Many of these complaints come down to the game not having a crafting system (ala crafting table in PoE1). I'm assuming it'll be added down the line, but until then (unless you play the trade) game I can see the issue.Another problem is that the game is being led by a guy who fundamentally doesn't like loot lol. Couple years ago POE1 added a mode called Ruthless which significantly cut drop rates of all items (including the most basic currency) while upping the difficulty/damage taken/etc. It became a niche league that was never popular compared to the regular leagues, but I remember people saying "this is them testing shyt for POE2." I thought that was bullshyt but lo and behold it turned out to be the case lol.
The baffling thing is that we all played Diablo as kids and remember the excitement of that one item dropping. Or knowing that you could play for an hour and you were probably gonna find something that made your build better, even if only marginally better. I dunno what Jonathan (the guy leading POE2 development) liked about Diablo because he clearly doesn't like decent loot drop rates.
At the end of the day this is gonna turn into a bunch of dudes doing crazy damage and flying across the screen no matter what the devs do. I think they're just trying to delay that point but in the process seem to be fukking up an easy layup. Diablo 4 isn't good and a lot of people enjoy dunking on it. But once the "haha Blizzard" shyt dies down and people realize they aren't that satisfied with this game...then what? I have faith in the devs overall but they need to start adding more shyt from the first game and get rid of some of the weird over grinding for shyt loot.
In PoE1 it came down to currency grind to get the elite items through trade/crafting. Some folks like it, others don't.
Hell, I was talking to someone the other day complaining about not getting gear/upgrading in early endgame, and they had no idea about Anointing amulets. There's plenty of avenues for upgrades, but the game currently does all of nothing to inform the player