The forthcoming Survival expansion for Ubisoft’s huge third-person open-world shooter
The Division will turn the game into a treacherous multiplayer survival game in which hunger, heat and thirst are as deadly as any enemies roaming the game’s virtual New York City. The game’s developers explained the surprisingly ambitious mode during
a surprise livestream on Monday morning—and they announced that it’ll be playable for some PC players today.
The paid expansion, titled Survival, was announced at E3 in June with scant details but was delayed over the summer as the game’s developers at Sweden-based Massive
diverted development to fix design issues that had
marred the Division after launch. That work resulted in a recent patch that
drastically improved the game, allowing Massive to focus on Survival.
Survival is an optional mode for
The Division that operates as a sort of elaborate extra mission with distinct gameplay systems and a roughly two-hour limit before the player’s character will die. It’s set on the same map as the main game but with a different scenario. In it, a blizzard is bearing down on New York City and a group of Division agents need to make it to the center of Manhattan to retrieve some key antiviral drugs. The helicopter the agents are on crashes, scattering its inhabitants around the map. What that means in gaming terms is that up to 24 players who matchmake into a Survival session will find themselves starting in spots all around the perimeter of virtual Manhattan, each stripped of their gear, each trying to make it to the center before their character dies.
Survival encompasses the full main map of The Division, though re-worked to be full of snow. Each player’s starting gear consists of low-level green items and a pistol.
Screenshot from Massive’s Twitch stream of the new Survival mode. Players can use burning barrels for warmth.
As described in today’s livestream, players will find that their character is cold, hungry, dehydrated and sick, all of which are systems that need to be managed to survive. Medicine and painkillers slow down the disease (warning: the developers say players eventually develop a resistance to the medicine). Hunger slows health regeneration. Thirst limits vision and awareness. Cold gradually kills the player. You need to scavenge to survive by exploring helicopter crash sites, opening caches and tearing through apartments to find food, gear and clothing. All of the vanity items from the main game—scarves, coats, etc.—now have a cold rating on them and will warm players to different degrees. Players can also hunker down in apartments or stand near fire barrels to warm themselves.
Every player’s goal is to get to the center of the map, to the Dark Zone. In there, they’ll find the antiviral drugs they need to extract. They’ll also find tougher enemies, as Survival puts its weakest computer-controlled enemies on the perimeter of Manhattan and deadlier foes toward the middle. Players who manage to extract will receive the best loot for completing the mode.
Survival overhauls the game’s main map by adding a lot more slow but also tweaks interiors. The developers say they are adding new hideouts, all of which include crafting tables where players can craft their skills. Players don’t start with skills, the developers emphasized. You won’t even have a first-aid healing skill.