I cannot tell you the numerous incredible features that Star Wars Galaxies had for an MMORPG. Especially it's crafting systems and player-housing systems. You could build a house anywhere on a planet as long as its 1000m away from a starport, and the ENTIRE planet was traversable, and when I mean entire planet I mean entire planet, it would take 12 hours to traverse an entire planet by walking. There were thousands of items and you could place them EXACTLY where you wanted in your house using X Y Z coordinates, so people had elaborately decorated player housing like this. Any item was droppable so you could use anything for decoration. Players could create their own fukking cities with zoning rights and faction bases. Then people could raid your city and attempt to destroy your faction base that you put in your city.
player city
And the crafting system was incredible. There was an analysis tool that you had to use on the soil that analyzed the type and quality of material you could harvest from whatever ground you were standing on and then you would have to build and place refineries to harvest the material. And you could literally traverse the ENTIRE planet. So crafters would walk around scanning for the best quality resources to craft their items with. The result of this is that as say, a Weaponsmith, you could actually make a name for yourself by obtaining the best resources and in turn crafting the best and most powerful items. I still remember the famous weaponsmiths from my server. Saying you had a "fatal-one" weapon was like saying you had a hattori hanzo sword. I have never ever seen another game like that.
There were other incredible aspects of this game as well. Sony Online Entertainment ruined this game. I'll never have an experience like it again. It was insanely innovative and ever since WoW came out every other game just tries to copy it. Star Wars Galaxies was an incredibly unique experience that will never be duplicated. Especially the way they handled jedi.