Metaphor: ReFantazio (PC, Xbox Series X|S, PS5, PS4) (October 11, 2024)

Don Homer

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I walked in and it did 2 9999 AoE attacks in a row :dead:
yeah it's a timed battle in a sense. You have to beat him quickly enough before he just nukes the squad

things that helped me:

I used the protag, strohl, Eupha and Junah

i had to get the royal archetypes for each character and i had Debilitate on Eupha and Junah. U get debilitate from the trickster (faker lineage) archetype i believe. Dekunda, also from the trickster, debuffs your enemies as well

Junah has a skill that gives enemies a 1 time weakness to fire, so using that skill with Eupha's fire summon skill did nice damage
Strohl and Protag are your main attackers.

I just kept debuffing/debilitating as needed. If you have the savior archetype, you can add healing skills to one of your teammates. I was also level 81


EDIT: apparently if anyone on your team is wearing armor or accessories that nullify an element, he'll use that 9999 nuke move

EDIT 2: U have 4 rotations before you're nuked. so you have to really take advantage of weaknesses and critical hits to get more turn icons.
 
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winb83

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This dungeon on the island is frustrating. These enemies are forcing my MC to guzzle MP to fight them as their health is too high to not use weaknesses. Maybe I'm underleveled at 38-40 because it's taking multiple days to do this. Keep having to leave and come back. Seems like this isn't too far from the end of the game so the difficulty level has stepped up.
 

Flexington

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This dungeon on the island is frustrating. These enemies are forcing my MC to guzzle MP to fight them as their health is too high to not use weaknesses. Maybe I'm underleveled at 38-40 because it's taking multiple days to do this. Keep having to leave and come back. Seems like this isn't too far from the end of the game so the difficulty level has stepped up.
Yep, I was in a similar boat being in the high 30s when I first got there. I ended up leaving at like lvl 47.

Sometimes the game ramps up out of nowhere
 

Don Homer

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This dungeon on the island is frustrating. These enemies are forcing my MC to guzzle MP to fight them as their health is too high to not use weaknesses. Maybe I'm underleveled at 38-40 because it's taking multiple days to do this. Keep having to leave and come back. Seems like this isn't too far from the end of the game so the difficulty level has stepped up.
Yeah it’s confusing. The dungeons in this game aren’t the usual “turn ur brain off and move” type dungeons. What helped me is just thinking about where I hadn’t gone by looking at the map, and seeing how I can get there
 

Hopeofmypeople

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This dungeon on the island is frustrating. These enemies are forcing my MC to guzzle MP to fight them as their health is too high to not use weaknesses. Maybe I'm underleveled at 38-40 because it's taking multiple days to do this. Keep having to leave and come back. Seems like this isn't too far from the end of the game so the difficulty level has stepped up.
Dragon God Island?
 

Styles

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This game is hard even on normal. I have to grind in this game which is crazy. Can’t remember the last JRPG where i felt like I needed to grind to progress.

I guess if you aren’t trying to complete the dungeons on 1 day then grinding isn’t as necessary.
 

Don Homer

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Finished this game last night. 91 hours it took me, played on hard mode. Between this and Wukong, i've played 2 of the most challenging games b2b


What I didn't like about this game
1. Clunky overworld combat. After 91 hours, this is the only real gripe i have with this game. I spent a ton of time level grinding and archetype leveling so i got a good feel of the overworld battling. The lock-on system is pretty useless imo, and some weapons are kind of annoying to use, especially if you wanna magla farm near those respawning crystals

2. (not really a gripe). The treasure chest monsters are bullshyt. they use a move that puts you to sleep and then they get critical hits. fukk those guys

3. (not really a gripe). Hulkenberg gotta be the least clutch character in the game. I swear to god, every time she has a chance to kill an enemy with an attack, she fukking misses! And when playing on Hard mode, where enemies get an extra turn icon, it's BRUTAL. like damn, bytch, hit the enemy! He's right there! :dahell:
4. Enemies that can abuse the 4 turn icon skill. U gotta be kidding :comeon:






