Official Destiny Thread [RISE OF IRON OUT NOW!]

Deezay

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upping this cause the game has gone gold and discs are being printed.....other quick notes from bungie:

- said as soon as it's sept 9 somewhere in the world, they turning the servers on

- they dont understand why people worried about the size of the game...said it's the biggest game they've ever done...

- there will only be 1 interceptor on the moon level at launch

- it's gonna take longer to get some of the shyt we got in the alpha/beta....they said they gave us access just to test it out...

- they tuned some shyt based off the beta including weapon balance for the pvp part (the hand cannon got a boost already)....other shyt that got tuned was areas of exploring and how people communicate/hook up in game...

...anyway, fukk what they talking about in that other thread, i cant wait to play this shyt....first thing i'm do in explore mood is go fukk up that captain and orge that had question marks over they heads...those 2 muthafukkas killed me a couple times and i couldnt get payback...now i can, they asses are mine...
:salute:
 

Stinky Diver

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upping this cause the game has gone gold and discs are being printed.....other quick notes from bungie:

- said as soon as it's sept 9 somewhere in the world, they turning the servers on

- they dont understand why people worried about the size of the game...said it's the biggest game they've ever done...

- there will only be 1 interceptor on the moon level at launch

- it's gonna take longer to get some of the shyt we got in the alpha/beta....they said they gave us access just to test it out...

- they tuned some shyt based off the beta including weapon balance for the pvp part (the hand cannon got a boost already)....other shyt that got tuned was areas of exploring and how people communicate/hook up in game...

...anyway, fukk what they talking about in that other thread, i cant wait to play this shyt....first thing i'm do in explore mood is go fukk up that captain and orge that had question marks over they heads...those 2 muthafukkas killed me a couple times and i couldnt get payback...now i can, they asses are mine...
:duck:
 

Costanza

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order urs on amazon and do the 2 day shipping... get it on release day... and it will ship to u on september 8th....

worked for tlous for me
 

Fatboi1

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upping this cause the game has gone gold and discs are being printed.....other quick notes from bungie:

- said as soon as it's sept 9 somewhere in the world, they turning the servers on

- they dont understand why people worried about the size of the game...said it's the biggest game they've ever done...

- there will only be 1 interceptor on the moon level at launch

- it's gonna take longer to get some of the shyt we got in the alpha/beta....they said they gave us access just to test it out...

- they tuned some shyt based off the beta including weapon balance for the pvp part (the hand cannon got a boost already)....other shyt that got tuned was areas of exploring and how people communicate/hook up in game...

...anyway, fukk what they talking about in that other thread, i cant wait to play this shyt....first thing i'm do in explore mood is go fukk up that captain and orge that had question marks over they heads...those 2 muthafukkas killed me a couple times and i couldnt get payback...now i can, they asses are mine...
Yes that's what I want to hear. I hope they nerfed or removed those damn tanks or w/e the fukk they're called from that Moon map. I hope they also nerfed the assault rifles and boosted player health just a tad bit. I want longer kill times and more maneuverability in air when turning.
 

Costanza

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Yes that's what I want to hear. I hope they nerfed or removed those damn tanks or w/e the fukk they're called from that Moon map. I hope they also nerfed the assault rifles and boosted player health just a tad bit. I want longer kill times and more maneuverability in air when turning.

they purposely make ur maneuvarability in the air difficult, as you have to unlock the next levels of ur jumping ability to control it... i noticed that too tho... that one jump by base B in the jungle level was so hard... id see like 5 dudes a game die on that shyt lol
 

Fatboi1

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they purposely make ur maneuvarability in the air difficult, as you have to unlock the next levels of ur jumping ability to control it... i noticed that too tho... that one jump by base B in the jungle level was so hard... id see like 5 dudes a game die on that shyt lol
Yea I think the beta gave folks a lot of concern over things that improves itself in the final game but I'm talking more so about the PVP portion. I want that to balanced out more.I didn't like how OP that machine gun was.
 

lutha

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lol i tell no ducktales.....i remember exactly where both those muthafukkas were located....i'm also gonna go down the stairs in that shack on the hill as soon as you landed in the explore part...it was a couple captains with question marks there too...

..i'm putting the women and children to bed, and going hunting sept 9th....
 

lutha

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Yes that's what I want to hear. I hope they nerfed or removed those damn tanks or w/e the fukk they're called from that Moon map. I hope they also nerfed the assault rifles and boosted player health just a tad bit. I want longer kill times and more maneuverability in air when turning.

the tank on the moon was called the interceptor....they said it's weaker and only gonna be 1 now...

ARs werent that strong in pvp, they dont need a nerf...besides, in reg pvp everything is balanced and fair....the only place where your gear and weapons levels matter is the iron crucible...if you scared bout what'll happen to you in there cause of levels, go to church instead....i really hope bungie remembers that and dont go overboard with balancing cause of the vocal minority that's sure to be coming....

as for better moving in the air, that shyt has to be unlocked...as you level up your character....
 

