Marvel vs. Capcom: Infinite | PS4/XB1/PC | Out Now

TripleAgent

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Why do people always complain the meta of recent games to games of the past? The meta will ALWAYS be found out ALOT more quickly then games of the dc era or earlier for the simple fact you wasn't able to share tech as fast as u could now.

Everytime a new combo or tech is shown today it goes straight to youtube/twitter and millions of people are copying it within seconds. Mvc2 and games of that era to share tech u had to go to the arcade and show it off. And if someone wanted to copy it they had to lab it up IN THE ARCADE.

We literally have ONLINE TRAINING MODES now. Just think about that for a second.

And to be fair people said the same thing about MVC3. Compare Marvel 3 in year 5 compared to year 1.
I alluded to exactly that. I acknowledge the difference in times, but if you were around in the MVC2 days, you will recognize that the lack of real depth is still a thing with these newer games. The MVC2/3 engines alone allowed a lot more than MVCI. The game is intentionally simplified, but given "depth" through an add-on system (gems). Look at Desk's videos, he's more or less completely figured out the infinite prevention and combo engine. Singlehandedly. It took Mike Z and others YEARS to find everything in MVC2, and it took over a year (years?) for MVC3, and that is in the internet info age. The game is simple at it's core, and there's no denying it. I don't see it paying off for Capcom, or making the game have any real staying power, but what do I know?
 

Khalil's_Black_Excellence

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Why do people always complain the meta of recent games to games of the past? The meta will ALWAYS be found out ALOT more quickly then games of the dc era or earlier for the simple fact you wasn't able to share tech as fast as u could now.

Everytime a new combo or tech is shown today it goes straight to youtube/twitter and millions of people are copying it within seconds. Mvc2 and games of that era to share tech u had to go to the arcade and show it off. And if someone wanted to copy it they had to lab it up IN THE ARCADE.

You really think if mvc2 was released today it would take years to find out Mags rom loop or Cables HVB setup?? :mjlol: You have people like Desk/Clockwork/Marlinpie etc who goes out they way to break the game the day it comes out. Stuff like this didn't exist back in the day.

We literally have ONLINE TRAINING MODES now. Just think about that for a second.


And to be fair people said the same thing about MVC3. Compare Marvel 3 in year 5 compared to year 1.

Also this is the first marvel game we have that will be actively supported. We never had a marvel game where we can expect patches. Yet people are complaining and the game isn't even a month old yet. Lmfao.

Exactly. All these whiny know-everything-know-nothing-at-all fukkers don't even know shyt about playing in that area. Back then, tech was a regional thing only, for the most part.
 

Phillyrider807

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I alluded to exactly that. I acknowledge the difference in times, but if you were around in the MVC2 days, you will recognize that the lack of real depth is still a thing with these newer games. The MVC2/3 engines alone allowed a lot more than MVCI. The game is intentionally simplified, but given "depth" through an add-on system (gems). Look at Desk's videos, he's more or less completely figured out the infinite prevention and combo engine. Singlehandedly. It took Mike Z and others YEARS to find everything in MVC2, and it took over a year for MVC3, and that is in the internet info age. The game is simple at it's core, and there's no denying it. I don't see it paying off for Capcom, or making the game have any real staying power, but what do I know?

I agree with all of that. But thats a known fact though and it's not just capcom. Fighters in general have been made easier for casuals.
 

FaygoMI

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I alluded to exactly that. I acknowledge the difference in times, but if you were around in the MVC2 days, you will recognize that the lack of real depth is still a thing with these newer games. The MVC2/3 engines alone allowed a lot more than MVCI. The game is intentionally simplified, but given "depth" through an add-on system (gems). Look at Desk's videos, he's more or less completely figured out the infinite prevention and combo engine. Singlehandedly. It took Mike Z and others YEARS to find everything in MVC2, and it took over a year (years?) for MVC3, and that is in the internet info age. The game is simple at it's core, and there's no denying it. I don't see it paying off for Capcom, or making the game have any real staying power, but what do I know?

Desk also sits in training mode 14 hours a day and I never seen this man in a tourney.:hhh: The way we break games down is different from 20 years ago even without the internet.

The game is simplified and will be fixed with some patches. They gave this game HALF the budget of SF5 DLC:picard:. In today's world this is the way fighting games are going to be. A little more simple in the system and more based on decision making. I'm not even defending capcom but we as gamers need to accept the fact that this is 2017 and not 1998. Every fighting game is going to be easier to play. The one thing Capcom got right was making this easy to play while still be able to establish a clear skill gap. The games we want as people who are 27+ are not the games that kids want who are 20 and under.

The game will have staying power because the Marvel heads won't let it die, not to mention the game play is still fun. When the game needs a boost they'll drop DLC characters people were bytching about not being in the game. People say they want something old school then don't support KOF. People want what they want from who they want :yeshrug:

But there will be SF5. Dragon Ball, Blazeblue Tag Battle, Tekken, NRS games :gag: Maybe a Soul Calibier and etc etc, the fighters will come. Hopefully people play them.
 

TripleAgent

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Desk also sits in training mode 14 hours a day and I never seen this man in a tourney.:hhh: The way we break games down is different from 20 years ago even without the internet.

The game is simplified and will be fixed with some patches. They gave this game HALF the budget of SF5 DLC:picard:. In today's world this is the way fighting games are going to be. A little more simple in the system and more based on decision making. I'm not even defending capcom but we as gamers need to accept the fact that this is 2017 and not 1998. Every fighting game is going to be easier to play. The one thing Capcom got right was making this easy to play while still be able to establish a clear skill gap. The games we want as people who are 27+ are not the games that kids want who are 20 and under.

The game will have staying power because the Marvel heads won't let it die, not to mention the game play is still fun. When the game needs a boost they'll drop DLC characters people were bytching about not being in the game. People say they want something old school then don't support KOF. People want what they want from who they want :yeshrug:

But there will be SF5. Dragon Ball, Blazeblue Tag Battle, Tekken, NRS games :gag: Maybe a Soul Calibier and etc etc, the fighters will come. Hopefully people play them.

While better than "Marvel" in 2017, KOF is still a shell of itself. These games are simple where they need complexity to really LIVE. Maybe everything running off Unreal Engine instead of being made accordingly is a part, idk:yeshrug:

Game is actual cheeks IDK how ya'll writing essays about why it isn't in here.

Pretty much, bruh.
 

Coolin'

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I’m probably more biased to MK but I hated the fighting style in this game. I gave it a chance, but it didn’t work for me.

:hubie:
 

Deafheaven

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This is gonna get patched so I have faith but its current iteration is terrible like they didnt think about how people would break this almost instantly lol. How a game with so many offensive options has almost no defensive counterplay outside of the poorfully implemented tag counter i have no idea. Its so many problems with this game if you intend to play on a competitive level
 

FaygoMI

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This is gonna get patched so I have faith but its current iteration is terrible like they didnt think about how people would break this almost instantly lol. How a game with so many offensive options has almost no defensive counterplay outside of the poorfully implemented tag counter i have no idea. Its so many problems with this game if you intend to play on a competitive level

The tag counter should have been a straight burst that reset the situation back to neutral. Especially for 2 meters.
 

Deafheaven

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The tag counter should have been a straight burst that reset the situation back to neutral. Especially for 2 meters.

it needs to def be looked at. No FG should have a mechanic where you can be punished for landing hits. Its absurd. Even combo breakers come with a risk and don't give a huge advantage if successful. If I know where you are going to break my shyt I should be able to do something to stop you from mindlessly doing so. Also shyt like counter tag-----instant storm is retarded, especially if they are using space.
 

Khalil's_Black_Excellence

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Game is actual cheeks IDK how ya'll writing essays about why it isn't in here.
This is gonna get patched so I have faith but its current iteration is terrible like they didnt think about how people would break this almost instantly lol. How a game with so many offensive options has almost no defensive counterplay outside of the poorfully implemented tag counter i have no idea. Its so many problems with this game if you intend to play on a competitive level

Word. I had no lack of faith in our right on routine schedule, resident resenter resenting religiously on the regular to relish to the chance to reek havoc on the game. :obama: Who woulda thunk it.:sas2:
 

Khalil's_Black_Excellence

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it needs to def be looked at. No FG should have a mechanic where you can be punished for landing hits. Its absurd. Even combo breakers come with a risk and don't give a huge advantage if successful. If I know where you are going to break my shyt I should be able to do something to stop you from mindlessly doing so. Also shyt like counter tag-----instant storm is retarded, especially if they are using space.

While I agree, I've seen folks counter tag it w/o instant storming and still punishing the tag, if they knew the tag counter was incoming.
 
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