Just copped Mass Effect 3

winb83

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you musta miss the part where i said the story was still good regardless of the gameplay.

i dont play rpgs just for gameplay breh, and no that ending did NOT ruin the experience, if nikkas was just saying the ending didnt live up to the hype then id understand, but you nikkas act like this game isnt worth playing, ALL CAUSE OF A fukkING ENDING.

and the ending wasnt just a bunch of different explosions, each ending shaped the universe future differently.

so lets try this again for you.i enjoyed mass effect, INCLUDING THE STORY FOR YOU SLOW MUTHAfukkER. and a mediocre ending cant and wont change that for me or anyone else that wants to give this series a shot.

and by the way, even tho i was disappointed with how they didnt explain the ending better, the extended cut fixed that and i was more than happy with the new explanation, and you should be too
here's the Mass Effect 3 story summed up

you find blueprints to a device that was never completed collectively built up and added to by races that didn't understand what they were building, were building it to fight an enemy they didn't understand what they were even fighting and or how to kill it. beyond that the device interfaces with the citadel which none of the races ever completely understood and despite the fact that this weapon was never actually built the blueprints were improved upon in each cycle.

here's the real kicker nobody even knew what the hell the weapon did.

if i gave you a week you could come up with a better core plot than that horse shyt. hell in a couple of hours between the lot of us posting here we could make something better than that. that shyt was brain dead. writers wrote themselves in a corner and made up some bs to get out of it. part of it is a Metal Gear Solid 4 style mash up of different ideas from different people that weren't designed to fit together but had to be made to work together.
 

Jmare007

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I need to clarify why people think the ending is wack.

That wasn't the OG ending. That wasn't even the OG plot. The game was supposed to include the dark matter shyt from "ME2", which tied into the Reaper story line.

The OG ending was supposed to be kinda like the suicide run, but across the entire galaxy. You'd pick what teams and races attacked where, some would die, some would live, etc.

They scrapped that shyt for that little boy and 3 different colored choices which are basically the same.


If you like the ending cool but I don't see how anyone in their right mind would rather have the ending we got, instead of what they intended.

Fred.

:leon: any link for this?

and did they explain why the fukk they chose the worse possible ending?
 

5n0man

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here's the Mass Effect 3 story summed up

you find blueprints to a device that was never completed collectively built up and added to by races that didn't understand what they were building, were building it to fight an enemy they didn't understand what they were even fighting and or how to kill it. beyond that the device interfaces with the citadel which none of the races ever completely understood and despite the fact that this weapon was never actually built the blueprints were improved upon in each cycle.

here's the real kicker nobody even knew what the hell the weapon did.

if i gave you a week you could come up with a better core plot than that horse shyt. hell in a couple of hours between the lot of us posting here we could make something better than that. that shyt was brain dead. writers wrote themselves in a corner and made up some bs to get out of it. part of it is a Metal Gear Solid 4 style mash up of different ideas from different people that weren't designed to fit together but had to be made to work together.

so this makes the entire game totally unplayable to you right?:comeon:

and the story to me was about shepard trying to unite a bunch of races that hated each other, so they can defeat a foe that wiped out every generation that advanced to fast before them.

the blue prints made sense to me, every advanced race before added to this blueprint in hopes that the next cycle had a chance(and like fred said, alot of things might have got changed, but i dont think building the weapon was one of them)

i figured the use of the weapon was lost in translation somewhere along the way. but somebody at one point DID in fact know what the weapon did

the citadel was a mistery since the first game, nobody knew what it was for, they just decided to colonize it. again, while i do understand your issues with this, but it really does feel like this plot point was always planned since the first game
 

winb83

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so this makes the entire game totally unplayable to you right?:comeon:

and the story to me was about shepard trying to unite a bunch of races that hated each other, so they can defeat a foe that wiped out every generation that advanced to fast before them.

