Yup you said it perfectly. The same goes for Uncharted too. I initially thought UC was wack when I first saw it and thought it to be some generic shyt but when I played it I fell in love with the feel and chemistry between the characters and the way the presentation and gameplay was intertwined. UC2 was groundbreaking and I felt like after that game was when I started to see more action set piece driven gameplay start to appear. It did it masterfully. Hiding behind cover shooting dudes is nothing new but hiding behind cover that can be destroyed all the while a helicopter just starts blowing up the environment and building that you're in? While you still are playing with the floors and roof collapsing?
That shyt was mindblowing for a game back in 2009.
UC3's plane scene was stupid wild too. Had me looking at the trailer over and over before it
launched like "HOW THE fukk IS HE GOING TO SURVIVE THAT!?!"
The pacing in UC2 was tighter than stripped screw. Outside of the slightly slow museum scene, the game flowed perfectly.
This game and that scene right here might have been the spark to my Playstation stan life. It was at that moment where I said to myself, "Damn, this shyt is fukking crazy
"
Gameplay wise I felt UC2 felt more free flowing and smooth compared to other TPS even gears. It just felt like the controls reacted to what I wanted to do on a dime.
Of course this is just another "Let's knock down a classic a peg or two thread" from a suspected Xbox stan