Mafia 3 [PS4|XB1|PC]

Concerning VIolence

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To me personally, this was easily 2016's GOTY. The game's cinematics and voice work is on some unprescedented shyt. The way the story is crafted and executed, just on a technical basis, easily makes it one of the best game stories of all time and definitely the best of 2016.


As an adult I feel that I require heavy narrative and literay tones in my games in order for them to be highly memorable to me or become my favorite. I don't need the extra mindless stuff. I didn't realize until the end how I loved how direct and sticking to one tonality the entire way this game felt. The game is one big catharsis. A game you could only play only once but it still have an impact on you.

This game to me gave me similar feelings as to when I played Spec Ops The Line. Games where the mechanical aspect of gameplay is somewhat secondary to the deliberate narrative and themes the game is trying to to translate to the gamer. The game becomes an analytical work of art to observe, not just to play.

And I feel the core gameplay matched with the message and modus operandi of the game. it's a total revenge story. Linocln is hell bent on vengeance and retributition. He is literally living with a one-track mind. And i feel the gameplay strongly reinforces that, telling you the gamer that your only purpose in this game is to inflict revenge, and gaining catharsis from that is the obvious and ultimate reward imo to gain from this game. The game is not promising you anything other than what's on the box cover. I find that respectable.








As for those of you who have completed the game...

How did your endings go?


In mine I had planned to kill and off Burke and Vito and rule the city with Cassandra together on some all black everything, black militant (Cassandra is a militant), black excellence shyt. Black folks running the city and calling shots and investing in The Hollow.

For some reason despite literally giving all my districts to Cassandra, I only managed to really piss off and kill Vito. So I ended with Cassandra with all the districts and Burke just there on the side with the single one he got from the beginning... I learned that Burke has 6-8 months left to live due to liver cancer. So essenitally after that it's basically Lincoln and Cassandra running the city for the decades to come that leads up to the making of the documentary

. Also I was utterly and entirely ruthess in my takeover. Not a single cac was spared. :demonic: My Lincoln was an unstoppable cac-killing machine.
I didn't kill anyone black past the prologue. Didn't steal from anyone black at all either. And I had on the revolutionary outfit when it came out. I call it the pro-black playthrough. :jawalrus:Gonna do a second playthrough.



In rule together, Lincoln essentially reinnovates The Hollow just like him and Cassandra had dreamed and talked about. Basically philanthropizes on some Bumpy Johnson shyt and giving back to the community.




I have to say that literally all the endings are ambigious in their relation to Father James and Maguire and Lincoln and offer a lot of pondering. Leaving town or ruiling the city seem either way to provide no heroic tangent to fall back on. It's all one big grey.


Leaving could make make perfect sense in one thought, and contradiction in the other thought.

Leaving is seemingly the "redemption" choice on surface value, the one choice that finally absolves Lincoln.

But if you lurk into it, it actually doesn't. Lincoln never finds peace, and simply meanders everywhere without a purpose. He is still the same person that volunteered for Vietnam because he was unable to search for himself. The same orphan that had to be adopted by Sammy in order to find belonging. In this ending, no redemption actually occurs in the manner Father James was encouraging Lincoln toward and that he thought would happen by Lincoln leaving.


And I find Maguire the most interesting characther in all of this, because no matter the ending Maguire is still deadset on finding Lincoln and bringing him to justice. Maguire to me represents that cold, immoveable force that is telling the gamer that Lincoln is not redeemable and not worthy of being redeemed and must be dealt with for his sins. It's something you don't notice till the very end, that this FBI director guy is entirely against Lincoln Clay.

As for ruling, it's obvious that this is the "unredeemable" choice, the one that accepts the fact of Lincoln's situation leading up to this point. This would be the bad choice some might say for Lincoln as a characther and the narrative conscious imposed on him.

But in a way, ruling can actually be the morally righteous choice.

Lincon states in the game "You are who you are,, no point in arguing with yourself about it".

in ruling, Lincoln embraces his true purpose. His true place. This is ultimately who he is , and all that he can only be. Lincoln has no choice but to be this. In that sense he does what can be served with that purpose.


I feel that purpose is the overaching symoblism Lincoln is truly antagonized by . Not salvation. Not Father James. Not PTSD. It's spelled out in the very first reveal trailer for the game.

And in leaving town, Lincoln doesn't ultimately find any purpose. But by staying in the city, Lincoln does. This is what Lincoln is meant to win; purpose.

And in the end he actually does good with the money. Lincoln salvages redemption in being unreedemable.


also


did anyone catch how in the ending where you leave the city to Cassandra how she becomes the most dangerous woman in the country and that she was literally unstoppable and how even the state government felt they needed to stop her because she was female and black and ruling the city? :whew: And the only thing that stopped her was a Hurricane and refusal of assistance from the govt that mirrors Hurricane Katrina... :mjpls:




Doing a second playthrough.



And I have to say, it's truly crazy that we really have a video game where you can dress up as a black panther militant and kill KKKacs. and essentially take down white supremacy.. . I don't know if we're appreicating how unimaginable that really was. Not even 2 years ago could anyone really imagine that it in a video game, indie or AAA.

The most realistic and visceral use of racism and race relations in a video game format. Really won't never be another game like this that'll try to even recognize the reality of race.
 
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Splakavellie504

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Is this game worth the money? I heard many bad reviews on it. Mafia 2 was the shyt and I dont want to buy this and be disappointed.
 

ill_will82

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I just beat this 3 days ago. This game has plenty of missions and decent controls but the missions get redundant after awhile. It's not a bad game by any means the story just goes on longer than it should.
 

Nero Christ

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game had a great storyline, great soundtrack, and likable anti-hero protagonists, but the repeatable missions and gameplay along with weird glitches make this game just slightly above average for me like a 6/10. Play the game for the storyline and enacting some violence on racist a$$holes but do so for $30 or less.
 

Killigraphy

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To me personally, this was easily 2016's GOTY. The game's cinematics and voice work is on someun prescedented shyt. The way the story is crafted and executed, just on a technical basis, easily makes it one of the best game stories of all time and definitely the best of 2016.


As an adult I feel that I require heavy narrative and literay tones in my games in order for them to be highly remeberable to me or become my favorite. I don't need the extra mindless stuff. I didn't realize until the end how I loved how direct and sticking to one tonality the entire way this game felt. The game is one big catharsis. A game you could only play only once but it still have an impact on you.

This game to me gave me similar feelings as to when I played Spec Ops The Line. Games where the mechanical aspect of gameplay is somewhat secondary to the deliberate narrative and themes the game is trying to to translate to the gamer. The game becomes an analytical work of art to observe, not just to play.

And I feel the core gameplay matched with the message and modus operandi of the game. it's a total revenge story. Linocln is hell bent on vengeance and retributition. He is literally living with a one-track mind. And i feel the gameplay strongly reinforces that, telling you the gamer that your only purpose in this game is to inflict revenge, and gaining catharsis from that is the obvious and ultimate reward imo to gain from this game. The game is not promising you anything other than what's on the box cover. I find that respectable.








As for those of you who have completed the game...

How did your endings go? In mine I had planned to kill and off Burke and Vito and rule the city with Cassandra together on some black excellence shyt. For some reason despite literally giving all my districts to Cassandra, I only managed to really piss off and kill Vito. So I ended with Cassandra on all the districts and Burke just there on the side. Gonna do a second playthrough.



In rule together, Lincoln essentially reinnovates The Hollow just like him and Cassandra had dreamed and talked about. Basically philanthropizes on some Bumpy Johnson shyt and giving back to the community.




I have to say that literally all the endings are ambigious in their relation to Father James and Maguire and Lincoln and offer a lot of pondering. Leaving town or ruiling the city seem either way to provide no heroic tangent to fall back on. It's all one big grey.


Leaving could make make perfect sense in one thought, and contradiction in the other thought.

Leaving is seemingly the "redemption" choice on surface value, the one choice that finally absolves Lincoln.

But if you lurk into it, it actually doesn't. Lincoln never finds peace, and simply meanders everywhere without a purpose. He is still the same person that volunteered for Vietnam because he was unable to search for himself. The same orphan that had to be adopted by Sammy in order to find belonging. In this ending, no redemption actually occurs in the manner Father James was encouraging Lincoln toward and that he thought would happen by Lincoln leaving.


And I find Maguire the most interesting characther in all of this, because no matter the ending Maguire is still deadset on finding Lincoln and bringing him to justice. Maguire to me represents that cold, immoveable force that is telling the gamer that Lincoln is not redeemable and not worthy of being redeemed and must be dealt with for his sins. It's something you don't notice till the very end, that this FBI director guy is entirely against Lincoln Clay.

As for ruling, it's obvious that this is the "unredeemable" choice, the one that accepts the fact of Lincoln's situation leading up to this point. This would be the bad choice some might say for Lincoln as a characther and the narrative conscious imposed on him.

But in a way, ruling can actually be the morally righteous choice.

Lincon states in the game "You are who you are,, no point in arguing with yourself about it".

in ruling, Lincoln embraces his true purpose. His true place. This is ultimately who he is , and all that he can only be. Lincoln has no choice but to be this. In that sense he does what can be served with that purpose.


I feel that purpose is the overaching symoblism Lincoln is truly antagonized by . Not salvation. Not Father James. Not PTSD. It's spelled out in the very first reveal trailer for the game.

And in leaving town, Lincoln doesn't ultimately find any purpose. But by staying in the city, Lincoln does. This is what Lincoln is meant to win; purpose.

And in the end he actually does good with the money. Lincoln salvages redemption in being unreedemable.


also


did anyone catch how in the ending where you leave the city to Cassandra how she becomes the most dangerous woman in the country and that she was literally unstoppable and how even the state government felt they needed to stop her because she was female and black and ruling the city? :whew: And the only thing that stopped her was a Hurricane and refusal of assistance from the govt that mirrors Hurricane Katrina... :mjpls:




Doing a second playthrough.



And I have to say, it's truly crazy that we really have a video game where you can dress up as a black panther militant and kill KKKacs. and essentially take down white supremacy.. . I don't know if we're appreicating how unimaginable that really was. Not even 2 years ago could anyone really imagine that it in a video game, indie or AAA.

The most realistic and visceral use of racism and race relations in a video game format. Really won't never be another game like this that'll try to even recognize the reality of race.

Ruled with the three of them, made Vito my underboss as the Bromance will never die. Dat ending to me, felt like the real ending. Preacher can cry all he wants, I fixed the New Bordeaux and made it whole. Did you notice the soundtrack during the last mission? Paint it Black remixed, and that other ominous track...:blessed:
 

ill_will82

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game had a great storyline, great soundtrack, and likable anti-hero protagonists, but the repeatable missions and gameplay along with weird glitches make this game just slightly above average for me like a 6/10. Play the game for the storyline and enacting some violence on racist a$$holes but do so for $30 or less.

Yeah I got the deluxe edition for $25 when it came out in October with GCU membership. I'm only holding on to my copy because of the 3 DLC missions that 2k is supposed to drop over a year.
 

Redguard

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To me personally, this was easily 2016's GOTY. The game's cinematics and voice work is on someun prescedented shyt. The way the story is crafted and executed, just on a technical basis, easily makes it one of the best game stories of all time and definitely the best of 2016.


As an adult I feel that I require heavy narrative and literay tones in my games in order for them to be highly remeberable to me or become my favorite. I don't need the extra mindless stuff. I didn't realize until the end how I loved how direct and sticking to one tonality the entire way this game felt. The game is one big catharsis. A game you could only play only once but it still have an impact on you.

This game to me gave me similar feelings as to when I played Spec Ops The Line. Games where the mechanical aspect of gameplay is somewhat secondary to the deliberate narrative and themes the game is trying to to translate to the gamer. The game becomes an analytical work of art to observe, not just to play.

And I feel the core gameplay matched with the message and modus operandi of the game. it's a total revenge story. Linocln is hell bent on vengeance and retributition. He is literally living with a one-track mind. And i feel the gameplay strongly reinforces that, telling you the gamer that your only purpose in this game is to inflict revenge, and gaining catharsis from that is the obvious and ultimate reward imo to gain from this game. The game is not promising you anything other than what's on the box cover. I find that respectable.








As for those of you who have completed the game...

How did your endings go? In mine I had planned to kill and off Burke and Vito and rule the city with Cassandra together on some black excellence shyt. For some reason despite literally giving all my districts to Cassandra, I only managed to really piss off and kill Vito. So I ended with Cassandra on all the districts and Burke just there on the side. Gonna do a second playthrough.



In rule together, Lincoln essentially reinnovates The Hollow just like him and Cassandra had dreamed and talked about. Basically philanthropizes on some Bumpy Johnson shyt and giving back to the community.




I have to say that literally all the endings are ambigious in their relation to Father James and Maguire and Lincoln and offer a lot of pondering. Leaving town or ruiling the city seem either way to provide no heroic tangent to fall back on. It's all one big grey.


Leaving could make make perfect sense in one thought, and contradiction in the other thought.

Leaving is seemingly the "redemption" choice on surface value, the one choice that finally absolves Lincoln.

But if you lurk into it, it actually doesn't. Lincoln never finds peace, and simply meanders everywhere without a purpose. He is still the same person that volunteered for Vietnam because he was unable to search for himself. The same orphan that had to be adopted by Sammy in order to find belonging. In this ending, no redemption actually occurs in the manner Father James was encouraging Lincoln toward and that he thought would happen by Lincoln leaving.


And I find Maguire the most interesting characther in all of this, because no matter the ending Maguire is still deadset on finding Lincoln and bringing him to justice. Maguire to me represents that cold, immoveable force that is telling the gamer that Lincoln is not redeemable and not worthy of being redeemed and must be dealt with for his sins. It's something you don't notice till the very end, that this FBI director guy is entirely against Lincoln Clay.

As for ruling, it's obvious that this is the "unredeemable" choice, the one that accepts the fact of Lincoln's situation leading up to this point. This would be the bad choice some might say for Lincoln as a characther and the narrative conscious imposed on him.

But in a way, ruling can actually be the morally righteous choice.

Lincon states in the game "You are who you are,, no point in arguing with yourself about it".

in ruling, Lincoln embraces his true purpose. His true place. This is ultimately who he is , and all that he can only be. Lincoln has no choice but to be this. In that sense he does what can be served with that purpose.


I feel that purpose is the overaching symoblism Lincoln is truly antagonized by . Not salvation. Not Father James. Not PTSD. It's spelled out in the very first reveal trailer for the game.

And in leaving town, Lincoln doesn't ultimately find any purpose. But by staying in the city, Lincoln does. This is what Lincoln is meant to win; purpose.

And in the end he actually does good with the money. Lincoln salvages redemption in being unreedemable.


also


did anyone catch how in the ending where you leave the city to Cassandra how she becomes the most dangerous woman in the country and that she was literally unstoppable and how even the state government felt they needed to stop her because she was female and black and ruling the city? :whew: And the only thing that stopped her was a Hurricane and refusal of assistance from the govt that mirrors Hurricane Katrina... :mjpls:




Doing a second playthrough.



And I have to say, it's truly crazy that we really have a video game where you can dress up as a black panther militant and kill KKKacs. and essentially take down white supremacy.. . I don't know if we're appreicating how unimaginable that really was. Not even 2 years ago could anyone really imagine that it in a video game, indie or AAA.

The most realistic and visceral use of racism and race relations in a video game format. Really won't never be another game like this that'll try to even recognize the reality of race.


I took over the city and ruled with all three underbosses. fukk I look like leaving after putting in all that work. I thought it was kind of selfish for Father James to tell Lincoln to leave.
 

The G.O.D II

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This game reminded me of the first AC. Great story but very repetitive missions
 
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Concerning VIolence

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Is this game worth the money? I heard many bad reviews on it. Mafia 2 was the shyt and I dont want to buy this and be disappointed.

watch a gameplay video and decide for yourself instead of listening to other people's biases.


Mafia 3 and Mafia 2 are not very different.

If you're in it for the story, social climate and setting, get it.


Ruled with the three of them, made Vito my underboss as the Bromance will never die. Dat ending to me, felt like the real ending. Preacher can cry all he wants, I fixed the New Bordeaux and made it whole. Did you notice the soundtrack during the last mission? Paint it Black remixed, and that other ominous track...:blessed:

I took over the city and ruled with all three underbosses. fukk I look like leaving after putting in all that work. I thought it was kind of selfish for Father James to tell Lincoln to leave.


Yeah I'm still wondering what's the real morale behind leaving. Lincoln is still wanted for his crimes and he doesn't find any peace. Father James seems to feel there's some sort of salvation that can be salvaged for Lincoln by not being another Sal Marcano, but Lincoln is still ultimately a "monster" as Maguire claims and running away doesn't chang that.



I wonder what's the reason behind giving the choice to the player.

Thinking about it more (more symbolism) Father James and Donovan appear to represent the devil and angel sitting on Lincoln's shoulders.
 
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Concerning VIolence

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Told you guys they'd be announced this month.


Let's go! :gladbron::whoo::myman:


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