Nurturing creative talent is not as simple as throwing money at it - Jim Ryan (Sony)

feelosofer

#ninergang
Joined
May 17, 2012
Messages
48,705
Reputation
7,259
Daps
137,037
Reppin
Brick City, NJ
Most employees that work for a game developer are freelancers so objective speaking money is about 90% of the battle, when hear the stories of games with troubled development cycles under paying or not paying employees is the crux of problem most of the time.
 
Top