Is Skyward Sword better than Ocarina of Time?

5n0man

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the controls worked perfect for me :manny:

i agree its more task oriented than exploration. i enjoyed the tasks though, it kept propelling the story further and the level design was dope to me. instead of having a vast world like previous titles it had three main sections that were each almost like really huge dungeons that expanded as the game progressed. the fact that each area was separate did take away some of the worldly feel but i felt the gameplay within each area was top notch.

if you enjoy the exploration and discover aspects of zelda, i would advise you check out xenoblade chronicles first. if you enjoy the dungeons most than i would say you will probably really like skyward sword.

The controls were not perfect. They may have felt perfect to you but you can't tell me that they were more fluid than traditional controls woulda been.:comeon:

Nothing wrong with motion controls but when your expected to use motion controls for every action you do, you can't expect it to be perfect every time. They shoulda known this and made a choice to not make motion controls the main focus point of the game, the actual world shoulda still been at the forefront, like it is in every other Zelda game

The task were bullshyt too, go back and think about what the task they had you doing consisted of. Hide and seek? Feeding animals? Making music outta tadpoles? Yo gaba gaba bullshyt.:huhldup:

The story felt important but the actual game and nothing you had to accomplish felt the same way. It all just felt so uninspired and childish.

Level design were good mostly in dungeons, outside of those the level design felt very obstacle course like. The entire world, outside of the dungeons, felt broken.

Star fox adventures felt like a rip off Zelda game, and skyward sword felt like a rip off of that game :huhldup:

Why should I have to play xenoblade, a totally different series, to get the experience that's expected of a Zelda game? A game that has been doing AAA adventure games for decades now
 

up in here

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The controls were not perfect. They may have felt perfect to you but you can't tell me that they were more fluid than traditional controls woulda been.:comeon:

Nothing wrong with motion controls but when your expected to use motion controls for every action you do, you can't expect it to be perfect every time. They shoulda known this and made a choice to not make motion controls the main focus point of the game, the actual world shoulda still been at the forefront, like it is in every other Zelda game

The task were bullshyt too, go back and think about what the task they had you doing consisted of. Hide and seek? Feeding animals? Making music outta tadpoles? Yo gaba gaba bullshyt.:huhldup:

The story felt important but the actual game and nothing you had to accomplish felt the same way. It all just felt so uninspired and childish.

Level design were good mostly in dungeons, outside of those the level design felt very obstacle course like. The entire world, outside of the dungeons, felt broken.

Star fox adventures felt like a rip off Zelda game, and skyward sword felt like a rip off of that game :huhldup:

Why should I have to play xenoblade, a totally different series, to get the experience that's expected of a Zelda game? A game that has been doing AAA adventure games for decades now

we gonna have to agree to disagree, the controls felt perfect to me, i really enjoyed the motion in this game, i cant say that for every motion controlled game. at no point was i frustrated with the controls.

the tasks here no different than other zelda games which had you catching chickens and fish and delivering letters and potions. i dont see how you can hate the tasks so much on this game when that has long been a part of the zelda series. but if thats how you feel thats how you feel. i personally enjoyed the tasks for the most part.

i suggested xenoblade specifically for the explore and discover aspect that was missing from this game. i agree with you it would have been great to have a free roam world connecting the areas, but thats just one aspect of the zelda experience. for me the dungeons were always my favorite part of zelda, and this game had some of the best dungeouns i have played and the items were dope too, and like i said each specific area felt like a massive dungeon, which i really really loved about this one. you say the worlds felt like an obstacle course, but thats exactly what the dungeons are, big obstacle courses that you have to work your way through. thats one of my favorite things about skyward sword.
 

wise prophet

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if you enjoy the exploration and discover aspects of zelda, i would advise you check out xenoblade chronicles first.

:ohlawd::ohlawd::ohlawd:

Ive had xenoblade sitting here for a while havent played it yet

how good is it ?

Probably the best JRPG to come out in a while. Environments themselves can be downright beautiful even on the Wii, music is ON POINT. The battle system...kind of a mix MMO and traditional JRPG's. A lil similar to FF12's battle system except you can only control one character at a time while the others are controlled by the AI. I feel it's ok at first but gets better later on.

Seriously, check it out. The world of Xenoblade is a marvel.
 

winb83

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Got this from TRU with FlingSmash for $45 combined. Not a bad deal cause this game along usually cost $50 and FlingSmash came with a Wii Motionplus Wii Remote.
 

Tom

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They see me trolling, they hating.....
Was gonna cop Skyward but 5n0man single handedly made me change my mind a few months back


once I get this USB ish working on the wii I might just download it for free and check it out anyway


:yeshrug:
 

THE 101

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I feel the same way but that doesn't matter cause this game is still ass and doesn't even stand up to those games you mentioned.

If your like me and you played Zelda games for the feeling of adventuring across a mysterious land, and discovering new places then sucks cause that's all gone, the motion controls are suppose to make up for it but they don't. More times than not the controls won't work properly( if you've ever tried that dumb ass bomb rolling machanic then you know what I mean)

Exactly. This is my real problem with the game. It's far too linear. Easily the worst Zelda overworld.
 

concise

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Make no mistake , skyward sword is the worst Zelda game ever made by Nintendo. Totally unworthy of the Zelda name, and should never be mentioned next to the GOAT ocarina of time:ufdup:

The good reviews were payola and COMPLETE BULLshyt



requoted with big bold letters and a slight re-edit for those who may have missed it the 1st time.


the dungeons got better later in the game, but I'm still not happy with how simplified most were. Not as bad as TP, where if you needed a key, 9/10 it was in the same room or the room you just left. :smh:
 

5n0man

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Was gonna cop Skyward but 5n0man single handedly made me change my mind a few months back


once I get this USB ish working on the wii I might just download it for free and check it out anyway


:yeshrug:

Download it breh, form your own opinion of it and let me know if you feel what I mean.

If your not a Zelda fan, you probly won't understand. But if you are real big on Zelda, you will be able to see how bad Nintendo dropped the ball
 

5n0man

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we gonna have to agree to disagree, the controls felt perfect to me, i really enjoyed the motion in this game, i cant say that for every motion controlled game. at no point was i frustrated with the controls.

the tasks here no different than other zelda games which had you catching chickens and fish and delivering letters and potions. i dont see how you can hate the tasks so much on this game when that has long been a part of the zelda series. but if thats how you feel thats how you feel. i personally enjoyed the tasks for the most part.

i suggested xenoblade specifically for the explore and discover aspect that was missing from this game. i agree with you it would have been great to have a free roam world connecting the areas, but thats just one aspect of the zelda experience. for me the dungeons were always my favorite part of zelda, and this game had some of the best dungeouns i have played and the items were dope too, and like i said each specific area felt like a massive dungeon, which i really really loved about this one. you say the worlds felt like an obstacle course, but thats exactly what the dungeons are, big obstacle courses that you have to work your way through. thats one of my favorite things about skyward sword.
Agreed then.

And you can't compare the silly shyt you did during side quest in the past games cause they were optional, and the entire games didn't consist of fishing and collecting chickens. In skyward sword, you had to do mandatory bullshyt to advance the story in every single location, before each dungeon.
 

concise

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What is this Xenoblades game you speak of and why have I never heard of it? :ohhh:
 
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