Gizmo_Duck
blathering blatherskite!
Bruhs posting gaming laptops
Meach gonna build a gaming laptop this christmas
Bruhs posting gaming laptops
Naw but ima build a PS5 pro level PC for my son for under 1k.Meach gonna build a gaming laptop this christmas
Naw but ima build a PS5 pro level PC for my son for under 1k
That FF7 Rebirth footage on Pro
You lost if you played this at launch. I’m gonna eat good after I pick this up on Black Friday.
you ain't derail nothing. you good.My bad for derailing.
I primarily play rpg’s and money is really not a determining factor. I haven't played pretty much any of the shyt that's dropped this generation.you ain't derail nothing. you good.
hat's because Rebirth appears to be using PSSR, or PlayStation Spectral Super Resolution, which is Sony's new machine learning-based upsampling solution exclusive to PS5 Pro. The new console packs a substantial increase in GPU grunt, but the cost of native 4K rendering would likely overwhelm the enhanced console. Instead, Square-Enix has opted for this upsampling solution, taking the game from an average internal resolution of roughly 1152p to 1224p in my counts to 4K. I got counts as low as 1080p, and as high as 1296p - though if we were able to get our own capture here we might be able to see some greater variability.
That's very similar to the resolution range of the base game, which hit comparable resolution figures in its performance mode. However, the base console didn't use any form of temporal upsampling, instead taking that final rendered image and simply upscaling it, perhaps using a bilinear or bicubic upscaling solution.
Doubt Mark Cerny the gawd, brehs