General INFO(shamelessly stolen from Wikipedia)
Driveclub
Developer(s)Evolution Studios
Publisher(s)Sony Computer Entertainment
Director(s)Paul Rustchynsky
Composer(s)Hybrid
EngineIn-house engine[1]
Platform(s)PlayStation 4
Release date(s)
Genre(s)Racing
Mode(s)Single-player, online multiplayer
DistributionBlu-ray Disc, download
Car List
Hot-Hatches
Sports
- Audi A1 quattro
- Mini John Cooper Works GP
- Renault Clio RS
- Volkswagen Golf GTI
- Volkswagen Beetle GSR
Performance
- Audi RS5
- Audi TT RS Plus
- Bentley Continental GT V8
- BMW M135i
- BMW M235i
- Lotus Evora Sports Racer
- Mercedes-Benz CLA 45 AMG
- Mercedes-Benz A45 AMG
Super
- Alfa Romeo 4C
- Aston Martin Vanquish
- Aston Martin V12 Zagato
- Audi RS6 Avant
- Bentley Continental GT Speed
- BMW M3 GTS
- BMW M5
- Ferrari California
- Ferrari FF
- Lotus Exige S
- Maserati Gran Turismo MC Stradale
- Mercedes-Benz C63 AMG Coupe Black Series
- Mercedes-Benz SL65 AMG 45th Anniversary Edition
- RUF RGT 8
- Spyker C8 Aileron
Hyper
- Aston Martin V12 Vantage S
- Aston Martin One 77
- Ariel Atom 500 V8
- Audi R8 V10 Plus
- BAC Mono
- Ferrari 458 Italia
- Ferrari F12berlinetta
- Ferrari 599 GTO
- Ferrari 430 Scuderia
- Marussia B2
- McLaren 12C
- Mercedes-Benz SLS AMG Coupe Black Series
- RUF RT12 R
- Savage Rivale GTR-S
- Spania GTA GTA Spano
PlayStation Plus Edition Car List
- Gumpert Apollo Enraged
- Hennesey Venom GT
- Koenigsegg Agera R
- McLaren P1
- Pagani Huayra
- Pagani Zonda R
- RUF CTR3 Clubsport
Hot-Hatches
Sports
- Mini John Cooper Works GP
- Volkswagen Golf GTI
Performance
- Bentley Continental GT Speed
- Mercedes-Benz A45 AMG
Super
- BMW M3 GTS
- Maserati Gran Turismo MC Stradale
Hyper
- Audi R8 V10 Plus
- BAC Mono
- Pagani Zonda R
- RUF CTR3 Clubsport
Evolution Studios has big plans for DriveClub after it launches on October 7in North America and October 8 in Europe for the PlayStation 4, with free and paid DLC scheduled to release for many months.
You can check out the overview of the content in the above image, or see below for more details:
Free DLC
Paid DLC
- While DriveClub may be launching with “55 routes over 25 tracks,” Evolution confirmed that there will be more tracks coming post-launch “and all of them will be free.”
- Between October 2014 and June 2015, Evolution will give you one free car every month.
Saying how “new content, improvements, and updates will all be shaped by you and everyone you play with,” Evolution re-confirmed that the weather update and Photo Mode will be coming to DriveClub after launch.
- With a slate of content that will “run deep into 2015,” the paidDriveClub DLC will add new cars and new campaign tour expansions beginning in November.
- Every pack will offer new challenges and new Trophies.
- There will be a Season Pass for $24.99/€24.99, which ends up saving you more than 60% over buying all the packs separately (they estimate the total value of the packs is $75.84/€75.84).
Screens
GIFS
Weather GIFS
Previewz and handz on impressionz (E3 2014 impressions)
http://www.craveonline.com/gaming/p...b-hands-on-preview-cruisin-the-globe#/slide/1
If there's one thing to be said about Driveclub, it's that it isn't trying to emulate what other racing games are doing. It has circuits, but many of its tracks are open-world and point-to-point. Its graphics are arguably going to be the best of any racer in 2014—although Project Cars looks mighty good. And, well, it doesn't feel like other racing games. If you love cars, and want to cruise around and enjoy them while passing opponents, Driveclub will offer a unique option.
