Official PS5 Pro Enhanced Game Discussion Thread

Fatboi1

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The PS5 pro will allow me to play Horizon Forbidden West, Rebirth and some other games I ALREADY own at very high fidelity+framerates without having to repurchase on PC and on top of that not deal with nonsense. People are acting dumb as if the Pro is being bought for ONE game.
 

itsyoung!!

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dudes be like "but does your PC have Blast Processing" :sas2:
Wifi 7

blow-mind-mind-blown.gif
 

MeachTheMonster

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What do you think DLSS/FSR/XeSS does? :mjlol:

That's literally the whole point of these AI upscaling techniques. Also saying "very low" as if you know that's what the resolution is internally(640P) is funny. Where you saw that at? What game is rendering at 640P and upscaling to 4K on PS5 Pro?
Go check the DF coverage. The internal resolution for lots of PS5 games is very low.
 

Deafheaven

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Thread got crazy :mjlol:

End of the day if folks want to be finessed by somy let them. I fw sony ofc but I already knew what time it was when they started phantom increasing psn prices n shyt. Xbox so ass they got sony out here going crazy gouging nikkas. It is what it is
 
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Go check the DF coverage. The internal resolution for lots of PS5 games is very low.
PS5 Pro is upscaling from 640p. A 4060 for sure will play games at 640p and upscale them to whatever you want them to.
You said this. Post a link to this.

It sounds like you're confusing how dynamic resolution scaling works.
 
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Rekkapryde

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Thread got crazy :mjlol:

End of the day if folks want to be finessed by somy let them. I fw sony ofc but I already knew what time it was when they started phantom increasing pan prices n shyt. Xbox so ass they got sony out here going crazy gouging nikkas. It is what it is



:mjgrin:
 

itsyoung!!

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Thread got crazy :mjlol:

End of the day if folks want to be finessed by somy let them. I fw sony ofc but I already knew what time it was when they started phantom increasing pan prices n shyt. Xbox so ass they got sony out here going crazy gouging nikkas. It is what it is
These weirdos sound like the people who bought the Pet Rock though and then argued that its better than the Transformers :wow:

So if they want to buy the gaming version of the Pet Rock then yeah I guess you right, just let them :manny: When a consumer is that stupid its really nothing I can say to them
 

Deafheaven

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These weirdos sound like the people who bought the Pet Rock though and then argued that its better than the Transformers :wow:

So if they want to buy the gaming version of the Pet Rock then yeah I guess you right, just let them :manny: When a consumer is that stupid its really nothing I can say to them
Ive owned every sony console. No lie this may be my last one. They simply are not giving me a compelling reason to purchase their next console AND the increasing price of online. By the time ps6 drop it may be 150 a year for psn. Miss me with that when pc has free online n all their games end up on pc anyway
 

MeachTheMonster

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Alan Wake 2:
There isn't much video here, but there are clearly 30fps and 60fps modes, targeting 1260p and 864p respectively. Again, as the footage was easily countable, we're confident this is using PSSR. Screen-space reflections are evident in the 60fps mode, but they are not in 30fps, suggesting RT may be in play.

My bad yall it’s 864 :whoa:
 
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My bad yall it’s 864 :whoa:
Your original post implied a uniform. And the article you clipped this from doesn't support that:

The paradigm has been shifting for a long time now from quantity of pixels to quality of pixels and in bringing machine learning-based upscaling to consoles for the first time, PSSR allows developers to spend more system resources on how good a game can look as opposed to how high the resolution is. Now, don't get me wrong, upscaling quality does tend to improve the higher the base resolution - but it's down to developers now to choose the best balance for their games. Should they go for a 1080p presentation richer in detail, or a higher resolution 1440p alternative? Developers will need to make that call - but ultimately, it's all about the quality of the final presentation. The flexibility of machine learning-based upscaling means that 'how good the game looks' takes precedence over 'how high the pixel count is'.

Just to be clear then: if a game runs at a 'low' resolution on PS5, and an equally 'low' resolution on PS5 Pro, they are not the same thing. Improved upscaling makes a difference, but bearing in mind the extra horsepower of the Pro, we can imagine that the developers are doing more with those pixels. The extent to which this is going to be successful is ultimately down to a more subjective assessment of the presentation for each title - and that's what we'll be looking at once software arrives for review. In the meantime, enjoy this Direct and look forward to more PS5 Pro coverage.


As far as Alan Wake 2:


Based on our testing, Alan Wake 2 runs at 864p internal resolution on PlayStation 5 Pro in the 60fps clip, while the equivalent base PS5 mode operates at 847p. Firstly, we can safely assume that in transitioning from FSR 2 upscaling to PSSR, we will see a substantial quality upgrade. However, perhaps more important is to consider what Remedy will be doing with the Pro's extra resources in increasing quality elsewhere because obviously, the extra GPU horsepower in the Big Three is going to be used for features that Remedy prefers over simply increasing resolution. This is basic commonsense.
 
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