the controls worked perfect for me
i agree its more task oriented than exploration. i enjoyed the tasks though, it kept propelling the story further and the level design was dope to me. instead of having a vast world like previous titles it had three main sections that were each almost like really huge dungeons that expanded as the game progressed. the fact that each area was separate did take away some of the worldly feel but i felt the gameplay within each area was top notch.
if you enjoy the exploration and discover aspects of zelda, i would advise you check out xenoblade chronicles first. if you enjoy the dungeons most than i would say you will probably really like skyward sword.
The controls were not perfect. They may have felt perfect to you but you can't tell me that they were more fluid than traditional controls woulda been.
Nothing wrong with motion controls but when your expected to use motion controls for every action you do, you can't expect it to be perfect every time. They shoulda known this and made a choice to not make motion controls the main focus point of the game, the actual world shoulda still been at the forefront, like it is in every other Zelda game
The task were bullshyt too, go back and think about what the task they had you doing consisted of. Hide and seek? Feeding animals? Making music outta tadpoles? Yo gaba gaba bullshyt.
The story felt important but the actual game and nothing you had to accomplish felt the same way. It all just felt so uninspired and childish.
Level design were good mostly in dungeons, outside of those the level design felt very obstacle course like. The entire world, outside of the dungeons, felt broken.
Star fox adventures felt like a rip off Zelda game, and skyward sword felt like a rip off of that game
Why should I have to play xenoblade, a totally different series, to get the experience that's expected of a Zelda game? A game that has been doing AAA adventure games for decades now