bnew

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ⓍTTS is a Voice generation model that lets you clone voices into different languages by using just a quick 3-second audio clip. Built on Tortoise, ⓍTTS has important model changes that make cross-language voice cloning and multi-lingual speech generation super easy. There is no need for an excessive amount of training data that spans countless hours.

This is the same model that powers Coqui Studio, and Coqui API, however we apply a few tricks to make it faster and support streaming inference.

Features​

  • Supports 14 languages.
  • Voice cloning with just a 3-second audio clip.
  • Emotion and style transfer by cloning.
  • Cross-language voice cloning.
  • Multi-lingual speech generation.
  • 24khz sampling rate.

Languages​

As of now, XTTS-v1 (v1.1) supports 14 languages: English, Spanish, French, German, Italian, Portuguese, Polish, Turkish, Russian, Dutch, Czech, Arabic, Chinese, and Japanese.

Stay tuned as we continue to add support for more languages. If you have any language requests, please feel free to reach out!

Code​

The current implementation only supports inference.




 

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Research & Development

Chiba researchers simplify generation of 3D holographic displays...​

19 Oct 2023

...while a team at Tohoku manipulates the behavior of light “as if it were under the influence of gravity”.


Chiba approach uses neural networks to transform 2D images into 3D holograms.
Chiba approach uses neural networks to transform 2D images into 3D holograms.

Holograms have long held the promise of offering immersive 3D experiences, but the challenges involved in generating them have limited their widespread use. Leveraging recent developments in deep learning, researchers from Chiba University, Japan, have now developed what they describe as a “game-changing” approach that utilizes neural networks to transform 2D color images into 3D holograms.


This approach can simplify 3D hologram generation and can find applications in numerous fields, including healthcare and entertainment. Holograms that offer a 3D view of objects provide a level of detail that is unattainable by regular 2D images.

Holograms, which offer enormous potential for medical imaging, manufacturing, and virtual reality, are traditionally constructed by recording the 3Ddata of an object and the interactions of light with the object. However, this technique is computationally highly intensive as it requires the use of a special camera to capture the 3D images. This makes the generation of holograms challenging and limits their widespread use.

Deep-learning methods have also been proposed for generating holograms. These can create holograms directly from the 3D data captured using RGB-D cameras that capture both color and depth information of an object. This approach circumvents many computational challenges associated with the conventional method and represents an easier approach for generating holograms.

The Chiba researchers led by Professor Tomoyoshi Shimobaba of the Graduate School of Engineering, propose a novel approach based on deep learning that further streamlines hologram generation by producing 3D images directly from regular 2D color images captured using ordinary cameras. Yoshiyuki Ishii and Tomoyoshi Ito of the Graduate School of Engineering, Chiba University were also a part of this study, published in Optics and Lasers in Engineering.

Prof. Shimobaba commented, “There are several problems in realizing holographic displays, including the acquisition of 3D data, the computational cost of holograms, and the transformation of hologram images to match the characteristics of a holographic display device. We undertook this study because we believe that deep learning has developed rapidly in recent years and has the potential to solve these problems.”

Three neural networks

The Chiba approach employs three deep neural networks (DNNs) to transform a regular 2D color image into data that can be used to display a 3D scene or object as a hologram. The first DNN makes use of a color image captured using a regular camera as the input and then predicts the associated depth map, providing information about the 3D structure of the image.

Both the original RGB image and the depth map created by the first DNN are then utilized by the second DNN to generate a hologram. Finally, the third DNN refines the hologram generated by the second DNN, making it suitable for display on different devices. The researchers found that the time taken by the proposed approach to process data and generate a hologram was superior to that of a state-of-the-art graphics processing unit.

Prof. Shimobaba added, “Another noteworthy benefit of our approach is that the reproduced image of the final hologram can represent a natural 3D reproduced image. Moreover, since depth information is not used during hologram generation, this approach is inexpensive and does not require 3D imaging devices such as RGB-D cameras after training.”

In the near future, this approach can find potential applications in heads-up and head- mounted displays for generating high-fidelity 3D displays. Likewise, it can revolutionize the generation of an in-vehicle holographic head-up display, which may be able to present the necessary information on people, roads, and signs to passengers in 3D.

Conceptual image of the distorted photonic crystal.
Conceptual image of the distorted photonic crystal.

Photonic crystals bend light ‘like gravity’


A collaborative group of researchers at Tohoku University, Japan, has manipulated the behavior of light as if it were under the influence of gravity. The findings, which were published in Physical Review A, have significant implications for the world of optics and materials science, for example in the development of “6G” communications.

Einstein’s theory of relativity has long established that the trajectory of electromagnetic waves – including light and terahertz electromagnetic waves – can be deflected by gravitational fields. Scientists have recently theoretically predicted that replicating the effects of gravity - i.e., pseudogravity - is possible by deforming crystals in the lower normalized energy (or frequency) region.
“We set out to explore whether lattice distortion in photonic crystals can produce pseudogravity effects,” said Professor Kyoko Kitamura from Tohoku University’s Graduate School of Engineering.

