Mortal Kombat 1 (Reboot) 9.21.23, PS5/Xbox Series/Switch/PC

Mowgli

Veteran
Joined
May 1, 2012
Messages
103,059
Reputation
13,348
Daps
243,130
Mk11 is arranged differently and you gotta be considerate of that. You can't apply MK11 standards to MK1 for a lot of reasons

MK1's current cast is 18 characters. Let's round up and say the game launches with 20. Then you have an entire separate cast of Kameo's

Break down the Kameos. These nikkas have their own set of animations where they have to seamlessly team up with the regular cast, AND their own fatalities. Then consider that there's an entire full cast of Kameos to be added by launch, and likely more after. Those Kameos also have to have their fatalities, and team cinematics that work with the cast. So even if MK1 launches with even 15 Kameos you're looking at a cast of 30+ characters that require cinematic assets



Do you realize how much work that is??? How many fatalities do you really need?:mjlol:
Making fatalities easier then making fatalities and a whole character plus moveset. Let's act like they aren't reusing moves from mk11 for the kameo characters.
 
Last edited:

The G.O.D II

A ha ha
Supporter
Joined
May 1, 2012
Messages
86,141
Reputation
4,816
Daps
189,804
I don't think those moves were tournament legal in MK11 which is why they probably didn't seem popular.

I don’t think I’ve ever seen Geras resurrect one time in casual. I’m pretty sure it was garbage like Dvorah bug and terminators Skelton. Geras had such great tools that it probably wasn’t worth swapping out shyt like bed spikes or his sand teleport for time manipulation. Maybe now that variations are gone it will be a more viable option
 
Top