In an interview with Xbox Expansion Pass’s Luke Lohr, Jeff Grubb (currently of Giant Bomb and former games reporter for Venture Beat) speculated that 2023 looks to be the year when things begin to sync up between Microsoft’s strategy and their ability to release one or more big games per quarter. Of course, after this year’s Xbox Bethesda showcase, it’s already been public information that Starfield, Redfall, Forza Motorsport, Minecraft Legends and Ara: History Untold are slated for the 1st half of 2023. With the showcase limiting its focus to the next 12 months, we’ve lacked insight into what would be possible the 2nd half of the year. Jeff attempts to put the pieces together for Xbox fans. According to Jeff:
- They had a bunch of games on the docket from 2021 through 2022, which they expected in 2023
- Games included on the list were Avowed, Fable, Perfect Dark, Everwild, Hellblade 2, Contraband, InXile’s next game, Compulsion’s Next game, and Coalition’s next non-Gears project.
- These games were part of their internal schedule and were subject to change. He’d then go on to add that some of those games once slated for 2023 no longer pass the smell test with the most obvious example being Everwild.
- Of that list, he predicts Hellblade 2 as #1 most likely to release back half of 2023 with Compulsion’s next game second most likely.
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When asked if he believes Microsoft may intentionally space things out, for example pushing back Avowed in order to avoid releasing too close to Starfield due to being in the same genre, he said “It doesn’t work that way.”
Of course, this internal schedule doesn’t factor in the Activision Blizzard King deal which could add more Day 1 games such as Diablo 4 and the Overwatch campaign to the mix. Knowing that Microsoft has had so many bullets ready to fire in 2023 and doesn’t appear afraid to release “too many games” at once, is 2023 going to be a tipping point for Game Pass? Visit our forums to tell us what you think and please check out the rest of the interview with Jeff Grubb at the Xbox Expansion Pass podcast in the link below:
- Spacing things out made a lot of sense in the old model. It’s all additive in a subscription model.
- Releasing two big games next to each other makes it easier for someone to pull the trigger. It’s a lot easier to keep people happy than it is to get someone to subscribe in the first place.