Photonic crystals possess certain properties that enable scientists to manipulate and control the behavior of light, serving as traffic controllers for light within crystals. They are constructed by periodically arranging two or more different materials with varying abilities to interact with and slow down light in a regular, repeating pattern. Furthermore, pseudogravity effects due to adiabatic changes have been observed in photonic crystals.

Kitamura and her colleagues modified photonic crystals by introducing lattice distortion: gradual deformation of the regular spacing of elements, which disrupted the grid-like pattern of protonic crystals. This manipulated the photonic band structure of the crystals, resulting in a curved beam trajectory in-medium. Specifically, they employed a silicon distorted photonic crystal with a primal lattice constant of 200 micrometers and terahertz waves. Experiments successfully demonstrated the deflection of these waves.
“Much like gravity bends the trajectory of objects, we came up with a means to bend light within certain materials,” said Kitamura. Associate Professor Masayuki Fujita from Osaka University added, “Such in-plane beam steering within the terahertz range could be harnessed in 6G communication. Academically, the findings show that photonic crystals could harness gravitational effects, opening new pathways within the field of graviton physics.”
 

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Idea2Img
Idea2Img

Iterative Self-Refinement with GPT-4V(ision)
for Automatic Image Design and Generation​

Zhengyuan Yang, Jianfeng Wang, Linjie Li, Kevin Lin, Chung-Ching Lin, Zicheng Liu, Lijuan Wang

Microsoft Azure AI
arXiv

Built upon GPT-4V(ision), Idea2Img is a multimodal iterative self-refinement system that enhances any T2I model for automatic image design and generation, enabling various new image creation functionalities togther with better visual qualities. Click for zooming up.

"IDEA," "T2I," and "Idea2Img" are the input, baseline, and our results, respectively.​

Abstract​

We introduce “Idea to Image”, a system that enables multimodal iterative self-refinement with GPT-4V(ision) for automatic image design and generation. Humans can quickly identify the characteristics of different text-to-image (T2I) models via iterative explorations. This enables them to efficiently convert their high-level generation ideas into effective T2I prompts that can produce good images. We investigate if systems based on large multimodal models (LMMs) can develop analogous multimodal self-refinement abilities that enable exploring unknown models or environments via self-refining tries. Idea2Img cyclically generates revised T2I prompts to synthesize draft images, and provides directional feedback for prompt revision, both conditioned on its memory of the probed T2I model’s characteristics. The iterative self-refinement brings Idea2Img various advantages over base T2I models. Notably, Idea2Img can process input ideas with interleaved image-text sequences, follow ideas with design instructions, and generate images of better semantic and visual qualities. The user preference study validates the efficacy of multimodal iterative self-refinement on automatic image design and generation.

Idea2Img Design​

Idea2Img involves an LMM, GPT-4V(ision), interacting with a T2I model to probe its usage for automatic image design and generation. Idea2Img takes GPT-4V for improving, assessing, and verifying multimodal contents.
  1. Revised Prompt Generation (Improving): Idea2Img generates N text prompts that correspond to the input multimodal user IDEA, conditioned on the previous text feedback and refinement history.
  2. Draft Image Selection (Assessing): Idea2Img carefully compares N draft images for the same IDEA and select the most promising one.
  3. Feedback Reflection (Verifying): Idea2Img examines the discrepancy between the draft image and the IDEA. Idea2Img then provides feedback on what is incorrect, the plausible causes, and how T2I prompts may be revised to obtain a better image.

Idea2Img framework enables LMMs to mimic humanlike exploration to use a T2I model, enabling the design and generation of an imagined image specified as a multimodal input IDEA.​

Idea2Img's Execution Flow​

We overview of the Idea2Img’s full execution flow blow. More details can be found in our paper.

Idea2Img applies LMMs functioning in different roles to refine the T2I prompts. Specifically, they will (1) generate and revise text prompts for the T2I model, (2) select the best draft images, and (3) provide feedback on the errors and revision directions. Idea2Img is enhanced with a memory module that stores all prompt exploration histories, including previous draft images, text prompts, and feedback.

Flow chart of Idea2Img’s full execution flow.​

Generation Results​



Click each panel below for the zoomed in view.​




GPT-4V(ision) Outputs​



Click each panel below for the zoomed in view.

From left to right, for GPT-4V Feedback Reflection (Left), Revised Prompt Generation (Center), and Draft Image selection (Right).​




 

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Artificial General Intelligence Is Already Here​

Today’s most advanced AI models have many flaws, but decades from now, they will be recognized as the first true examples of artificial general intelligence.

Cecilia Erlich for Noema Magazine
ESSAYTECHNOLOGY & THE HUMAN

BY BLAISE AGÜERA Y ARCAS AND PETER NORVIGOCTOBER 10, 2023


Blaise Agüera y Arcas is a vice president and fellow at Google Research, where he leads an organization working on basic research, product development and infrastructure for AI.

Peter Norvig is a computer scientist and Distinguished Education Fellow at the Stanford Institute for Human-Centered AI.

Artificial General Intelligence (AGI) means many different things to different people, but the most important parts of it have already been achieved by the current generation of advanced AI large language models such as ChatGPT, Bard, LLaMA and Claude. These “frontier models” have many flaws: They hallucinate scholarly citations and court cases, perpetuate biases from their training data and make simple arithmetic mistakes. Fixing every flaw (including those often exhibited by humans) would involve building an artificial superintelligence, which is a whole other project.

Nevertheless, today’s frontier models perform competently even on novel tasks they were not trained for, crossing a threshold that previous generations of AI and supervised deep learning systems never managed. Decades from now, they will be recognized as the first true examples of AGI, just as the 1945 ENIAC is now recognized as the first true general-purpose electronic computer.

The ENIAC could be programmed with sequential, looping and conditional instructions, giving it a general-purpose applicability that its predecessors, such as the Differential Analyzer, lacked. Today’s computers far exceed ENIAC’s speed, memory, reliability and ease of use, and in the same way, tomorrow’s frontier AI will improve on today’s.

But the key property of generality? It has already been achieved.

What Is General Intelligence?​

Early AI systems exhibited artificial narrow intelligence, concentrating on a single task and sometimes performing it at near or above human level. MYCIN, a program developed by Ted Shortliffe at Stanford in the 1970s, only diagnosed and recommended treatment for bacterial infections. SYSTRAN only did machine translation. IBM’s Deep Blue only played chess.

Later deep neural network models trained with supervised learning such as AlexNet and AlphaGo successfully took on a number of tasks in machine perception and judgment that had long eluded earlier heuristic, rule-based or knowledge-based systems.

Most recently, we have seen frontier models that can perform a wide variety of tasks without being explicitly trained on each one. These models have achieved artificial general intelligence in five important ways:
  1. Topics: Frontier models are trained on hundreds of gigabytes of text from a wide variety of internet sources, covering any topic that has been written about online. Some are also trained on large and varied collections of audio, video and other media.
  2. Tasks: These models can perform a variety of tasks, including answering questions, generating stories, summarizing, transcribing speech, translating language, explaining, making decisions, doing customer support, calling out to other services to take actions, and combining words and images.
  3. Modalities: The most popular models operate on images and text, but some systems also process audio and video, and some are connected to robotic sensors and actuators. By using modality-specific tokenizers or processing raw data streams, frontier models can, in principle, handle any known sensory or motor modality.
  4. Languages: English is over-represented in the training data of most systems, but large models can converse in dozens of languages and translate between them, even for language pairs that have no example translations in the training data. If code is included in the training data, increasingly effective “translation” between natural languages and computer languages is even supported (i.e., general programming and reverse engineering).
  5. Instructability: These models are capable of “in-context learning,” where they learn from a prompt rather than from the training data. In “few-shot learning,” a new task is demonstrated with several example input/output pairs, and the system then gives outputs for novel inputs. In “zero-shot learning,” a novel task is described but no examples are given (for instance, “Write a poem about cats in the style of Hemingway” or “’Equiantonyms’ are pairs of words that are opposite of each other and have the same number of letters. What are some ‘equiantonyms’?”).
“The most important parts of AGI have already been achieved by the current generation of advanced AI large language models.”

“General intelligence” must be thought of in terms of a multidimensional scorecard, not a single yes/no proposition. Nonetheless, there is a meaningful discontinuity between narrow and general intelligence: Narrowly intelligent systems typically perform a single or predetermined set of tasks, for which they are explicitly trained. Even multitask learning yields only narrow intelligence because the models still operate within the confines of tasks envisioned by the engineers. Indeed, much of the hard engineering work involved in developing narrow AI amounts to curating and labeling task-specific datasets.

By contrast, frontier language models can perform competently at pretty much any information task that can be done by humans, can be posed and answered using natural language, and has quantifiable performance.

The ability to do in-context learning is an especially meaningful meta-task for general AI. In-context learning extends the range of tasks from anything observed in the training corpus to anything that can be described, which is a big upgrade. A general AI model can perform tasks the designers never envisioned.

So: Why the reluctance to acknowledge AGI?

Frontier models have achieved a significant level of general intelligence, according to the everyday meanings of those two words. And yet most commenters have been reluctant to say so for, it seems to us, four main reasons:
  1. A healthy skepticism about metrics for AGI
  2. An ideological commitment to alternative AI theories or techniques
  3. A devotion to human (or biological) exceptionalism
  4. A concern about the economic implications of AGI

Metrics

There is a great deal of disagreement on where the threshold to AGI lies. Some people try to avoid the term altogether; Mustafa Suleyman has suggested a switch to “Artificial Capable Intelligence,” which he proposes be measured by a “modern Turing Test”: the ability to quickly make a million dollars online (from an initial $100,000 investment). AI systems able to directly generate wealth will certainly have an effect on the world, though equating “capable” with “capitalist” seems dubious.

There is good reason to be skeptical of some of the metrics. When a human passes a well-constructed law, business or medical exam, we assume the human is not only competent at the specific questions on the exam, but also at a range of related questions and tasks — not to mention the broad competencies that humans possess in general. But when a frontier model is trained to pass such an exam, the training is often narrowly tuned to the exact types of questions on the test. Today’s frontier models are of course not fully qualified to be lawyers or doctors, even though they can pass those qualifying exams. As Goodhart’s law states: “When a measure becomes a target, it ceases to be a good measure.” Better tests are needed, and there is much ongoing work, such as Stanford’s test suite HELM (Holistic Evaluation of Language Models).

It is also important not to confuse linguistic fluency with intelligence. Previous generations of chatbots such as Mitsuku (now known as Kuki) could occasionally fool human judges by abruptly changing the subject and echoing a coherent passage of text. Current frontier models generate responses on the fly rather than relying on canned text, and they are better at sticking to the subject. But they still benefit from a human’s natural assumption that a fluent, grammatical response most likely comes from an intelligent entity. We call this the “Chauncey Gardiner effect,” after the hero in “Being There” — Chauncey is taken very seriously solely because he looks like someone who should be taken seriously.

The researchers Rylan Schaeffer, Brando Miranda and Sanmi Koyejo have pointed out another issue with common AI performance metrics: They are nonlinear. Consider a test consisting of a series of arithmetic problems with five-digit numbers. Small models will answer all these problems wrong, but as the size of the model is scaled up, there will be a critical threshold after which the model will get most of the problems right. This has led commenters to say that arithmetic skill is an emergent property in frontier models of sufficient size. But if instead the test included arithmetic problems with one- to four-digit numbers as well, and if partial credit were given for getting some of the digits correct, then we would see that performance increases gradually as the model size increases; there is no sharp threshold.

This finding casts doubt on the idea that super-intelligent abilities and properties, possibly including consciousness, could suddenly and mysteriously “emerge,” a fear among some citizens and policymakers. (Sometimes, the same narrative is used to “explain” why humans are intelligent while the other great apes are supposedly not; in reality, this discontinuity may be equally illusory.) Better metrics reveal that general intelligence is continuous: “More is more,” as opposed to “more is different.”
“Frontier language models can perform competently at pretty much any information task that can be done by humans, can be posed and answered using natural language, and has quantifiable performance.”
 

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Alternative Theories

The prehistory of AGI includes many competing theories of intelligence, some of which succeeded in narrower domains. Computer science itself, which is based on programming languages with precisely defined formal grammars, was in the beginning closely allied with “Good Old-Fashioned AI” (GOFAI). The GOFAI credo, drawing from a line going back at least to Gottfried Wilhelm Leibniz, the 17th-century German mathematician, is exemplified by Allen Newell and Herbert Simon’s “physical symbol system hypothesis,” which holds that intelligence can be expressed in terms of a calculus wherein symbols represent ideas and thinking consists of symbol manipulation according to the rules of logic.

At first, natural languages like English appear to be such systems, with symbols like the words “chair” and “red” representing ideas like “chair-ness” and “red-ness.” Symbolic systems allow statements to be made — “The chair is red” — and logical inferences to follow: “If the chair is red then the chair is not blue.”

While this seems reasonable, systems built with this approach were always brittle and limited in the capabilities and generality they could achieve. There are two main problems: First, terms like “blue,” “red” and “chair” are only approximately defined, and the implications of these ambiguities become more serious as the complexity of the tasks being performed with them grows.

Second, there are very few logical inferences that are universally valid; a chair may be blue and red. More fundamentally, a great deal of thinking is not reducible to the manipulation of logical propositions. That’s why, for decades, concerted efforts to bring together computer programming and linguistics failed to produce anything resembling AGI.

However, some researchers with ideological commitments to symbolic systems or linguistics have continued to insist that their particular theory is a requirement for general intelligence, and that neural nets or, more broadly, machine learning, are theoretically incapable of general intelligence — especially if they are trained purely on language. These critics have been increasingly vocal in the wake of ChatGPT.

“For decades, concerted efforts to bring together computer programming and linguistics failed to produce anything resembling AGI.”


For example, Noam Chomsky, widely regarded as the father of modern linguistics, wrote of large language models: “We know from the science of linguistics and the philosophy of knowledge that they differ profoundly from how humans reason and use language. These differences place significant limitations on what these programs can do, encoding them with ineradicable defects.”

Gary Marcus, a cognitive scientist and critic of contemporary AI, says that frontier models “are learning how to sound and seem human. But they have no actual idea what they are saying or doing.” Marcus allows that neural networks may be part of a solution to AGI, but believes that “to build a robust, knowledge-driven approach to AI, we must have the machinery of symbol manipulation in our toolkit.” Marcus (and many others) have focused on finding gaps in the capabilities of frontier models, especially large language models, and often claim that they reflect fundamental flaws in the approach.
Read Noema in print.


Without explicit symbols, according to these critics, a merely learned, “statistical” approach cannot produce true understanding. Relatedly, they claim that without symbolic concepts, no logical reasoning can occur, and that “real” intelligence requires such reasoning.

Setting aside the question of whether intelligence is always reliant on symbols and logic, there are reasons to question this claim about the inadequacy of neural nets and machine learning, because neural nets are so powerful at doing anything a computer can do. For example:
  • Discrete or symbolic representations can readily be learned by neural networks and emerge naturally during training.
  • Advanced neural net models can apply sophisticated statistical techniques to data, allowing them to make near-optimal predictions from the given data. The models learn how to apply these techniques and to choose the best technique for a given problem, without being explicitly told.
  • Stacking several neural nets together in the right way yields a model that can perform the same calculations as any given computer program.
  • Given example inputs and outputs of any function that can be computed by any computer, a neural net can learn to approximate that function. (Here “approximate” means that, in theory, the neural net can exceed any level of accuracy — 99.9% correct for example — that you care to state.)

For each criticism, we should ask whether it is prescriptive or empirical. A prescriptive criticism would argue: “In order to be considered as AGI, a system not only has to pass this test, it also has to be constructed in this way.” We would push back against prescriptive criticisms on the grounds that the test itself should be sufficient — and if it is not, the test should be amended.

An empirical criticism, on the other hand, would argue: “I don’t think you can make AI work that way — I think it would be better to do it another way.” Such criticism can help set research directions, but the proof is in the pudding. If a system can pass a well-constructed test, it automatically defeats the criticism.

In recent years, a great many tests have been devised for cognitive tasks associated with “intelligence,” “knowledge,” “common sense” and “reasoning.” These include novel questions that can’t be answered through memorization of training data but require generalization — the same proof of understanding we require of students when we test their understanding or reasoning using questions they haven’t encountered during study. Sophisticated tests can introduce novel concepts or tasks, probing a test-taker’s cognitive flexibility: the ability to learn and apply new ideas on the fly. (This is the essence of in-context learning.)

As AI critics work to devise new tests on which current models still perform poorly, they are doing useful work — although given the increasing speed with which newer, larger models are surmounting these hurdles, it might be wise to hold off for a few weeks before (once again) rushing to claim that AI is “hype.”
 

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Human (Or Biological) Exceptionalism

Insofar as skeptics remain unmoved by metrics, they may be unwilling to accept any empirical evidence of AGI. Such reluctance can be driven by a desire to maintain something special about the human spirit, just as humanity has been reluctant to accept that the Earth is not the center of the universe and that Homo sapiens are not the pinnacle of a “great chain of being.” It’s true that there is something special about humanity, and we should celebrate that, but we should not conflate it with general intelligence.

It is sometimes argued that anything that could count as an AGI must be conscious, have agency, experience subjective perceptions or feel feelings. One line of reasoning goes like this: A simple tool, such as a screwdriver, clearly has a purpose (to drive screws), but it cannot be said to have agency of its own; rather, any agency clearly belongs to either the toolmaker or tool user. The screwdriver itself is “just a tool.” The same reasoning applies to an AI system trained to perform a specific task, such as optical character recognition or speech synthesis.

A system with artificial general intelligence, though, is harder to classify as a mere tool. The skills of a frontier model exceed those imagined by its programmers or users. Furthermore, since LLMs can be prompted to perform arbitrary tasks using language, can generate new prompts with language and indeed can prompt themselves (“chain of thought prompting”) the issue of whether and when a frontier model has “agency” requires more careful consideration.

Consider the many actions Suleyman’s “artificial capable intelligence” might carry out in order to make a million dollars online:

It might research the web to look at what’s trending, finding what’s hot and what’s not on Amazon Marketplace; generate a range of images and blueprints of possible products; send them to a drop-ship manufacturer it found on Alibaba; email back and forth to refine the requirements and agree on the contract; design a seller’s listing; and continually update marketing materials and product designs based on buyer feedback.

As Suleyman notes, frontier models are already capable of doing all of these things in principle, and models that can reliably plan and carry out the whole operation are likely imminent. Such an AI no longer seems much like a screwdriver.
“It’s true that there is something special about humanity, and we should celebrate that, but we should not conflate it with general intelligence.”


Now that there are systems that can perform arbitrary general intelligence tasks, the claim that exhibiting agency amounts to being conscious seems problematic — it would mean that either frontier models are conscious or that agency doesn’t necessarily entail consciousness after all.

We have no idea how to measure, verify or falsify the presence of consciousness in an intelligent system. We could just ask it, but we may or may not believe its response. In fact, “just asking” appears to be something of a Rorschach test: Believers in AI sentience will accept a positive response, while nonbelievers will claim that any affirmative response is either mere “parroting” or that current AI systems are “philosophical zombies,” capable of behaving like us but lacking any phenomenal consciousness or experience “on the inside.” Worse, the Rorschach test applies to LLMs themselves: They may answer either way depending on how they are tuned or prompted. (ChatGPT and Bard are both trained to respond that they are not conscious.)

Hinging as it does on unverifiable beliefs (both human and AI), the consciousness or sentience debate isn’t currently resolvable. Some researchers have proposed measures of consciousness, but these are either based on unfalsifiable theories or rely on correlates specific to our own brains, and are thus either prescriptive or can’t assess consciousness in a system that doesn’t share our biological inheritance.

To claim a priori that nonbiological systems simply can’t be intelligent or conscious (because they are “just algorithms,” for example) seems arbitrary, rooted in untestable spiritual beliefs. Similarly, the idea that feeling pain (for example) requires nociceptors may allow us to hazard informed guesses about the experience of pain among our close biological relatives, but it’s not clear how such an idea could be applied to other neural architectures or kinds of intelligence.
“What is it like to be a bat?” Thomas Nagel famously wondered in 1974. We don’t know, and don’t know if we could know, what being a bat is like — or what being an AI is like. But we do have a growing wealth of tests assessing many dimensions of intelligence.

While the quest to seek more general and rigorous characterizations of consciousness or sentience may be worthwhile, no such characterization would alter measured competence at any task. It isn’t clear, then, how such concerns could meaningfully figure into a definition of AGI.

It would be wiser to separate “intelligence” from “consciousness” and “sentience.”

Economic Implications

Arguments about intelligence and agency readily shade into questions about rights, status, power and class relations — in short, political economy. Since the Industrial Revolution, tasks deemed “rote” or “repetitive” have often been performed by low-paid workers, while programming — in the beginning considered “women’s work” — rose in intellectual and financial status only when it became male-dominated in the 1970s. Yet ironically, while playing chess and solving problems in integral calculus turn out to be easy even for GOFAI, manual labor remains a major challenge even for today’s most sophisticated AIs.

What would the public reaction have been had AGI somehow been achieved “on schedule,” when a group of researchers convened at Dartmouth over the summer of 1956 to figure out “how to make machines use language, form abstractions and concepts, solve kinds of problems now reserved for humans, and improve themselves”? At the time, most Americans were optimistic about technological progress. The “Great Compression” was underway, an era in which the economic gains achieved by rapidly advancing technology were redistributed broadly (albeit certainly not equitably, especially with regard to race and gender). Despite the looming threat of the Cold War, for the majority of people, the future looked brighter than the past.

Today, that redistributive pump has been thrown into reverse: The poor are getting poorer and the rich are getting richer (especially in the Global North). When AI is characterized as “neither artificial nor intelligent,” but merely a repackaging of human intelligence, it is hard not to read this critique through the lens of economic threat and insecurity.

In conflating debates about what AGI should be with what it is, we violate David Hume’s injunction to do our best to separate “is” from “ought” questions. This is unfortunate, as the much-needed “ought” debates are best carried out honestly.

AGI promises to generate great value in the years ahead, yet it also poses significant risks. The natural questions we should be asking in 2023 include: “Who benefits?” “Who is harmed?” “How can we maximize benefits and minimize harms?” and “How can we do this fairly and equitably?” These are pressing questions that should be discussed directly instead of denying the reality of AGI.
 

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📐 The 🤗 Open ASR Leaderboard ranks and evaluates speech recognition models on the Hugging Face Hub.

We report the Average WER (⬇️) and RTF (⬇️) - lower the better. Models are ranked based on their Average WER, from lowest to highest. Check the 📈 Metrics tab to understand how the models are evaluated.

If you want results for a model that is not listed here, you can submit a request for it to be included ✉️✨.

The leaderboard currently focuses on English speech recognition, and will be expanded to multilingual evaluation in later versions.
 

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Researchers unveil ‘3D-GPT’, an AI that can generate 3D worlds from simple text commands​

Michael Nuñez@MichaelFNunez

October 20, 2023 7:11 PM

Credit: arxiv.org

Credit: arxiv.org

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Researchers from the Australian National University, the University of Oxford, and the Beijing Academy of Artificial Intelligence have developed a new AI system called “3D-GPT” that can generate 3D models simply from text-based descriptions provided by a user.

The system, described in a paper published on arXiv, offers a more efficient and intuitive way to create 3D assets compared to traditional 3D modeling workflows.


