Official Destiny Thread [RISE OF IRON OUT NOW!]

GoldenGlove

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highest maximum armor.
you can skate all over the place with titan jump to nullify having low agility and you can go all armor all recovery build...that is OP.
the fact you can regenerate health off any ability kill....
damage over time with any ability
they have the best grenades...especially since the incendiary grenade buff...
theres a reason they have the highest overall kd since the dlc dropped
also it sucks dikk not being able to one shot a hammer titan to the head with a high impact sniper unless its the spindle if the titan has a high armor build...you cant one shot them with a golden gun for that matter...if a high armor build is involved lol
outside of maybe the sunsinger warlock....it has the best medium game(non-super) subclass
just cause YOU get more kills with your warlock doesnt mean...the meta hasnt obviously shifted to the sunbreaker titan being the best pvp subclass.
My issue with Sunbreakers is that you are so limited at making a play on them, unless you also have your super.

With all other supers, you can evade, or outplay them without having a super. With this one? You either have to have Suppression Nades, or your super to counter it. If they can toss that many hammers around they shouldn't be able to have that much armor. Something has to give.
 

ikbm

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My issue with Sunbreakers is that you are so limited at making a play on them, unless you also have your super.

With all other supers, you can evade, or outplay them without having a super. With this one? You either have to have Suppression Nades, or your super to counter it. If they can toss that many hammers around they shouldn't be able to have that much armor. Something has to give.
Either that or don't allow a health regen.
 

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Either that or don't allow a health regen.
LMAO so then take health regen away from arc blade... You can BLINK DURING ARC BLADE and regen health. Why can i jump in the middle of a whole fireteam kill them all with no problem on hunter..

Titan should be hard to take down during it's super because it's a TANK class..

What makes it annoying is you don't have to aim the hammers..
 

ikbm

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LMAO so then take health regen away from arc blade... You can BLINK DURING ARC BLADE and regen health. Why can i jump in the middle of a whole fireteam kill them all with no problem on hunter..

Titan should be hard to take down during it's super because it's a TANK class..

What makes it annoying is you don't have to aim the hammers..
you actually have to sacrifice having to be near someone to in order to trigger hungering blade...you have to run up on someone and hit them lol....and the wave on the ground isnt that effective...STOP IT
you can 1 hit a blade dancer with a sniper....one hit with a shotgun or shotgun melee.
you're comparing a titan floating around with the equivalent of 7-8 proximity rockets that track slightly that also regen your health and makes you basically unstoppable in a 1 on 1 situation...
THATS NOT COMPARABLE AT ALL....and notice...you said blade dancers...blade dancers had the highest kd of all subclasses before the hammers came in...that should tell you enough that it is OP as fukk. dont be blind.
 

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you actually have to sacrifice having to be near someone to in order to trigger hungering blade...you have to run up on someone and hit them lol....and the wave on the ground isnt that effective...STOP IT
you can 1 hit a blade dancer with a sniper....one hit with a shotgun or shotgun melee.
you're comparing a titan floating around with the equivalent of 7-8 proximity rockets that track slightly that also regen your health and makes you basically unstoppable in a 1 on 1 situation...
THATS NOT COMPARABLE AT ALL....and notice...you said blade dancers...blade dancers had the highest kd of all subclasses before the hammers came in...that should tell you enough that it is OP as fukk. dont be blind.

titans are weak.. My opinion.. I hear hammers i run. When i use to see arc blade i would run or fall off the map because i aint giving away free kills. I shotgun a arc blade with felwinters and he didn't die..

This is strong.. Just ran into this in rift. I tried to hammer it and they tossed suppressor grenades. They shut my hammers down 3 times doing this..
 

GoldenGlove

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titans are weak.. My opinion.. I hear hammers i run. When i use to see arc blade i would run or fall off the map because i aint giving away free kills. I shotgun a arc blade with felwinters and he didn't die..

This is strong.. Just ran into this in rift. I tried to hammer it and they tossed suppressor grenades. They shut my hammers down 3 times doing this..

That's old, but even with as bad as that is, imagine if you replace the Golden Guns with Sunbreakers :wow:
 

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Titan Patch Notes:
Sunbreaker

  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Sunstrike: Decrease DOT Time (6.5s ->5.5s)
  • Super
    • Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
    • Hammer of Sol: Slow Hammer travel speed by (-1.32%)
  • Passives
    • Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
    • Flameseeker: Turn down Hammer tracking bonus (-25%)
    • Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
    • Fleetfire: Added +1 Agility stat
    • Firekeeper: Added +1 Recovery stat
    • Cauterize: Added cooldown (0s -> 3s)
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)
Striker
  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Storm Fist: Increase base damage (+18.2%)
    • Overload: Now also provides faster melee recharge (+50%)
    • Discharge: Additional Damage (+7.69%)
    • Discharge: Changed AOE to spherical shape
    • Amplify: Increased Super energy bonus (+30%)
  • Passives
    • Headstrong: Now also provides Faster Sprint
    • Transfusion: Improve cooldown(5s ->3s)
    • Unstoppable: Now provides a total of +2 Armor (+1 additional)
    • Unstoppable: Increased damage resistance (+25%)
    • Juggernaut: Improved Shield health (+14.3%)
    • Juggernaut: Now works when airborne
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)
Defender
  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
  • Super
    • Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)
I hope you are all excited about these upcoming changes to the Titan Class. I know the Sandbox team is. Keep playing and posting feedback, and we will keep reading it, analyzing data, and pushing to continually improve the game. Looking at these changes the first time, some may say we ruined the Solar Titan. I assure you we have not. They are still very, very good, but you'll find that out for yourself soon enough.


MASHALLAH WALLAHI :mjcry:
 

GoldenGlove

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Striker gang is back? :agasga::agasga:
Titans lowkey gotta core

:mjpls:

Defenders was already great, now their nades recharge when they cast their shyt... and that Exotic Chest piece where you get 2 nades coming back...

:dwillhuh:

Suppression Nades brehs
 
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