Dan: It’s pretty early to make any kind of analysis here I think, but I liked the little village a lot. Underground, things started to blur together – but I can’t tell if that’s because the environments didn’t have rich detail or because we literally never stopped for a breather. The assault was relentless, and I didn’t have time to appreciate any finer things down there, if there were any. I was too busy trying to stay alive.
Jeff: On that note, I think we did pretty well for our first time. I found the cloaking to be fairly versatile, even though I did miss not being able to slaughter crowds as effectively as the rest of the crew. To balance my comparatively puny damage output, it made it easy to swoop in and revive a fallen comrade, and also get away from trouble when things got too hairy. As we progressed deeper underground, we ran into some of the game’s tougher enemies, like armored behemoths who liked to charge into battle. Thanks to my ability to turn invisible, I could run away from those guys and watch them become someone else’s problem. Yeah, yeah. I’m kidding. I retreated and picked them off from a distance. You saw that, right?
Dan: I didn’t see that. In fact I spent barely any time registering what was going on with anyone else, unless they were down and I needed to get them up. When those big bads started showing up, things really got hairy. Especially at the end, wave 13. That guy just wrecked all of us, no questions asked.
Jeff: It was a real bummer when we all eventually fell, since we were apparently on the last step toward acquiring some kind of Tesla weapon. Alas, it wasn’t meant to be. What did you think overall? Would you stick with the same character/role next time around, or would you move on to something else? I gravitate toward support classes, so I’ll probably continue down that path. The tricky part will continue to be coordinating a time to play with my friends. As deadly as the undead (or reanimated) can be, they don’t compare to the nightmare that is adulthood.
Dan: I really wanted a lot more time to check out the “perks,” unlockables, and customization options before deciding. That said, I don’t think I’ll ever be running support – but I’m glad that they are moving toward a slightly more “RPG” bent with this than previous versions where you’re just a shell grabbing guns and running around.
Jeff: What can I say? I’m a helpful person. You’re right, though. It’s hard to gauge the long-term prospects for the mode without getting a better sense of the progression path. If it’s satisfying enough, I might be tempted to bang my head against the wall a few times as a solo player and see how far I can get.
Dan: We only got to play one round, so I’m definitely looking forward to seeing more. I hope it may finally straddle the line between casual and hardcore by offering something for each audience. I’m sick to death of zombies on TV, in movies, and in games, but I am interested to see how this one plays out.