P$4 or Larrybox?

  • PS4 Gang gang gang

  • Xbox all day

  • PC Gang

  • Nintendo Fan


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Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Philly (BYRD GANG)
Damn @Rekkapryde this Jawn powerful
Forza 4k

4K Native
60 FPS Locked
Ultra PC Settings
16x AF
Max Cars on track
40%-30% extra GPU power left


And....

Dynamic Weather added to engine *hinting at Forza Motorsport 7? :smile:

"But the proof of the pudding is in the eating. Specs are one thing, but Microsoft is promising that both 900p and 1080p Xbox One games should be able to run at native 4K on Project Scorpio. We needed to see validation of this, meaning we needed to see software - a tough call so many months out from release.

Regardless, Microsoft duly obliged, showing us a ForzaTech demonstration with the Xbox One engine operating at native 4K, at a locked 60fps. As you can see in the screenshot above, GPU utilisation is remarkably low at just 60-70 per cent (you can grab a full 4K PNG version of the above shot here) - but we should stress that this is basically an Xbox One port, not representative of the full quality we'll see in final software.

"This is us. This is ForzaTech running 60 frames a second, 4K," says Turn 10 Studio Software Architect, Chris Tector. "We're still running with settings that we would have used in Forza 6... but this is also including 4K content... we've got authored assets for this set of the models, cars, tracks everything. We pushed it through and made sure the 4K textures were flowing through. We've got them all there at the right resolutions and they're not giving us enough of a bandwidth hit to offset that. If we drop back to when we originally ran and we didn't have 4K assets, it was maybe one per cent different. We were very much bound on a different point than memory bandwidth. It's been awesome and this is the point it's at."

The demo stacks up the maximum amount of cars and runs the full AI and physics simulations. It's a highly taxing stress test, used to enforce the strict budgets in Forza Motorsport to ensure the locked 60fps the series is famous for. The ForzaTech port to Scorpio took two days to complete and was fully performant from day one. In fact, the team can push ForzaTech to the equivalent of PC's ultra-level settings and we're still sitting at 88 per cent GPU utilisation; in terms of system utilisation, this is ballpark with Xbox One at 1080p on its default settings. Clearly this is just one game, but the point is that Scorpio doesn't just scale Xbox One engines to 4K. For the Forza engine at least, there's overhead, and plenty of it.

"The awesome part about the whole story [is] that we can spend all this time heading into the future," enthuses Tector. "Instead of saying, 'How are we going to wrestle to get the performance on this?' we're actually saying we can make this quality trade-off or this quality trade-off and spend that time iterating, heading towards much better image quality. So instead of stressing about getting to a final resolution or a final frame-rate, we can really drive it all into quality."

Of course, if you're going to show off a game on a new Xbox, choosing one of the most visually accomplished, well-optimised first-party engines we've ever tested is the way to go, but Microsoft is insistent that the results and scalability Turn 10 demoed to us is "not atypical". The fact that the studio got great results from Scorpio hardware so early perhaps also explains why Microsoft is ready to unveil the hardware to the users so far ahead of release. With everyone we met there's a genuine, infectious excitement and confidence about the new box. And the fact that the platform holder is willing to share so much so early also suggests that E3 2017 is going to be one to remember."
 

daze23

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saying it took "2 days" to port is kinda meaningless. how many man-hours was it?
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
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TYRONE GA!
Damn @Rekkapryde this Jawn powerful
Forza 4k

4K Native
60 FPS Locked
Ultra PC Settings
16x AF
Max Cars on track
40%-30% extra GPU power left


And....

Dynamic Weather added to engine *hinting at Forza Motorsport 7? :smile:

"But the proof of the pudding is in the eating. Specs are one thing, but Microsoft is promising that both 900p and 1080p Xbox One games should be able to run at native 4K on Project Scorpio. We needed to see validation of this, meaning we needed to see software - a tough call so many months out from release.

Regardless, Microsoft duly obliged, showing us a ForzaTech demonstration with the Xbox One engine operating at native 4K, at a locked 60fps. As you can see in the screenshot above, GPU utilisation is remarkably low at just 60-70 per cent (you can grab a full 4K PNG version of the above shot here) - but we should stress that this is basically an Xbox One port, not representative of the full quality we'll see in final software.

