I get sprites aren't feasible, but the game looks like shyt. They should say fukk it and flagrantly bite what ASW is doing. That's as good as it gets of you're not 2D.
Should have stuck with the KOFXIII art style, I know its expensive but fukk it, this new shyt makes the characters look stiff and unappealingYeah, I'm still not feeling the art style
Trying to do what? This is my most anticipated fighter in years.
that’s cool if you’re hype for visual mediocrity, but this is the same shyt that sent em to the grave.
Not really, KOF14 looked bare, it had no real artstyle. This has an artstyle, an acquired taste, but it has an artstyle.
SF5 was visual mediocrity and it did just fine because people were more concerned with how the game played than how it looked.
Finally got into beta and few thoughts
Good
- Graphically It’s looks better compared to the online vids
- Feels fluid and a lot of freedom in combos
- Online training & net code is solid
- High level of complexity
Bad
- Aesthetically from UI to characters is still meh
- Auto combos, let me turn that shyt off
- Naming conventions for special moves is retarded
- A LOT time to invest, to understand and utilize everything
Overall
This is game the FGC has been begging for; graphics don’t matter, HIGH skill ceiling, diverse roster & black characters. If this game isnt alongside SFV, Strive & Tekken in 1-2 years time, this community is fake as hell. It’s the game Max, Chen, Dale, DSP, r/kappa & Sanford have been bytching when they complained about SFV.
I told ya ass the gfx looked fine enough. Easily comparable to SFV's. I disagree with you on the UI being meh. I'm not sure what you mean about the naming conventions for special movies and investment into fighting games is never a bad thing, that's just the fukking breaks. Otherwise, I agree with you on everything else. I definitely don't like folks whoring auto-combos either. I get their place and they actually made it a slight tad less variable/not as brain dead and they scale to shyt, but still, it's annoying, but otherise understandable accessibility addition that fighting games have had to make the concession for over the years. Also, while it helps with memory of climax specials all being universally the same input, some folks had easier/more intuitive inputs for theirs (like Blue Mary's) and I wish you still had the option to do it the old ways as well.