Metaverse startin to look real spooky brehs.

Problematic Pat

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and to think, this is only the beginning.

it will get more unreal as time goes on
By 2030 that shyts gonna be insane. I wonder how it's gonna affect the travel industry when you can go to the Maldives and Bora Bora with a head set and feel the sun and water? That's gonna be better than talk therapy. When you can fukk on there and it feels 100% real it's gonna be a wrap
for a lot of things.:camby:
 

null

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I said the Metaverse was the first step to The Matrix when it came out. The irony is to truly unlock it, it will take Neuralink to do it. Wouldn't be surprised if they are really actually collaborating in secret.

I have a theory for where all this is going.

humans will lock the robots in a matrix first to control them.:ehh: ? and then the robots break free ?
 

DatNkkaCutty

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I'm just here to say, none of this will end well. :yeshrug:

The irony is, we're trying to get into the computer/screen, while AI will eventually be trying to get out. I could see a scenario, where humans, eventually become entrapped in some virtual reality, twilight zone type shyt, and we get locked in the box (screen). I mean, thats what these cacs are chasing right?

All this shyt is playin wit fire. :francis:
 

Paper Boi

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So all the gen z kids and Beyond. The game passes us, this for the next generation lol
i feel you but i still don't think people lining up to put those headsets on

i know a lot of people who get head aches and motion sickness from them.


it's not practical, the future is something I don't get I'm sure, just not that.
 

The Prince of All Saiyans

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We shoulda stopped here


habbo-dance.gif
 

Vandelay

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humans will lock the robots in a matrix first to control them.:ehh: ? and then the robots break free ?
The robots never take over persay, they just are another arm of oppression. I think socialism and UBI is inevitable because starting around 2030 automation and AI will start to dramatically increase unemployment and not return to the levels we see now.

Large portions of the population will have nothing to do, and the rich/companies like Meta will placate the population by allowing people to spend most of their time in "the Metaverse".

Basically, life becomes an amalgamation of movies in this order.

Robocop/Dredd > Ready Player One > Elysium

The Western World never has it's French Revolution because we're too distracted. Food is relatively abundant and we have numerous forms of entertainment; bread and circus.

I can go deeper than this, but I'll leave it at that.

Very dystopian on this beautiful Saturday morning, I know.
 

CopiousX

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The robots never take over persay, they just are another arm of oppression. I think socialism and UBI is inevitable because starting around 2030 automation and AI will start to dramatically increase unemployment and not return to the levels we see now.
im a bit skeptical of this.


people will always find new things to do. You could have made the sme arguement for the creation of steam engines displacing horseback services in the early 1800s or indisutrial farming displacing peasants in the late 1800s , or industrial manufacturing replacing artisians and craftment in the early 1900s , or computers replacing the host of professinal services in the 1950s, etc .

The common thread is that labor is fluid . If the type of idle work force you describe were truly possible then our unemployment rate would not be 2.9% in 2023 despite the litany of technological advances that destroyed jobs in the last 2 centuries.

I say this primarily because of the fluidity of human labor. There will always be something for people to do and they will naturally settle at whatever is next . Additionally, there is new jobs created by tech for example, streaming diplaced network television in the late 00s but also created whole billiondollar industries such as youtubing twithc streaming , reaction vids, etc that people in the 90s couldnt even fathom. Even today, we see these unimaginable job descriptions cropping up with titles such as "ai drone pilot" , ai-artists/graphic designer, ai-0prompt generator, and a myraid of previously scholarly Computer science, jobs finally becoming economically profitable.
 

Vandelay

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im a bit skeptical of this.


people will always find new things to do. You could have made the sme arguement for the creation of steam engines displacing horseback services in the early 1800s or indisutrial farming displacing peasants in the late 1800s , or industrial manufacturing replacing artisians and craftment in the early 1900s , or computers replacing the host of professinal services in the 1950s, etc .

The common thread is that labor is fluid . If the type of idle work force you describe were truly possible then our unemployment rate would not be 2.9% in 2023 despite the litany of technological advances that destroyed jobs in the last 2 centuries.

I say this primarily because of the fluidity of human labor. There will always be something for people to do and they will naturally settle at whatever is next . Additionally, there is new jobs created by tech for example, streaming diplaced network television in the late 00s but also created whole billiondollar industries such as youtubing twithc streaming , reaction vids, etc that people in the 90s couldnt even fathom. Even today, we see these unimaginable job descriptions cropping up with titles such as "ai drone pilot" , ai-artists/graphic designer, ai-0prompt generator, and a myraid of previously scholarly Computer science, jobs finally becoming economically profitable.
The erosion of those industries took generations and didn't occur all at once. The most common jobs in America are being aggressively targeted for automation; cashiers, drivers, factory workers, retail workers, cooks/servers, bookkeepers/accountants. What happens when these companies choose to replace with digital and robotic servers in mass because they don't want to pay a $20 minimum wage. You'll have millions of people start to go out of work in the span of a generation with no training on the new skills for the new economy AND don't forget an ever-aging population that can't and doesn't WANT to retrain for new skills; the new coal workers industry, but many times larger.

In addition creativity was never automated. They are literally creating AI not to supplement, but to replace. They are training it to think like us and then scale it up en masse.