"This is us. This is ForzaTech running 60 frames a second, 4K," says Turn 10 Studio Software Architect, Chris Tector. "We're still running with settings that we would have used in Forza 6... but this is also including 4K content... we've got authored assets for this set of the models, cars, tracks everything. We pushed it through and made sure the 4K textures were flowing through. We've got them all there at the right resolutions and they're not giving us enough of a bandwidth hit to offset that. If we drop back to when we originally ran and we didn't have 4K assets, it was maybe one per cent different. We were very much bound on a different point than memory bandwidth. It's been awesome and this is the point it's at."

The demo stacks up the maximum amount of cars and runs the full AI and physics simulations. It's a highly taxing stress test, used to enforce the strict budgets in Forza Motorsport to ensure the locked 60fps the series is famous for. The ForzaTech port to Scorpio took two days to complete and was fully performant from day one. In fact, the team can push ForzaTech to the equivalent of PC's ultra-level settings and we're still sitting at 88 per cent GPU utilisation; in terms of system utilisation, this is ballpark with Xbox One at 1080p on its default settings. Clearly this is just one game, but the point is that Scorpio doesn't just scale Xbox One engines to 4K. For the Forza engine at least, there's overhead, and plenty of it.

"The awesome part about the whole story [is] that we can spend all this time heading into the future," enthuses Tector. "Instead of saying, 'How are we going to wrestle to get the performance on this?' we're actually saying we can make this quality trade-off or this quality trade-off and spend that time iterating, heading towards much better image quality. So instead of stressing about getting to a final resolution or a final frame-rate, we can really drive it all into quality."

Of course, if you're going to show off a game on a new Xbox, choosing one of the most visually accomplished, well-optimised first-party engines we've ever tested is the way to go, but Microsoft is insistent that the results and scalability Turn 10 demoed to us is "not atypical". The fact that the studio got great results from Scorpio hardware so early perhaps also explains why Microsoft is ready to unveil the hardware to the users so far ahead of release. With everyone we met there's a genuine, infectious excitement and confidence about the new box. And the fact that the platform holder is willing to share so much so early also suggests that E3 2017 is going to be one to remember."

Looks good. For the originals to run at 1080p on the OG XBox One (Granted they environments were trash in order to do so. Those cardboard cutouts :scust: ), I'm sure they can get this to hit 4k60 on the Scorpio.

No one denies the system ain't beastly (granted, that wack ass Jaguar still being used is :scust: status). but as long as yall recognize this isn't a casual machine, then we can stop right there and enjoy.
 

DPresidential

The Coli's Ralph Ellison
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Old Brooklyn
It'll be hilarious to me if Switch outsells this thing, which is a very good possibility
Why would that be hilarious?

The Nintendo Switch, PS4, and Xbox are the mainstream vehicles a la Honda, Toyota and Ford.

PS4 Pro & Scorpio are like the luxury vehicles a la Acura & Lexus.

There is no way the Scorpio is making it into Jane & John Doe who doesn't salivate over tech.

The punchline doesn't exist, breh
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Philly (BYRD GANG)
Looks good. For the originals to run at 1080p on the OG XBox One (Granted they environments were trash in order to do so. Those cardboard cutouts :scust: ), I'm sure they can get this to hit 4k60 on the Scorpio.

No one denies the system ain't beastly (granted, that wack ass Jaguar still being used is :scust: status). but as long as yall recognize this isn't a casual machine, then we can stop right there and enjoy.

CPU won't matter because they are truly utilizing direct 12x which will help CPU as well.
 

ball15life

Superstar
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The unknown
One thing I find funny. Go back 4 years ago and you'll find some of the xbox people here saying resolution didn't matter. Bet that shyt does now, huh?

The stan wars in this thread summed up into one GIF

giphy.gif
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
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TYRONE GA!
CPU won't matter because they are truly utilizing direct 12x which will help CPU as well.

Obviously so, but you can't help but wonder if they were able to use the newer cpu in it. I know it probably has a lot more to do with making sure the compatbility is still there with the original and 1s just like the pro. And of course price.

PC Cats about to :leostare: you though if you don't chill. Dem master race nikkaz don't play :to:
 
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