the blue prints made sense to me, every advanced race before added to this blueprint in hopes that the next cycle had a chance(and like fred said, alot of things might have got changed, but i dont think building the weapon was one of them)

i figured the use of the weapon was lost in translation somewhere along the way. but somebody at one point DID in fact know what the weapon did

the citadel was a mistery since the first game, nobody knew what it was for, they just decided to colonize it. again, while i do understand your issues with this, but it really does feel like this plot point was always planned since the first game
i never said the game was unplayable just that i have no interest in ever playing it again. i was always disturbed by the retarded magical world saving crucible that pops up out of nowhere to save the day and is an excuse to unite the galaxy but i was willing to let it slide till the star child showed up and basically told me things have to end the way they're ending cause that's the way it is and has to be. that it was mandatory that synthetics wipe out all organic life unless something intervened.

the blueprints to build a random device that "wins the war" with nobody knowing what exactly the device really is or does makes sense to you? the device interfacing with the citadel that the designers had no idea how it worked or that the functionality they used of it even existed made sense to you?

even you can admit they pulled that plot out of their ass and the plot holes are gaping can't you? the sad part is if they knew this series was going in this direction in the first place they could have wrote a better story for the third game. they could have had foreshadowing in the previous games. i'm willing to bet things like Cerberus and the Illusive man were afterthoughts when Mass Effect 1 was written but they were retconned into major players and eventually came to dominate the story of the series.

honestly Mass Effect 1 feels like it was made by a completely different team than 2 and 3. 2 and 3 feel like they were written by totally different people.
 

hex

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:leon: any link for this?

and did they explain why the fukk they chose the worse possible ending?

There was a post on the Penny Arcade forums from a guy named Takyris, who was later revealed to be Patrick Weekes from Bioware. Bioware later tried to lie and say it wasn't him but the Takyris account has been tied to Weekes email addy and blog for years. In other words, a Bioware dev was shytting on the ending.

Anyway, Takyris said what I said above. If you want to read more details, it's below:

Mass Effect 3 Writer Allegedly Slams Controversial Ending

I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn't automatically die in that shuttle crash, and c) having written Tali's goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).

No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.

And honestly, it kind of shows.

Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn't need to be peer-reviewe.d

And again, it shows.

If you'd asked me the themes of Mass Effect 3, I'd break them down as:

Galactic Alliances

Friends

Organics versus Synthetics

In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay -- a deliberate "nothing happens here" area with one turret thrown in for no reason I really understand, except possibly to obfuscate the "nothing happens here"-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me -- every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.

The endgame doesn't have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here's the horror the Reapers inflicted upon each race, and here's the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

I personally thought that the Illusive Man conversation was about twice as long as it needed to be -- something that I've been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson's goodbye.

For me, Anderson's goodbye is where it ended. The stuff with the Catalyst just... You have to understand. Casey is really smart and really analytical. And the problem is that when he's not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn't hate it, but I didn't love it.

And then, just to be a dikk... what was SUPPOSED to happen was that, say you picked "Destroy the Reapers". When you did that, the system was SUPPOSED to look at your score, and then you'd show a cutscene of Earth that was either:

a) Very high score: Earth obviously damaged, but woo victory

b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

c) Low score: Earth is a cinderblock, all life on it completely wiped out

I have NO IDEA why these different cutscenes aren't in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don't know. But holy crap, yeah, I can see how incredibly disappointing it'd be to hear of all the different ending possibilities and have it break down to "which color is stuff glowing?" Or maybe they ARE in, but they're too subtle to really see obvious differences, and again, that's... yeah.

Okay, that's a lot to have written for something that's gonna go away in an hour.

I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn't tearing up over making a choice that, as it turned out, didn't have enough cutscene differentiation on it.

And to be clear, I don't even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes -- all three of them.

So basically the ending was rushed and written by two guys with no feedback, instead of the whole team. The backlash from the "ME3" ending supposedly made the two founders of Bioware leave the company.

Fred.
 

