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Liquid

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eurogamer is not loading over here. Damn the traffic is out of control. Anyone who can load up the page. Post the entire article here.
 

Liquid

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To cut a long story short, Microsoft is using a vapour chamber heat sink. It consists of a copper vessel that forms its basis, inside of which is ionised distilled water under vacuum. Heat is absorbed into the water, where it vapourises. The steam convects away from the hot spots and condenses on the heat sink fins. It's highly efficient - but the heat still needs to be expelled from the system and the standard axial fans used on prior Xbox hardware wouldn't cut the mustard.

An angry Microsoft is not a company you want to fukk with :wow:
 

MeachTheMonster

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Link?

I just watched the video and actually at work. I must have missed it in the video.
Building Scorpio: form factor and cooling
But it's the GPU clock-speed that really stands out in Project Scorpio, the aspect that defies current thinking on console design. Current-gen hardware has traditionally featured conservative frequencies in order to sustain yield and to minimise heat in a constrained form-factor. HowMicrosoft has achieved this is remarkable.

"So really, between trying to target a compact design, and also strike overall efficiency and minimise power use, we do a lot of things that are special," says Leo Del Castillo, general manager of Xbox hardware design. "One of the things we do is we basically fine tune the voltages for each of the chips and optimise them so the chips are getting exactly what they need to get the job done... That drives a much higher degree of efficiency into the system and allows us to get rid of a lot of wasted power that would otherwise come out as heat."

It's a technique that Microsoft calls the 'Hovis method', named after the engineer who developed it. Every single Scorpio Engine processor that comes off TSMC's production line will have its own specific power profile. Rather than adopt a sub-optimal one-size-fits-all strategy, Microsoft tailors the board to match the chip. Regardless, Scorpio is still a powerful piece of technology, so there is still the issue of dissipating its heat. Here again, the solution is revolutionary for a console.

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In what we think is a first for a mainstream consumer-level piece of tech, Scorpio features vapour-chamber cooling, similar to the set-up seen on the high-end GTX 1080 and GTX 1080 Ti PC graphics cards.

To cut a long story short, Microsoft is using a vapour chamber heat sink. It consists of a copper vessel that forms its basis, inside of which is ionised distilled water under vacuum. Heat is absorbed into the water, where it vapourises. The steam convects away from the hot spots and condenses on the heat sink fins. It's highly efficient - but the heat still needs to be expelled from the system and the standard axial fans used on prior Xbox hardware wouldn't cut the mustard.

"We went to a custom designed adapted centrifugal fan for this design," Del Castillo continues. "It kind of looks like a supercharger on a car, it looks like an intercooler almost. Every part about this is custom designed for the application."
 
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