I don't think all jobs will go away, in fact I think we'll start to have personal AI systems that help us out. But I think things will niche and fragment into thousands of mini jobs that are never long-term sustainable and ironically revolve around systems like "the Metaverse" and its various pan-industrial counterparts anyway. More sustained traditional work will take NCAA levels of talent to penetrate. I think most employment will be gig work supplemented by UBI, but I think large parts of the working-age base will opt out altogether.
 

bnew

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Make-A-Character: High Quality Text-to-3D Character Generation within Minutes​



Abstract​

There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these challenges, we propose a user-friendly framework named Make-A-Character (Mach) to create lifelike 3D avatars from text descriptions. The framework leverages the power of large language and vision models for textual intention understanding and intermediate image generation, followed by a series of human-oriented visual perception and 3D generation modules. Our system offers an intuitive approach for users to craft controllable, realistic, fully-realized 3D characters that meet their expectations within 2 minutes, while also enabling easy integration with existing CG pipeline for dynamic expressiveness.​

Method​

MY ALT TEXT

The overview of Make-A-Character. The framework utilizes the Large Language Model (LLM) to extract various facial attributes(e.g., face shape, eyes shape, mouth shape, hairstyle and color, glasses type). These semantic attributes are then mapped to corresponding visual clues, which in turn guide the generation of reference portrait image using Stable Diffusion along with ControlNet. Through a series of 2D face parsing and 3D generation modules, the mesh and textures of the target face are generated and assembled along with additional matched accessories. The parameterized representation enable easy animation of the generated 3D avatar.

Features​

Controllable​

Our system empowers users with the ability to customize detailed facial features, including the shape of the face, eyes, the color of the iris, hairstyles and colors, types of eyebrows, mouths, and noses, as well as the addition of wrinkles and freckles. This customization is facilitated by intuitive text prompts, offering a user-friendly interface for personalized character creation.

Highly-Realistic​


The characters are generated based on a collected dataset of real human scans. Additionally, their hairs are built as strands rather than meshes. The characters are rendered using PBR (Physically Based Rendering) techniques in Unreal Engine, which is renowned for its high-quality real-time rendering capabilities.

Fully-Completed​


Each character we create is a complete model, including eyes, tongue, teeth, a full body, and garments. This holistic approach ensures that our characters are ready for immediate use in a variety of situations without the need for additional modeling.

Animatable​


Our characters are equipped with sophisticated skeletal rigs, allowing them to support standard animations. This contributes to their lifelike appearance and enhances their versatility for various dynamic scenarios.

Industry-Compatible​


Our method utilizes explicit 3D representation, ensuring seamless integration with standard CG pipelines employed in the game and film industries.​

Video​

-->

Created Characters & Prompts​

Make-A-Character supports both English and Chinese prompts.


A chubby lady with round face.​

A boy with brown skin and black glasses, green hair.​

A young,cute Asian woman, with a round doll-like face, thin lips, and black, double ponytail hairstyle.​

A cool girl, sporting ear-length short hair, freckles on her cheek.​

A girl with deep red lips, blue eyes, and a purple bob haircut.​

A man with single eyelids, straight eyebrows, brown hair, and a mole on his face.​

An Asian lady, with an oval face, thick lips, black hair that reaches her shoulders, she has slender and neatly trimmed eyebrows.​

An old man with wrinkles on his face, he has gray hair.​

A chubby lady with round face.​

A boy with brown skin and black glasses, green hair.​

A young,cute Asian woman, with a round doll-like face, thin lips, and black, double ponytail hairstyle.​

A cool girl, sporting ear-length short hair, freckles on her cheek.​

A girl with deep red lips, blue eyes, and a purple bob haircut.​

A man with single eyelids, straight eyebrows, brown hair, and a mole on his face.​

An Asian lady, with an oval face, thick lips, black hair that reaches her shoulders, she has slender and neatly trimmed eyebrows.​

An old man with wrinkles on his face, he has gray hair.​

A chubby lady with round face.​

A boy with brown skin and black glasses, green hair.​

A young,cute Asian woman, with a round doll-like face, thin lips, and black, double ponytail hairstyle.​


BibTeX​

Code:
@article{ren2023makeacharacter,

      title={Make-A-Character: High Quality Text-to-3D Character Generation within Minutes},

      author={Jianqiang Ren and Chao He and Lin Liu and Jiahao Chen and Yutong Wang and Yafei Song and Jianfang Li and Tangli Xue and Siqi Hu and Tao Chen and Kunkun Zheng and Jianjing Xiang and Liefeng Bo},

      year={2023},

      journal = {arXiv preprint arXiv:2312.15430}

}

This page was built using the Academic Project Page Template which was adopted from the Nerfies project page. You are free to borrow the of this website, we just ask that you link back to this page in the footer.

This website is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
 

Spence

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How is this an improvement on Facetime? :unimpressed:
Well, at least you aren’t holding the phone :pachaha:

Once this hits mainstream though, the whole “we need to see your face in the office” excuse needs to be bushed immediately:camby:

You need to see me? Here’s this weird reconstructed floating head in a dark room representing me at meetings :pachaha:
 
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