5n0man

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i never said the game was unplayable just that i have no interest in ever playing it again. i was always disturbed by the retarded magical world saving crucible that pops up out of nowhere to save the day and is an excuse to unite the galaxy but i was willing to let it slide till the star child showed up and basically told me things have to end the way they're ending cause that's the way it is and has to be. that it was mandatory that synthetics wipe out all organic life unless something intervened.

the blueprints to build a random device that "wins the war" with nobody knowing what exactly the device really is or does makes sense to you? the device interfacing with the citadel that the designers had no idea how it worked or that the functionality they used of it even existed made sense to you?

even you can admit they pulled that plot out of their ass and the plot holes are gaping can't you? the sad part is if they knew this series was going in this direction in the first place they could have wrote a better story for the third game. they could have had foreshadowing in the previous games. i'm willing to bet things like Cerberus and the Illusive man were afterthoughts when Mass Effect 1 was written but they were retconned into major players and eventually came to dominate the story of the series.

honestly Mass Effect 1 feels like it was made by a completely different team than 2 and 3. 2 and 3 feel like they were written by totally different people.

maybe my problem is tha i skipped me1 then?:yeshrug:
and i never got the feeling that the designers of the citadel had no idea what it did, i assumed that who ever built it, just didnt finish, so they left instructions that were most likely half understood due to language differences

in the game they assume the protheans built it, but javik said they didnt know who built it either.

my guess is that the race that co existed with the reapers built it.
and with the star child saying thats the way things had to be, i felt that was the reapers AI solution to top the races from becoming to destructive, and that shep was free to take over and apply his own solution
 

Jmare007

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There was a post on the Penny Arcade forums from a guy named Takyris, who was later revealed to be Patrick Weekes from Bioware. Bioware later tried to lie and say it wasn't him but the Takyris account has been tied to Weekes email addy and blog for years. In other words, a Bioware dev was shytting on the ending.

Anyway, Takyris said what I said above. If you want to read more details, it's below:

Mass Effect 3 Writer Allegedly Slams Controversial Ending



So basically the ending was rushed and written by two guys with no feedback, instead of the whole team. The backlash from the "ME3" ending supposedly made the two founders of Bioware leave the company.

Fred.

:ohhh:
 

5n0man

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There was a post on the Penny Arcade forums from a guy named Takyris, who was later revealed to be Patrick Weekes from Bioware. Bioware later tried to lie and say it wasn't him but the Takyris account has been tied to Weekes email addy and blog for years. In other words, a Bioware dev was shytting on the ending.

Anyway, Takyris said what I said above. If you want to read more details, it's below:

Mass Effect 3 Writer Allegedly Slams Controversial Ending



So basically the ending was rushed and written by two guys with no feedback, instead of the whole team. The backlash from the "ME3" ending supposedly made the two founders of Bioware leave the company.

Fred.
did you feel the the plot for the entire game was ass or just the ending?
 

Heretic

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The ending was decent enough... My problem was that neither wnding was much different from the other. The plotholes that people complained about were understandable but given the fact that you had 100hr of gameplay spanning 3 games and neither of the 1st 2 had definitive endings, I didnt mind the plotholes that much.
 

hex

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did you feel the the plot for the entire game was ass or just the ending?

The last 5 min basically. Everything featuring the "ghost kid" at the end was :huhldup:

Fred.
 

5n0man

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The last 5 min basically. Everything featuring the "ghost kid" at the end was :huhldup:

Fred.
i agree with this, and i also think people are letting the ending cloud their memory of this whole game, i personally feel that this game is more than worth playing
how did you feel about the extended cut?
 

Fury616

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i agree with this, and i also think people are letting the ending cloud their memory of this whole game, i personally feel that this game is more than worth playing
how did you feel about the extended cut?

Too many epic moments in ME3 to disregard the entire game. I mean c'mon...how could we forget this guy? :lolbron:
a03.jpg
 

hex

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i agree with this, and i also think people are letting the ending cloud their memory of this whole game, i personally feel that this game is more than worth playing
how did you feel about the extended cut?

I thought it was aight but ultimately pointless, because it stuck to the kid and the different colored lights. You can't fix that shyt, no matter how hard you try. If they really wanted to drop an "extended cut" they should've just changed the ending, took out the last 5 min or so and added something else, like they did with "Fallout".

Fred.
 
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