbage. Buy PS4. Sony always takes care of their consumers. Cant even say the system had a spark when it started. Even the spark was just
GAWBIGE!
Let’s check what’s inside the box:
CPU:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock
GPU:
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive
Networking:
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
Hardware Accelerators:
- Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing