Official Call of Duty®: WWII Thread

Bathing Ape

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This shyt hot Dookie. Maybe I just grew off of COD but I don't see how people still play when BF1, Siege, TF2 exist
 

Tunez

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Ever since 2008’s Call of Duty: World at War, I’ve hugely appreciated the Zombies co-op mode that has evolved into a series staple. With Sledgehammer Games taking the reins for COD: WWII, I’ve been dying to learn how this talented studio will innovate on one of the most popular cooperative shooters in history.

This is an especially important question since some of Sledgehammer’s founding members were responsible for the horror classic Dead Space! So we tossed a batch of questions at COD: WWII’s Zombies lead Jon Horsley, senior director at Sledgehammer Games, to learn what the studio is up to. Read on to get the first nitty-gritty details on COD: WWII’s Zombies mode, straight from Sledgehammer.



PlayStation.Blog: Call of Duty Zombies has always been about four-player cooperative, wave-based combat. Just to set expectations, can we expect the same basic premise behind Call of Duty: WWII Nazi Zombies?
Jon Horsley: Yes, the mode is focused on exciting four-player cooperative combat against waves of increasingly deadly zombies. Call of Duty WWII’s Zombies mode is grounded in a gritty, horrifying setting based on World War II, and we take things to terrifying new levels.

The approach is, of course, rooted in [the studio’s] horror background, so it was a lot of fun to develop this new experience. Our goal was to make this the most terrifying Zombies experience we’ve ever created…

PSB: In the trailer, we see a clock tower, sewers, and laboratory. Will players explore the three of these levels?
JH: Zombies will take place in a quiet Bavarian village in Germany in the later years of WWII. Players will be transported to a horrifying corner of the town, where bloody sewers, evil laboratories, and ancient tombs will reveal their dark secrets. It’s an immersive thrill ride, and developing the canvas and the environment the player is immersed in was a fun challenge for our team.

“Interestingly, these zombies retain some of the discipline and purpose of the soldiers they once were.”
PSB: The trailer hints at different types of zombies. How far is Sledgehammer going in this direction?
JH:In our story, the Third Reich has built an army of the dead in a last-ditch attempt to save the war effort. Interestingly, these zombies retain some of the discipline and purpose of the soldiers they once were. Each zombie type fills a specialized role as well: there are flaming zombies and running zombies, for example, and they will give you serious problems if you get cornered.

It will take a ton of strategy and teamwork to survive the varied undead soldiers in this mode. Teamwork, communication, and a level head will be key!

PSB: The trailer showed a saw blade, which got us thinking… can players use the environment to their advantage?
JH:There are a variety of structures built by the enemy to subdue and constrain the undead. A resourceful player can turn the tables and use their engines of death against them. And saw blades are just the beginning; there are numerous ways to trap and kill your enemies. The environment can be a great ally if you know how to leverage it…



PSB: Previous Call of Duty Zombie modes have offered experiences for both hardcore and casual fans. How are you looking to challenge players here?
JH:We introduce and guide new players, but also cater to the hardcore Zombie fans as well. We’re offering new challenges and additional layers of gameplay. For players looking below the surface, there will be many secrets and rewards to uncover — beyond what they’d expect, actually. There will be no guide on that journey. Hardcore players will need to find their own path, their own way. Good luck!

PSB: The announcement trailer showed a cage. What’s in it?
JH:That cage contains a special machine constructed by the Nazis, and it’s designed to make their weapons deadlier. But there is something else there which players will need to discover for themselves.

PSB: How will players upgrade their weapons?
JH:Players can upgrade their weapons in a variety of ways, one of which is via the special machine hidden in the level. There are other ways, too, but it’s too early to get into all that fun stuff….



PSB: Will Perks make an appearance here?
JH:We’ll provide rewards and upgrades to players, some of which will be temporary and others permanent. Players will recognize these upgrades, but they’ll be presented in a new and interesting way that makes them feel like part of this terrifying world.