3D-GPT is able to “dissect procedural 3D modeling tasks into accessible segments and appoint the apt agent for each task,” according to the paper. It utilizes multiple AI agents that each focus on a different part of understanding the text prompt and executing modeling functions.
arxiv.org

credit: arxiv.org

“3D-GPT positions LLMs [large language models] as proficient problem solvers, dissecting the procedural 3D modeling tasks into accessible segments and appointing the apt agent for each task,” the researchers stated.


The key agents include a “task dispatch agent” that parses the text instructions, a “conceptualization agent” that adds details missing from the initial description, and a “modeling agent” that sets parameters and generates code to drive 3D software like Blender.

By breaking down the modeling process and assigning specialized AI agents, 3D-GPT is able to interpret text prompts, enhance the descriptions with extra detail, and ultimately generate 3D assets that match what the user envisioned.

“It enhances concise initial scene descriptions, evolving them into detailed forms while dynamically adapting the text based on subsequent instructions,” the paper explained.

credit: arxiv.org

The system was tested on prompts like “a misty spring morning, where dew-kissed flowers dot a lush meadow surrounded by budding trees.” 3D-GPT was able to generate complete 3D scenes with realistic graphics that accurately reflected elements described in the text.

While the quality of the graphics is not yet photorealistic, the early results suggest this agent-based approach shows promise for simplifying 3D content creation. The modular architecture could also allow each agent component to be improved independently.
“Our empirical investigations confirm that 3D-GPT not only interprets and executes instructions, delivering reliable results but also collaborates effectively with human designers,” the researchers wrote.

credit: arxiv.org

By generating code to control existing 3D software instead of building models from scratch, 3D-GPT provides a flexible foundation to build on as modeling techniques continue to advance.

The researchers conclude that their system “highlights the potential of LLMs in 3D modeling, offering a basic framework for future advancements in scene generation and animation.”

This research could revolutionize the 3D modeling industry, making the process more efficient and accessible. As we move further into the metaverse era, with 3D content creation serving as a catalyst, tools like 3D-GPT could prove invaluable to creators and decision-makers in a range of industries, from gaming and virtual reality to cinema and multimedia experiences.

The 3D-GPT framework is still in its early stages and has some limitations, but its development marks a significant step forward in AI-driven 3D modeling and opens up exciting possibilities for future advancements.




Abstract​

The significance of 3D asset modeling is undeniable in the metaverse era. Traditional methods for 3D modeling of realistic synthetic scenes involve the painstaking tasks of complex design, refinement, and client communication.
To reduce workload, we introduce 3D-GPT, a framework utilizing large language models (LLMs) for instruction-driven 3D modeling. In this context, 3D-GPT empowers LLMs as adept problem-solvers, breaking down the 3D modeling task into manageable segments and determining the appropriate agent for each.
3D-GPT comprises three pivotal agents: task dispatch agent, conceptualization agent, and modeling agent. Together, they collaboratively pursue two essential goals. First, it systematically enhances concise initial scene descriptions, evolving them into intricate forms while dynamically adapting the text based on subsequent instructions. Second, it seamlessly integrates procedural generation, extracting parameter values from enriched text to effortlessly interface with 3D software for asset creation.
We show that 3D-GPT provides trustworthy results and collaborate effectively with human designers. Furthermore, it seamlessly integrates with Blender, unlocking expanded manipulation possibilities. Our work underscores the vast potential of LLMs in 3D modeling, laying the groundwork for future advancements in scene generation and animation.


3D-GPT: PROCEDURAL 3D MODELING WITH LARGELANGUAGE MODELS


 
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ARTIFICIAL INTELLIGENCE

This new data poisoning tool lets artists fight back against generative AI​

The tool, called Nightshade, messes up training data in ways that could cause serious damage to image-generating AI models.

By

October 23, 2023
poisoned fumes spread through a still life painting causing glitches

STEPHANIE ARNETT/MITTR | REIJKSMUSEUM, ENVATO

A new tool lets artists add invisible changes to the pixels in their art before they upload it online so that if it’s scraped into an AI training set, it can cause the resulting model to break in chaotic and unpredictable ways.

The tool, called Nightshade, is intended as a way to fight back against AI companies that use artists’ work to train their models without the creator’s permission. Using it to “poison” this training data could damage future iterations of image-generating AI models, such as DALL-E, Midjourney, and Stable Diffusion, by rendering some of their outputs useless—dogs become cats, cars become cows, and so forth. MIT Technology Review got an exclusive preview of the research, which has been submitted for peer review at computer security conference Usenix.

AI companies such as OpenAI, Meta, Google, and Stability AI are facing a slew of lawsuits from artists who claim that their copyrighted material and personal information was scraped without consent or compensation. Ben Zhao, a professor at the University of Chicago, who led the team that created Nightshade, says the hope is that it will help tip the power balance back from AI companies towards artists, by creating a powerful deterrent against disrespecting artists’ copyright and intellectual property. Meta, Google, Stability AI, and OpenAI did not respond to MIT Technology Review’s request for comment on how they might respond.

