Trapperman Dave
Basil Fawty
I probably will cop this im a sucker for co op
The original Knack was a quintessential platform launch game: technically impressive at the time, but widely considered to be a fairly mediocre action-platformer. Knack 2, based on hands-on time with two of the game's chapters, appears to address its predecessor's shortcomings, offering greater depth in its mix of puzzles, platforming and beat 'em up action.
On the platforming side, Knack also has more moves at his disposal in the sequel. In addition to his double jump, he can hover by spinning through the air. This not only makes the platforming a bit easier, it offers opportunities to reach new, previously inaccessible areas. Knack can also shed (and reclaim) the accumulated relics that make him grow in size at any time. Some secret paths and treasure rooms can only be accessed by pint-sized Knack — think narrow ledges or tiny doors obscured by traps — and Sony Japan Studio appears to have worked some cleverly hidden secrets into the game.
The original Knack was often criticized for its difficulty, with the game's normal setting being overly challenging and its easy difficulty mind-numbingly simplistic. Knack 2 will offer four difficulty settings that feel more appropriately named. I played one combat-focused level on normal and found it pretty breezy, though not without taking the occasional beating from a group of foes. Bumping that level up to hard made things, well, harder, but not frustratingly so. (Thankfully, I had Knack co-creator and PlayStation 4 lead system architect Mark Cerny as my occasional co-op partner, and we somehow made it through.)
Finally, the original Knack also received some flak for its storytelling — Knack's dialogue in particular. For Knack 2, Sony Japan Studio has brought Marianne Krawczyk, the BAFTA award-winning writer of the God of War series, onboard to write the script.
Cerny did sure move up quite a bit in 30+ years as a mute.Knack was the first game he was really in charge for. Being a programmer or consultant doesn't really make for a pedigree
Y'all posted this same list talking about his "pedigree" before knack and we see how that turned out
From some lazy dev in a cubicle to ps4Cerny did sure move up quite a bit in 30+ years as a mute.
Amazing he did so much sitting in a cubicle and not providing any feedback.
I'm sure he's had plenty of input on the technical side of things. That's his expertise.Cerny did sure move up quite a bit in 30+ years as a mute.
Amazing he did so much sitting in a cubicle and not providing any feedback.
I'm sure he's had plenty of input on the technical side of things. That's his expertise.
Not game design. If he was a game designer he would have designed some games
From some lazy dev in a cubicle to ps4
System architect.
Knack looks really clean. I'm open to more 3d platformer games as this gen gamers really been acting immature and wanting only hardcore, dudebro shooters. There needs to be a balance. I hope they show more of it at E3 because the game was getting a lot of slack I think because of it's artstyle and people assuming they'd see a bloody pipe severing someone in half first when the show started.
Should be a nice game if he worked on all those games above and the OG crash bandicoot games were . Jak and Daxter was amazing and Ratchet and Clank is criminally slept on.
da fukk does pre release hype gotta do with what you talkin about?Look at this.
Y'all have done this shyt before
The next crash bandicoot
Y'all said because mark cerny worked on all those games knack would be goodda fukk does pre release hype gotta do with what you talkin about?
It was good enough to get a sequel.Y'all said because mark cerny worked on all those games knack would be good
should.Y'all said because mark cerny worked on all those games knack would be good