PSB: Has the Mystery Box evolved? What about the Monkey Bomb? We have so many questions…
JH:You’ll have to wait until November to find out. Though there are hints in the trailer for those with keen eyes…
 

Tunez

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Perks
  • Panzerblitz: The machine injects the user with energy, protecting their health in dire situations. It costs more Jolts with each use, as death is inevitable.
  • Kugelblitz: With Kugelblitz, your weapons have new life, increasing their damage output.
  • Schildblitz: Schildblitz will protect you when your gun cannot. A burst of damaging electricity comes forth when you reload.
  • Schnellblitz: With Schnellblitz, your weapon feels like an extension of you, as if you have used it your whole life. Gain increased reload speed.
  • Heilblitz: doubled maximum health.
  • Faustblitz: Faustblitz makes every strike your best. Your melee damage is increased.
  • Lebenblitz: While solo, Lebenblitz automatically revives the user, but is limited to 3 uses…While cooperating with others, Lebenblitz increases how fast you revive allies.
  • Laufenblitz: Laufenblitz ensures your legs keep moving and never tire. Gain increased sprint speed and sprint indefinitely.
  • Random Blitz Machine (Wunderfizz): Grants the user a random Blitz; Requires time to reset after use.
Classes
  • Offense class with Freefire ability: The player can fire their weapon without expending any ammo, even if the clip is empty
  • Control class with Shellshock ability: Creates a burst originating from the player. Knocks back nearby zombies, applies light damage, and holds them stunned
  • Support class with Frontline ability: All zombies chase the user. The triggering player deals double damage to zombies for the duration of the special
  • Medic class with Camouflage ability: The player is ignored by zombies
call-of-Duty-WW2_camo_pack_a_punch-1152x648.png

Leaked camo: Pack A Punch

Class perks and mods
These are selected in the menus and equipped to your class.

  • Dutiful Medic: Take no damage from one hit while reviving a teammate.
  • Exploit Weakness: Enemies stunned by Shellshock take triple damage.
  • Explosives Handler: Give yourself and nearby allies 2 lethals while activating Freefire.
  • Fast Hands: Use items and lethal equipment faster. Switch weapons faster.
  • Fiery Burst: Enemies hit by Shellshock are set on fire.
  • Finishing Blow: Deal extra melee damage against enemies with less than half health.
  • Flak Jacket: Take no damage from your own explosives.
  • Fragmentation Skull: Headshot kills cause explosive damage to nearby enemies during Freefire.
  • Fully Loaded: Increased max reserve ammo capacity.
  • Grenadier: Carry twice the maximum amount of lethal equipment.
  • Gung Ho!: Fire weapons while sprinting.
  • Punishment: While Frontline is active, weaker enemies die automatically after hitting the user.
  • Hoarder: Carry an additional Blitz.
  • Determination: Gain 2 points of Geistschild when activating Frontline.
  • Long Lasting: Power-ups last longer.
  • Lucky Crit: Chance to do double damage when hitting an enemy’s weak point.
  • Marksmanship: Headshots deal significantly increased damage while using Freefire.
  • Mk. II: The player’s weapon is upgraded while using Freefire.
  • Mobilization: Increased movement speed while using Camouflage.
  • Mugger: Increased Jolts for killing weaker enemies with melee only.
  • Pack Mule: Carry a third primary weapon.
  • Defibrillate: Revive fallen teammates in range when activating Shellshock.
  • Discipline: Increased weapon accuracy and damage while crouching or prone.
  • Preventative Medicine: Your whole team has longer bleedout time. This does not stack with other teammates using Preventative Medicine.
  • Field Medic: Revive fallen teammates quicker while using Camouflage.
  • Resilient: Significantly reduces the delay before regaining health while using Frontline.
  • Resourceful: Increased chance to spawn powerups when killing enemies.
  • Saboteur: Lethal equipment does significantly more damage while using Camouflage.
  • Serrated Edge: Melee attacks deal extra damage over time while using Camouflage.
  • Specialist Training: The Special Meter requires less energy to charge than it would normally.
  • Squad Tactics: Nearby allies get a headshot damage bonus while using Freefire.
  • Suppressive Fire: Enemies slow down momentarily as they take bullet damage.
  • Survivalist: Gain 1 point of Geistschild when activating Camouflage.
  • Sustain Zone: Sustains the Shellshock zone for a few seconds. Enemies that enter the zone are stunned.
  • Team Effort: Nearby teammates also receive the damage bonus while using Frontline.
  • Stubborn: Keep all Blitz after being revived for the first time.
  • Ammo Carrier: Nearby teammates receive a full clip of ammo when activating Freefire.
  • Armored Up: Spawn and respawn with 3 points of Geistschild.
  • Protector: Allies hit with Shellshock gain 1 point of Geistschild.
  • Breathing Room: Shellshock has increased range and knocks enemies back further.
  • Charge the Line: Increased movement speed while using Fury.
  • Hand-to-Hand: Increased melee damage while using Frontline.
  • Vicious: Enemies take triple damage instead of double damage while using Frontline.
  • Exfiltration: Allies revived while using Camouflage are also hidden temporarily.
 

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Gameplay Features
  • Mystery Box: The Mystery Box generates new weapons at random for a fixed price. If multiple boxes are present, only one box will be active at a time, and each box will only work so many times before activating at a new location.
  • Ubersprengen (Pack-A-Punch): Newly unlocked, the machine sits ready to receive weapons. It seems to upgrade weapons with power and unique traits. Upgraded weapons can also have their ammo restocked here or at their corresponding Weapon Locker.
  • Photobooth: Saves your weapons, even through death. Come back here after death to recover your weapons.
  • Daily Challenges: Daily Challenges.
  • Story/Cutscene Menu: Congrats! You unlocked a secret story cinematic of our heroes. You can watch it now or find it later by selecting STORY in the main menu.
  • Power Switch: Hold to enable power.
  • Prestige: “#Prestiging in Zombies is not yet implemented”
  • Notebook (Inventory): Press to view notebook.
  • Unlocking Mods: Locked, research more Mods.
Zombie crates
Nazi Zombies will feature consumables that can be bought by the player as well as earned, and delivered via loot crates, known as Zombie Crates. Loot crates come in either Common (1x use per match), Rare (2x use per match), Legendary (3x use per match) or Epic (4x use per match) form. There are five different types of consumables: discounts, weapon guarantees, keys, power-ups, special weapons and weapons.

Coupons give the player discounts on the above Perks, whereas Keys give discounts on gate, Jolt and Mystery Box purchases. Power-ups come in the following forms:

  • Spawn an Elektromagnet power-up to earn twice as many points for a short time
  • Spawn a Full Meter power-up to overcharge each player’s Special Ability meter
  • Spawn a Reaper Strike power-up to instantly kill enemies with one hit for a short time
  • Spawn a Max Ammo power-up to replenishes ammo and equipment for all players
  • Spawn an Eclipse power-up to instantly kill all weaker enemies
Weapons are simple enough, handing the player a powerful weapon for a limited time, as seen in the following short descriptions:

  • Equip a Flamethrower for a short time
  • Equip a Panzerschreck for a short time
  • Equip an M1 Bazooka for a short time
Weapons Guarantee gives the player a particular type of weapon:

  • Bren Guarantee
  • Karabin Guarantee
  • Lewis Guarantee
  • MG15 Guarantee
  • MG42 Guarantee
  • Springfield Guarantee
  • Walther Toggle Action Guarantee
And finally, here are the Power-ups from the loot crates:

  • Elektromagnet (Double Points)
  • Reaper Strike (Insta-kill)
  • Max Ammo
  • Security (Turns on all the traps)
  • Eclipse (Nuke)
  • Full Meter (Fills your special ability meter)
  • Fire Sale
call_od_duty_ww2_blood_raven-1152x648.png

Leaked camo: Blood Raven

Weapons
Here are all the weapons for Nazi Zombies, covering pistols, LMGs, launchers, sniper rifles, assault rifles, shotguns, SMGs and specials, known as Wonder Weapons.


  • Pistols

  • Luger
  • M1911
  • M712
    Launchers
  • Fliegerfaust
    Assault Rifles
  • FG-42
  • M1 Garand
  • M1941
  • M1A1
  • STG-44
  • SVT-40
  • Volkssturmgewehr
  • B.A.R.
    Snipers
  • Kar98k
  • Karabin
  • Enfield
  • Springfield
    LMGs
  • Lewis
  • MG15
  • MG42
  • Bren
    Shotguns
  • Double Barrel
  • Trench Gun
  • Toggle Action
  • Model 21
    SMG
  • MP28
  • MP40
  • PPSh-41
  • Thompson
  • Type 100
    Melee Weapons
  • Trench Shovel
  • Bloodraven Sword
    Wonder Weapons
  • Jack-in-the-Box
  • Bloodthirst
  • Reaper
  • Hurricane
  • Midnight
Call of Duty WW2 Multiplayer maps
Stepping away from Nazi Zombies and looking at the multiplayer features of Call of Duty WW2, Reddit user rTwGNaywaoaLh has picked apart the War mode and multiplayer maps – although it’s worth stressing again these might not all be in the final build of the game.

call_of_duty_ww2_e3_screen_3-1152x648.jpg

War mode
War mode is the multi-objective mission where players need to complete a series of goals to win. Here are the four operations and objectives for both sides. You’ll recognise Operation Breakout if you played the Call of Duty WW2 beta.