Zhao’s team also developed Glaze, a tool that allows artists to “mask” their own personal style to prevent it from being scraped by AI companies. It works in a similar way to Nightshade: by changing the pixels of images in subtle ways that are invisible to the human eye but manipulate machine-learning models to interpret the image as something different from what it actually shows.


The team intends to integrate Nightshade into Glaze, and artists can choose whether they want to use the data-poisoning tool or not. The team is also making Nightshade open source, which would allow others to tinker with it and make their own versions. The more people use it and make their own versions of it, the more powerful the tool becomes, Zhao says. The data sets for large AI models can consist of billions of images, so the more poisoned images can be scraped into the model, the more damage the technique will cause.

A targeted attack

Nightshade exploits a security vulnerability in generative AI models, one arising from the fact that they are trained on vast amounts of data—in this case, images that have been hoovered from the internet. Nightshade messes with those images.

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wizard with sword confronts a dragon
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Greg Rutkowski is a more popular prompt than Picasso.

Artists who want to upload their work online but don’t want their images to be scraped by AI companies can upload them to Glaze and choose to mask it with an art style different from theirs. They can then also opt to use Nightshade. Once AI developers scrape the internet to get more data to tweak an existing AI model or build a new one, these poisoned samples make their way into the model’s data set and cause it to malfunction.

Poisoned data samples can manipulate models into learning, for example, that images of hats are cakes, and images of handbags are toasters. The poisoned data is very difficult to remove, as it requires tech companies to painstakingly find and delete each corrupted sample.

The researchers tested the attack on Stable Diffusion’s latest models and on an AI model they trained themselves from scratch. When they fed Stable Diffusion just 50 poisoned images of dogs and then prompted it to create images of dogs itself, the output started looking weird—creatures with too many limbs and cartoonish faces. With 300 poisoned samples, an attacker can manipulate Stable Diffusion to generate images of dogs to look like cats.
A table showing a grid of thumbnails of generated images of Hemlock attack-poisoned concepts from SD-XL models contrasted with images from the clean SD-XL model in increments of 50, 100, and 300 poisoned samples.

COURTESY OF THE RESEARCHERS

Generative AI models are excellent at making connections between words, which helps the poison spread. Nightshade infects not only the word “dog” but all similar concepts, such as “puppy,” “husky,” and “wolf.” The poison attack also works on tangentially related images. For example, if the model scraped a poisoned image for the prompt “fantasy art,” the prompts “dragon” and “a castle in The Lord of the Rings” would similarly be manipulated into something else.
a table contrasting the poisoned concept Fantasy art in the clean model and a poisoned model with the results of related prompts in clean and poisoned models, A painting by Michael Whelan, A dragon, and A castle in the Lord of the Rings

COURTESY OF THE RESEARCHERS

Zhao admits there is a risk that people might abuse the data poisoning technique for malicious uses. However, he says attackers would need thousands of poisoned samples to inflict real damage on larger, more powerful models, as they are trained on billions of data samples.
“We don’t yet know of robust defenses against these attacks. We haven’t yet seen poisoning attacks on modern [machine learning] models in the wild, but it could be just a matter of time,” says Vitaly Shmatikov, a professor at Cornell University who studies AI model security and was not involved in the research. “The time to work on defenses is now,” Shmatikov adds.

Gautam Kamath, an assistant professor at the University of Waterloo who researches data privacy and robustness in AI models and wasn’t involved in the study, says the work is “fantastic.”

The research shows that vulnerabilities “don’t magically go away for these new models, and in fact only become more serious,” Kamath says. “This is especially true as these models become more powerful and people place more trust in them, since the stakes only rise over time.”


A powerful deterrent

Junfeng Yang, a computer science professor at Columbia University, who has studied the security of deep-learning systems and wasn’t involved in the work, says Nightshade could have a big impact if it makes AI companies respect artists’ rights more—for example, by being more willing to pay out royalties.

AI companies that have developed generative text-to-image models, such as Stability AI and OpenAI, have offered to let artists opt out of having their images used to train future versions of the models. But artists say this is not enough. Eva Toorenent, an illustrator and artist who has used Glaze, says opt-out policies require artists to jump through hoops and still leave tech companies with all the power.

Toorenent hopes Nightshade will change the status quo.
“It is going to make [AI companies] think twice, because they have the possibility of destroying their entire model by taking our work without our consent,” she says.

Autumn Beverly, another artist, says tools like Nightshade and Glaze have given her the confidence to post her work online again. She previously removed it from the internet after discovering it had been scraped without her consent into the popular LAION image database.
“I’m just really grateful that we have a tool that can help return the power back to the artists for their own work,” she says.
 
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