If you’re feeling that, we’re feeling it too. You’d probably love to talk to a designer who can shed some light on the subject. Since that’s a perk of my gig, I’ll share with you a conversation I had with
Senior Designer Derek Carroll.
Please tell us about how Iron Banner works. There are a lot of Level 30 Guardians out there who thought they had a shot at immortality against everyone but each other.
Derek: If you were expecting to vaporize a crowd of noobs with a single burst from your SUROS Regime, I can see how you’d be disappointed. Imagine going into the Iron Banner as a mid-20s player totally unable to participate in the fun. We didn’t want players to have to complete the Vault of Glass in order to compete
But we told them that “Power Matters!” We even put a gaudy flaming banner on our website. Fire is hard to animate, you know.
Derek: The way we pitched Iron Banner did make it sound like a “no-holds-barred” playlist. In reality, we delivered what we felt would be a competitive experience for everyone, not just players at the level cap. The reaction from players seems to be: “No, we want it to be bad for lower-level players. That’s the point!”
We’re listening to that feedback, but this first Iron Banner is fairly conservative.
So power doesn’t matter?
Derek: Power certainly matters, but so does skill. Our solution to add power back into the mix and keep the Crucible from turning into a ghost town is to scale it down to a reasonable level, and clamp damage on the “overkill” end.
A decked-out endgame Guardian can’t defeat a low-level guardian with one shot from an Auto-Rifle. In fact, “time-to-kill” is the same when you’re using higher-level gear against lower-level gear. The opposite is not true, so an enemy with average weapons is going to have a harder time taking you out.
If you want to test this, go back to your vault and grab some of the guns you outgrew on Venus and feel the difference in your engagements. If you really want to feel the burn, start a new Guardian and jump right into the fray.
Some people have done just that, though. Can you explain how a Level 5 Guardian can use a starter gun to take down a Raid veteran?
Derek: Your skill will take you 80% of the way to victory, but that last 20% will be a much harder climb without the gear you’ve been relying on.
Then what is the exact advantage that I gain from powerful weapons and gear?
Derek: Having a lot of Defense reduces the damage you take from lower level players. Conversely, having a lot of Attack on your Weapons or high character level for your Abilities neutralizes the advantage higher level players might have against you.
To keep competition close and avoid unwinnable fights, the largest advantage you can have is around 7 levels. So, if you attacked a target 20 levels above you, you’d have a fair shot at winning that fight.
If this was not supposed to be a Raider’s paradise, what was the overall goal?
Derek: The Crucible is intended to be a fun, competitive experience for players of all skill levels. The Iron Banner playlist skews toward the “hardcore” end of the spectrum. We still find matches based on skill, not character level, so if you find yourself in a game with players with much better gear than you, you should feel good about that. Lord Saladin thinks you can take them.
Sadly, but predictably, not everyone is so confident in themselves. What are you gonna do about all the quitters?
Derek: Please remind players that, win or lose, they get Crucible Marks, XP, and Gear rewards for completing the match. As with all things Destiny, we’re looking at the data and we’ll come up with a plan to address it in future events.