Operation Aachen

  • Advance to the trainyard and capture the train.
  • Halt the allied advance to the trainyard. Stop them from capturing the train.
  • Gather explosive ordnance and wire it to the streetcar.
  • Stop the allies from stealing explosive ordnance.
  • Use the emplaced anti-tank guns to take out that King Tiger tank.
  • Defend the King Tiger tank by capturing the emplaced anti-tank guns.
  • Capture the train before it leaves the station.
  • Stop the allies from capturing the train before it leaves the station.
Operation Griffin

  • Advance across the bridge to break the allied front line.
  • Stop the enemy from advancing across the bridge to break the front line.
  • Escort 2 of the 3 tanks into allied territory.
  • Stop 2 of 3 tanks from pushing into allied territory.
  • Push into the allied fuel dump and gather fuel for our tanks.
  • Stop the enemy from stealing our fuel for their tanks.
  • Secure the bridge before it is destroyed.
  • Halt the enemy advance until we can destroy the bridge.
Operation Breakout

  • Destroy the Axis flak cannons targeting Allied bombers.
  • Defend the Axis flak cannons targeting Allied bombers.
  • Disrupt Axis comms by capturing the forward observation post.
  • Defend Axis comms by holding the forward observation post.
  • Construct a vital river crossing for Allied armor to advance.
  • Prevent Allied forces from constructing a bridge for Allied armor to advance.
  • Destroy the Axis ammunition depot with emplaced explosives.
  • Defend the ammunition depot from being destroyed by Allied forces.
  • Escort armored support into position against Axis AA guns.
  • Halt the Allied armored support from reaching AA guns.
Operation Neptune

  • Capture the two cliff-side bunkers.
  • Escort the engineer to the 155mm Artillery Gun.
  • Defend against the German Counter-offensive.
Multiplayer maps
Below are the 13 known multiplayer maps for Call of Duty WW2, along with descriptions where we have them.

  • Aachen
    Urban warfare in the Battle of Aachen. Long range gameplay down the dangerous streets mixed with up-close engagements through war-torn structures.
  • U-Turn
  • Pointe du Hoc
    D-Day landing site with tight gameplay spaces. Bunkers and trenches create intense close-range battles.
  • Flak Tower
    German Flak Tower overlooking the skies above Berlin. Frenetic, close-range battles from end to end.
  • Ardennes Forest
    Battle around a German encampment and vehicle convoy in the snow-covered Ardennes Forest during Battle of the Bulge. Fast-paced short to medium range engagements.
  • Gibraltar
    Cliff-side fortifications atop the Rock of Gibraltar. Intense stand-off battles in the center with vertical combat opportunities to the flanks.
  • File name: WOLFSLAIR
    Deep in the Prussian Masurian woods lies Hitler’s Eastern Front military headquarters.
  • Sainte Marie du Mont
    Furious battle across a war-torn French village. Features multiple high-intensity combat scenarios involving short and medium range gameplay.
  • Gustav Cannon
  • Carenta
    The Battle of Carentan was an engagement in World War II between airborne forces of the United States Army and the German Wehrmacht during the Battle of Normandy. The battle took place between 10 and 15 June 1944, on the approaches to and within the city of Carentan, France.
  • U.S.S. Texas
    A map set on a Battleship.
  • London Docks
  • Paris
 

Dominic Brehetto

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I only ever play cod for the campaigns.


Black op's 3 campaign was god awful. Stopped playing it halfway through.


But I actually really enjoyed advanced warfare's campaign. I've heard infinite warfare campaign is the best part of that game so I'm gonna grab that on a fire sale one day.


This being the Devs behind advanced warfare+ loving ww2 games has me on board.


Will be the first cod game I buy since like black op's 1.
 
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