Opex(infrastructure costs) for Gamepass is probably encapsulated in general Azure costs, which are likely recouped many times over by Azure profit (IaaS gets very expensive for customers if they aren't careful). It's probably forgettable in the overall tally.That's not being a stan. The piece said revenue. Nothing about profit. They're using a fukk ton of bandwidth. That's not going to be inexpensive. They're not just paying developers. All their revenue says is that the service is popular. Now when Microsoft says what they're actually taking home after taking care of business, @me.