Fatboi1

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the tank on the moon was called the interceptor....they said it's weaker and only gonna be 1 now...

ARs werent that strong in pvp, they dont need a nerf...besides, in reg pvp everything is balanced and fair....the only place where your gear and weapons levels matter is the iron crucible...if you scared bout what'll happen to you in there cause of levels, go to church instead....i really hope bungie remembers that and dont go overboard with balancing cause of the vocal minority that's sure to be coming....

as for better moving in the air, that shyt has to be unlocked...as you level up your character....
Nah that AR was a problem in the beta. Especially when you upgrade it as those attributes carry over to PVP. The only thing that doesn't carry over is weapon level and defense level which is moot since those only matter in Iron crucible. The Ar's were definitely OP as you could get killed too fast with them.
 

lutha

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Nah that AR was a problem in the beta. Especially when you upgrade it as those attributes carry over to PVP. The only thing that doesn't carry over is weapon level and defense level which is moot since those only matter in Iron crucible. The Ar's were definitely OP as you could get killed too fast with them.

true, the shyt carries over to pvp, but those perks didnt matter like that since the levels didnt carry over....all the perks did was let you pick a gun to use that fits your play style...ex: one of the ARs had a boost to headshots after you shot someone in the body; increased re-load speed with successful headshots; etc....shyt like that aint a problem and def arent making any of the weapons overpowered....

and hell, the shotties killed people a lot easier/quicker than the ARs...especially the fusion ones that you had to charge to fire....nothing like charging it and hitting an unsuspecting muthafukka running around a corner....

on the topic of balancing: i really dislike it....companies tend to go overboard with it cause gamers go overboard complaining about it....one of the reasons i dont like pvp....anyway, i hope bungie doesnt go overboard...i'd be really happy if they didnt nerf shyt....bring the other things up, but dont nerf....
 

42 Monks

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true, the shyt carries over to pvp, but those perks didnt matter like that since the levels didnt carry over....all the perks did was let you pick a gun to use that fits your play style...ex: one of the ARs had a boost to headshots after you shot someone in the body; increased re-load speed with successful headshots; etc....shyt like that aint a problem and def arent making any of the weapons overpowered....

and hell, the shotties killed people a lot easier/quicker than the ARs...especially the fusion ones that you had to charge to fire....nothing like charging it and hitting an unsuspecting muthafukka running around a corner....

on the topic of balancing: i really dislike it....companies tend to go overboard with it cause gamers go overboard complaining about it....one of the reasons i dont like pvp....anyway, i hope bungie doesnt go overboard...i'd be really happy if they didnt nerf shyt....bring the other things up, but dont nerf....
The AR was far and away the best primary weapon in the game. Some people 'preferred' the semi - because at range, it could do work if your aim was good enough. But there was such a gap between the AR and the rest of the primary weapons that it defeated the purpose of even trying to bring in other weapons in PvP.

I loved the AR - but I'm not gonna pretend that it wasn't a beast just because I loved it. Reasonable recoil, high magazine size, solid damage all around, enough range to fukk with the Semi outside of those super-long-range back and forths. It had no flaws.

Shotguns/Fusion Rifles were secondary weapons.
 

Zebruh

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I was going off with every weapon but let me tell you about that AR, friends. Especially that one with 23-26 bullet clips...The strength of it plus a throwing knife bailed me out of 2/3v1's NUMEROUS times.
 

lutha

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The AR was far and away the best primary weapon in the game. Some people 'preferred' the semi - because at range, it could do work if your aim was good enough. But there was such a gap between the AR and the rest of the primary weapons that it defeated the purpose of even trying to bring in other weapons in PvP.

I loved the AR - but I'm not gonna pretend that it wasn't a beast just because I loved it. Reasonable recoil, high magazine size, solid damage all around, enough range to fukk with the Semi outside of those super-long-range back and forths. It had no flaws.

Shotguns/Fusion Rifles were secondary weapons.

besides hand cannons, ARs were the only primary weapon type...you had burst, semi, and full, but they were all ARs....so more than likely you were gonna bring an AR into pvp, but that didnt make them overpowered....all 3 handled differently and gave different results...

i know shotguns were secondary weapons, but that's just the classification...the shotties killed just as good if not better than the ARs in pvp...hell, the sniper rifles, the other secondary weapon were a beast in pvp....they were mostly 1 hit kills with headshots....

....i think yall confusing how the guns handled in the sp vs mp....in the sp, a lot of the weapons were powerful as shyt...but once you got in mp and they did that balancing shyt to everything, a lot of the guns werent as powerful as the sp....i know i had a different main gun for both....
 

lutha

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I was going off with every weapon but let me tell you about that AR, friends. Especially that one with 23-26 bullet clips...The strength of it plus a throwing knife bailed me out of 2/3v1's NUMEROUS times.

now that damn knife is overpowered lol...run around a corner and gettting told viturally to 'hold that' when you get hit with it was a bytch lol....but even then, i'm cool with that....cause hunters couldnt take shyt...
 
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