What I like about the game:
1. Great story and great characters. Heismay and Eupha are my favorites. My rankings are as follows:
  • Protag (unranked, he's cool tho. Doesnt have much personality, which is normal for these games by Atlus)
  • Heismay
  • Eupha
  • Strohl
  • Junah
  • Hulkenberg
  • Basilio (who i never used unless i had to. By the time we unlocked him, I was pretty much set on my team. He seems like a less good version of strohl)
2. the archetype system is so smooth and straightforward. Very well-thought out
3. The fact that EVERY character can use every archetype except for the exclusive "royal" types. Ofc, based on a character's stats some archetypes aren't the best for certain charcters. For example, strohl probably shouldn't be a mage. He's best suited for physical attackers because his attack stat is naturally high. Eupha and Junah are great choices for mages. But there are stats like agility and luck, that characters like Heismay may use. There are tons of possibilities to build your party. Ofc, by the end of it, I just went with the royal archetypes for each character.
4. Skill point allocation on the Protagonist is cool. You can build him however you want, based on the context of your team. So people who are into the teambuilding aspect of RPG's will love this feature.
5. Atlus deciding to have a currency for normal things like armor and weapons and another completely different one for anything magla/archetype related was such a great idea. I'm sure when P6 comes out, the QoL improvements that we saw in this game will be there.
6. The "follower" system is great because you aren't penalized for picking the wrong choice at the prompt. For example, in Persona 5, when you are speaking to a confidant and you have to pick 1 of 3 options at the prompt, if you don't pick the correct one, it will take longer to level up your confidant. In this game, it doesn't matter in terms of Follower level because each choice only affects the amount of magla you get at the end of the exchange. So you don't have to potentially visit your follower 2x to rank up if you chose the wrong response.
7. Touched on it below in the quoted post, but the skill inherit system makes the game very enjoyable to play, especially when you fight bosses in the mid to late game. The amount of work you had to get to get a persona to have "debilitate" in Persona 5 was ridiculous. Also, it cost so much money to withdraw persona's from the compendium and make room in your slots for it. It was such a hassle. In this game, you just have to level up your archetype and that skills is yours once you buy it with magla. Debilitate is one of the best skills in the game, so to get it and have it is huge
8. HARD mode is really difficult. The turn icon system is a perfect "gift and curse" feature. Enemies having one more full turn icon seems like a small change, but it can be the difference between winning a battle or spending your turn reviving your allies, especially when enemies hit harder. And it seems the AI is specifically trying to target weaknesses to get more turns. The same goes for missing. If you miss an attack, you lose 2 turn icons, and that can be what turns the battle around for your enemy.
i do like that the skill inherit system in this game is much more streamlined and straightforward compared to P5

if you wanted certain personas to have certain skills in P5 you would have to redo the entire persona mixing. There was a website where you would plug a persona name and skill and it would show u a long ass tree of what you had to do to end up with the persona and skill u wanted. It was a headache

In this game, you just unlock the Archetype and get it to a certain level, and then buy the skill, which is MUUUUUCH easier in terms of money and time to deal with than spending a ton of money in the Persona Compendium, getting back the personas to mix them to form new personas for one skill

Also the Follower/Confidant/Social Link system is improved. One, you dont have to go to Rank 10 to max out a Follower in this game, you only get a max at Lv 8. But also, you don't have to do the whole "your relationship will grow faster if you have the same arcana equipped" thing like in P5

So far the only complaint i have is that the overworld combat is a little clunky. But other than that, this is a damn great game


All in all, this game is EXCELLENT. One of the best RPG's i've played since Persona 5 Royal. Atlus does it again. It's a 9.5/10 for me. I'm gonna play Regicide some point later. I need to finish Rebirth and Astrobot before the year ends. But as it stands right now, this is GOTY for me. Only Rebirth and Astrobot have a chance to top it.
 
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Khalil's_Black_Excellence

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Finished this game last night. 91 hours it took me, played on hard mode. Between this and Wukong, i've played 2 of the most challenging games b2b

What I didn't like about this game
1. Clunky overworld combat. After 91 hours, this is the only real gripe i have with this game. I spent a ton of time level grinding and archetype leveling so i got a good feel of the overworld battling. The lock-on system is pretty useless imo, and some weapons are kind of annoying to use, especially if you wanna magla farm near those respawning crystals

2. (not really a gripe). The treasure chest monsters are bullshyt. they use a move that puts you to sleep and then they get critical hits. fukk those guys

3. (not really a gripe). Hulkenberg gotta be the least clutch character in the game. I swear to god, every time she has a chance to kill an enemy with an attack, she fukking misses! And when playing on Hard mode, where enemies get an extra turn icon, it's BRUTAL. like damn, bytch, hit the enemy! He's right there! :dahell:
4. Enemies that can abuse the 4 turn icon skill. U gotta be kidding :comeon:






What I like about the game:
1. Great story and great characters. Heismay and Eupha are my favorites. My rankings are as follows:
  • Protag (unranked, he's cool tho. Doesnt have much personality, which is normal for these games by Atlus)
  • Heismay
  • Eupha
  • Strohl
  • Junah
  • Hulkenberg
  • Basilio (who i never used unless i had to. By the time we unlocked him, I was pretty much set on my team. He seems like a less good version of strohl)
2. the archetype system is so smooth and straightforward. Very well-thought out
3. The fact that EVERY character can use every archetype except for the exclusive "royal" types. Ofc, based on a character's stats some archetypes aren't the best for certain charcters. For example, strohl probably shouldn't be a mage. He's best suited for physical attackers because his attack stat is naturally high. Eupha and Junah are great choices for mages. But there are stats like agility and luck, that characters like Heismay may use. There are tons of possibilities to build your party. Ofc, by the end of it, I just went with the royal archetypes for each character.
4. Skill point allocation on the Protagonist is cool. You can build him however you want, based on the context of your team. So people who are into the teambuilding aspect of RPG's will love this feature.
5. Atlus deciding to have a currency for normal things like armor and weapons and another completely different one for anything magla/archetype related was such a great idea. I'm sure when P6 comes out, the QoL improvements that we saw in this game will be there.
6. The "follower" system is great because you aren't penalized for picking the wrong choice at the prompt. For example, in Persona 5, when you are speaking to a confidant and you have to pick 1 of 3 options at the prompt, if you don't pick the correct one, it will take longer to level up your confidant. In this game, it doesn't matter in terms of Follower level because each choice only affects the amount of magla you get at the end of the exchange. So you don't have to potentially visit your follower 2x to rank up if you chose the wrong response.
7. Touched on it below in the quoted post, but the skill inherit system makes the game very enjoyable to play, especially when you fight bosses in the mid to late game. The amount of work you had to get to get a persona to have "debilitate" in Persona 5 was ridiculous. Also, it cost so much money to withdraw persona's from the compendium and make room in your slots for it. It was such a hassle. In this game, you just have to level up your archetype and that skills is yours once you buy it with magla. Debilitate is one of the best skills in the game, so to get it and have it is huge
8. HARD mode is really difficult. The turn icon system is a perfect "gift and curse" feature. Enemies having one more full turn icon seems like a small change, but it can be the difference between winning a battle or spending your turn reviving your allies, especially when enemies hit harder. And it seems the AI is specifically trying to target weaknesses to get more turns. The same goes for missing. If you miss an attack, you lose 2 turn icons, and that can be what turns the battle around for your enemy.



All in all, this game is EXCELLENT. One of the best RPG's i've played since Persona 5 Royal. Atlus does it again. It's a 9.5/10 for me. I'm gonna play Regicide some point later. I need to finish Rebirth and Astrobot before the year ends. But as it stands right now, this is GOTY for me. Only Rebirth and Astrobot have a chance to top it.
I think you should've spoilered some of this shyt, especially teh character reveals.
 

Styles

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Goddamn the stretch after the Dragon Island dungeon is fire. Some of the reveals felt a little much, but overall really solidified this game as a classic JRPG. How are they going to one up this with the ending?
 

Don Homer

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Goddamn the stretch after the Dragon Island dungeon is fire. Some of the reveals felt a little much, but overall really solidified this game as a classic JRPG. How are they going to one up this with the ending?
Refantazio writers from Saint’s Day onward:

tenor.gif
 

Mr Clean

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Beat Elegy :ahh:

Party was

MC, Heismay, Junah, Basilio.

Man, Basilio :damn:

Charge + that move applies strike weakness. Breh was doing 6k and applying weakness with no attack buffs.

Had MC as a Tyc00n throwing bands for about 2k damage a piece.

Junah I had with the mend mask. Mostly she was applying whatever that move on trickster is that reduces attack and defense by two tiers. Find it better than debilitate tbh.

Heismay was on Royal Thief with the dodge passive. Also had the debuff move I mentioned from trickster.

Anyway, we KO'd buddy before it even cycled the classes :banderas:
 

Hopeofmypeople

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Anyone else take on the trial of the tower of the dragons? :whew:

That third dragon took over two hours to beat and I kept restarting the fight. Lord I was getting frustrated until I found the perfect combo for it. It kept hexing and poisoning the entire party all in the same turn. I am at the end game now. Just closing of as much quest as possible, will try and get a few royal archetypes for the party. I think it will be a stump against Louis as I don’t see him being stronger than those Dragons.


All in all this game has been incredible and is my GOTY as things stand. Luckily I won’t have to wait to long to get my next fix as Romancing Saga 2 is there just waiting for me on some “I am ready for you”:shaq:



Will wait to see how Dragon Age reviews with general gamers.
 
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Why-Fi

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i don't know how much of the demo i have left...but im enjoying this shyt almost enough to pay 70 for it
 
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