Driveclub will release on October 7th exclusively for the PS4.
http://www.vg247.com/2014/05/22/dri...tter-since-the-delay-and-why-you-should-care/
http://www.trustedreviews.com/driveclub-reviewFirst impressions
Driveclub is a game with lofty ambitions. Creating a game with such a strong social focus and trying to balance that with an enjoyable and rewarding driving experience is no easy feat. EA managed to pull it off with its Autolog feature in the most recent Need for Speed games but Evolution Studios is aiming to take the concept to the next level.
What I can say that it plays well and looks gorgeous with the attention to detail in places unprecedented for a driving game. The success of Driveclub truly lies with the success of online play, creating the right kind of team camaraderie for people to regularly invest time and keep races feeling fresh. The free DriveClub Playstation Plus edition that offers all the modes, a selection of cars and one course will go some way to helping that community to grow.
All the ingredients are there to make it the PS4’s first great driving game and well worth the extra wait to play it.
Polygon said:It is fun, in the way of racing games that are neither too simmy nor too arcadey. As I zoomed through the curvy lanes of an Indian rural mountainside, past the lusty green fields, my car gave up slides and turns without complaint or penalty. Oh sure, on my first try I came in last. But on my second I was mixing it up with the winners. I wanted to play some more.
Gameinformer said:First of all, the game looks great. It's fast and the couple of cars I drove felt good – somewhere in between being casual and being sim. The lighting effects make the world pop out, and you can even change the time elapse of day into night. On the track, the A.I. cars exhibited some different lines. I didn't win the two races I participated in, which I take as a good sign!
http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-driveclubFor our hands-on session, the game felt as tight as we could hope; a racer that joins the ranks of the industry's best running at this target frame-rate. The jump from the studio's arcade-style MotorStorm series to a more realistic racer has been a smooth one too - but did the developer need any outside help? With Polyphony Digital and its Gran Turismo series, some pointers from the Far East could have been insightful?
Random Beta tester impressions
- Image quality and AA is not an issue. This is playing the beta on a 50" Panasonic Plasma that has been calibrated (though I have sharpness up to 15). Aliasing is definitely visable, but it's not distracting and is barely noticeable while racing.
- Gameplay really is fantastic. I've played a lot of racing games. From Burnout, PGR, Need For Speed series, Motorstorm, Gran Turismo, Forza (though not the Horizon series) and more. The car handling feels semi realistic, so a mix or realism and PGR style arcade, though I think it leans more towards realism.
- Plenty of content/events/challenges. I'm not going into details on these, you'll have to wait until release.
- Graphically it is the best racing game I've played (haven't played PC racing games). At first I didn't think it looked that great, but then you keep racing and it just hits you. It's stunning, and just feels so rich. The environments just feel like they've had so much attention and it really brings the races to life. I haven't really experienced this before, it's just very dense. Motion blur is really well implemented, it doesn't feel distracting at all.
- Sound quality is obviously amazing.
- There is no rubber banding. Though the AI does remind me of Motorstorm in how aggressive the other drivers can be. No mercy here.
http://www.neogaf.com/forum/showpost.php?p=132292139&postcount=2403I played a Norway track over the weekend and as a result I can safely say I have no qualms with this being a day one purchase. All those comparisons to PGR are totally justified. The game is easy to pick up and play but with enough scope to hone your skills, shave time off your laps and keep competition high. Pulling off a powerslide won't give anyone too much trouble, but push it too far and you'll ne punished by spinning off, particularly when you stray to the icy parts of the track.
As long as the structure is there to back up the visuals and the handling, this is gonna be immense. Can't wait.
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